mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-24 05:49:58 +00:00
d7d1a5fc63
Remove "Timer Hack" setting.
466 lines
13 KiB
C++
466 lines
13 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0 or later versions.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official git repository and contact information can be found at
|
|
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
|
|
|
#pragma once
|
|
|
|
#include <string>
|
|
#include <map>
|
|
#include <vector>
|
|
|
|
#include "Common/CommonTypes.h"
|
|
|
|
extern const char *PPSSPP_GIT_VERSION;
|
|
|
|
namespace http {
|
|
class Download;
|
|
class Downloader;
|
|
}
|
|
|
|
struct UrlEncoder;
|
|
|
|
struct ConfigTouchPos {
|
|
float x;
|
|
float y;
|
|
float scale;
|
|
// Note: Show is not used for all settings.
|
|
bool show;
|
|
};
|
|
|
|
struct Config {
|
|
public:
|
|
Config();
|
|
~Config();
|
|
|
|
// Whether to save the config on close.
|
|
bool bSaveSettings;
|
|
bool bFirstRun;
|
|
bool bGameSpecific;
|
|
|
|
int iRunCount; // To be used to for example check for updates every 10 runs and things like that.
|
|
|
|
bool bAutoRun; // start immediately
|
|
bool bBrowse; // when opening the emulator, immediately show a file browser
|
|
|
|
// General
|
|
int iNumWorkerThreads;
|
|
bool bScreenshotsAsPNG;
|
|
bool bUseFFV1;
|
|
bool bDumpFrames;
|
|
bool bDumpAudio;
|
|
bool bSaveLoadResetsAVdumping;
|
|
bool bEnableLogging;
|
|
bool bDumpDecryptedEboot;
|
|
bool bFullscreenOnDoubleclick;
|
|
#if defined(USING_WIN_UI)
|
|
bool bPauseOnLostFocus;
|
|
bool bTopMost;
|
|
bool bIgnoreWindowsKey;
|
|
bool bRestartRequired;
|
|
#endif
|
|
#if defined(USING_WIN_UI) || defined(USING_QT_UI)
|
|
std::string sFont;
|
|
#endif
|
|
|
|
bool bPauseWhenMinimized;
|
|
|
|
#if !defined(MOBILE_DEVICE)
|
|
bool bPauseExitsEmulator;
|
|
#endif
|
|
bool bPauseMenuExitsEmulator;
|
|
bool bPS3Controller;
|
|
|
|
// Core
|
|
bool bIgnoreBadMemAccess;
|
|
bool bFastMemory;
|
|
int iCpuCore;
|
|
bool bCheckForNewVersion;
|
|
bool bForceLagSync;
|
|
bool bFuncReplacements;
|
|
bool bHideSlowWarnings;
|
|
bool bHideStateWarnings;
|
|
bool bPreloadFunctions;
|
|
|
|
bool bSeparateSASThread;
|
|
bool bSeparateIOThread;
|
|
int iIOTimingMethod;
|
|
int iLockedCPUSpeed;
|
|
bool bAutoSaveSymbolMap;
|
|
bool bCacheFullIsoInRam;
|
|
int iRemoteISOPort;
|
|
std::string sLastRemoteISOServer;
|
|
int iLastRemoteISOPort;
|
|
bool bRemoteISOManual;
|
|
bool bRemoteShareOnStartup;
|
|
std::string sRemoteISOSubdir;
|
|
bool bRemoteDebuggerOnStartup;
|
|
bool bMemStickInserted;
|
|
|
|
int iScreenRotation; // The rotation angle of the PPSSPP UI. Only supported on Android and possibly other mobile platforms.
|
|
int iInternalScreenRotation; // The internal screen rotation angle. Useful for vertical SHMUPs and similar.
|
|
|
|
std::string sReportHost;
|
|
std::vector<std::string> recentIsos;
|
|
std::vector<std::string> vPinnedPaths;
|
|
std::string sLanguageIni;
|
|
|
|
bool bDiscordPresence; // Enables setting the Discord presence to the current game (or menu)
|
|
|
|
// GFX
|
|
int iGPUBackend;
|
|
std::string sFailedGPUBackends;
|
|
// We have separate device parameters for each backend so it doesn't get erased if you switch backends.
|
|
// If not set, will use the "best" device.
|
|
std::string sVulkanDevice;
|
|
#ifdef _WIN32
|
|
std::string sD3D11Device;
|
|
#endif
|
|
bool bSoftwareRendering;
|
|
bool bHardwareTransform; // only used in the GLES backend
|
|
bool bSoftwareSkinning; // may speed up some games
|
|
|
|
int iRenderingMode; // 0 = non-buffered rendering 1 = buffered rendering
|
|
int iTexFiltering; // 1 = off , 2 = nearest , 3 = linear , 4 = linear(CG)
|
|
int iBufFilter; // 1 = linear, 2 = nearest
|
|
int iSmallDisplayZoomType; // Used to fit display into screen 0 = stretch, 1 = partial stretch, 2 = auto scaling, 3 = manual scaling.
|
|
float fSmallDisplayOffsetX; // Along with Y it goes from 0.0 to 1.0, XY (0.5, 0.5) = center of the screen
|
|
float fSmallDisplayOffsetY;
|
|
float fSmallDisplayZoomLevel; //This is used for zoom values, both in and out.
|
|
bool bImmersiveMode; // Mode on Android Kitkat 4.4 that hides the back button etc.
|
|
bool bSustainedPerformanceMode; // Android: Slows clocks down to avoid overheating/speed fluctuations.
|
|
bool bVSync;
|
|
int iFrameSkip;
|
|
int iFrameSkipType;
|
|
bool bAutoFrameSkip;
|
|
bool bFrameSkipUnthrottle;
|
|
|
|
bool bEnableCardboard; // Cardboard Master Switch
|
|
int iCardboardScreenSize; // Screen Size (in %)
|
|
int iCardboardXShift; // X-Shift of Screen (in %)
|
|
int iCardboardYShift; // Y-Shift of Screen (in %)
|
|
|
|
int iWindowX;
|
|
int iWindowY;
|
|
int iWindowWidth; // Windows and other windowed environments
|
|
int iWindowHeight;
|
|
|
|
bool bVertexCache;
|
|
bool bTextureBackoffCache;
|
|
bool bTextureSecondaryCache;
|
|
bool bVertexDecoderJit;
|
|
bool bFullScreen;
|
|
bool bFullScreenMulti;
|
|
int iInternalResolution; // 0 = Auto (native), 1 = 1x (480x272), 2 = 2x, 3 = 3x, 4 = 4x and so on.
|
|
int iAnisotropyLevel; // 0 - 5, powers of 2: 0 = 1x = no aniso
|
|
int bHighQualityDepth;
|
|
bool bTrueColor;
|
|
bool bReplaceTextures;
|
|
bool bSaveNewTextures;
|
|
bool bIgnoreTextureFilenames;
|
|
int iTexScalingLevel; // 0 = auto, 1 = off, 2 = 2x, ..., 5 = 5x
|
|
int iTexScalingType; // 0 = xBRZ, 1 = Hybrid
|
|
bool bTexDeposterize;
|
|
int iFpsLimit1;
|
|
int iFpsLimit2;
|
|
int iForceMaxEmulatedFPS;
|
|
int iMaxRecent;
|
|
int iCurrentStateSlot;
|
|
int iRewindFlipFrequency;
|
|
bool bEnableStateUndo;
|
|
int iAutoLoadSaveState; // 0 = off, 1 = oldest, 2 = newest, >2 = slot number + 3
|
|
bool bEnableCheats;
|
|
bool bReloadCheats;
|
|
int iCwCheatRefreshRate;
|
|
int iBloomHack; //0 = off, 1 = safe, 2 = balanced, 3 = aggressive
|
|
bool bBlockTransferGPU;
|
|
bool bDisableSlowFramebufEffects;
|
|
bool bFragmentTestCache;
|
|
int iSplineBezierQuality; // 0 = low , 1 = Intermediate , 2 = High
|
|
bool bHardwareTessellation;
|
|
std::string sPostShaderName; // Off for off.
|
|
bool bGfxDebugOutput;
|
|
bool bGfxDebugSplitSubmit;
|
|
|
|
// Sound
|
|
bool bEnableSound;
|
|
int iAudioLatency; // 0 = low , 1 = medium(default) , 2 = high
|
|
int iAudioBackend;
|
|
int iGlobalVolume;
|
|
bool bExtraAudioBuffering; // For bluetooth
|
|
|
|
// Audio Hack
|
|
bool bSoundSpeedHack;
|
|
|
|
// UI
|
|
bool bShowDebuggerOnLoad;
|
|
int iShowFPSCounter;
|
|
|
|
// TODO: Maybe move to a separate theme system.
|
|
uint32_t uItemStyleFg;
|
|
uint32_t uItemStyleBg;
|
|
uint32_t uItemFocusedStyleFg;
|
|
uint32_t uItemFocusedStyleBg;
|
|
uint32_t uItemDownStyleFg;
|
|
uint32_t uItemDownStyleBg;
|
|
uint32_t uItemDisabledStyleFg;
|
|
uint32_t uItemDisabledStyleBg;
|
|
uint32_t uItemHighlightedStyleFg;
|
|
uint32_t uItemHighlightedStyleBg;
|
|
|
|
uint32_t uButtonStyleFg;
|
|
uint32_t uButtonStyleBg;
|
|
uint32_t uButtonFocusedStyleFg;
|
|
uint32_t uButtonFocusedStyleBg;
|
|
uint32_t uButtonDownStyleFg;
|
|
uint32_t uButtonDownStyleBg;
|
|
uint32_t uButtonDisabledStyleFg;
|
|
uint32_t uButtonDisabledStyleBg;
|
|
uint32_t uButtonHighlightedStyleFg;
|
|
uint32_t uButtonHighlightedStyleBg;
|
|
|
|
uint32_t uHeaderStyleFg;
|
|
uint32_t uInfoStyleFg;
|
|
uint32_t uInfoStyleBg;
|
|
uint32_t uPopupTitleStyleFg;
|
|
uint32_t uPopupStyleFg;
|
|
uint32_t uPopupStyleBg;
|
|
|
|
bool bLogFrameDrops;
|
|
bool bShowDebugStats;
|
|
bool bShowAudioDebug;
|
|
bool bAudioResampler;
|
|
|
|
//Analog stick tilting
|
|
//the base x and y tilt. this inclination is treated as (0,0) and the tilt input
|
|
//considers this orientation to be equal to no movement of the analog stick.
|
|
float fTiltBaseX, fTiltBaseY;
|
|
//whether the x axes and y axes should invert directions (left becomes right, top becomes bottom.)
|
|
bool bInvertTiltX, bInvertTiltY;
|
|
//the sensitivity of the tilt in the x direction
|
|
int iTiltSensitivityX;
|
|
//the sensitivity of the tilt in the Y direction
|
|
int iTiltSensitivityY;
|
|
//the deadzone radius of the tilt
|
|
float fDeadzoneRadius;
|
|
//type of tilt input currently selected: Defined in TiltEventProcessor.h
|
|
//0 - no tilt, 1 - analog stick, 2 - D-Pad, 3 - Action Buttons (Tri, Cross, Square, Circle)
|
|
int iTiltInputType;
|
|
|
|
// The three tabs.
|
|
bool bGridView1;
|
|
bool bGridView2;
|
|
bool bGridView3;
|
|
//Combo key screen flag
|
|
int iComboMode;
|
|
|
|
// Disable diagonals
|
|
bool bDisableDpadDiagonals;
|
|
bool bGamepadOnlyFocused;
|
|
// Control Style
|
|
int iTouchButtonStyle;
|
|
int iTouchButtonOpacity;
|
|
int iTouchButtonHideSeconds;
|
|
// Floating analog stick (recenters on thumb on press).
|
|
bool bAutoCenterTouchAnalog;
|
|
|
|
//space between PSP buttons
|
|
//the PSP button's center (triangle, circle, square, cross)
|
|
ConfigTouchPos touchActionButtonCenter;
|
|
float fActionButtonSpacing;
|
|
//radius of the D-pad (PSP cross)
|
|
// int iDpadRadius;
|
|
//the D-pad (PSP cross) position
|
|
ConfigTouchPos touchDpad;
|
|
float fDpadSpacing;
|
|
ConfigTouchPos touchStartKey;
|
|
ConfigTouchPos touchSelectKey;
|
|
ConfigTouchPos touchUnthrottleKey;
|
|
ConfigTouchPos touchLKey;
|
|
ConfigTouchPos touchRKey;
|
|
ConfigTouchPos touchAnalogStick;
|
|
|
|
ConfigTouchPos touchCombo0;
|
|
ConfigTouchPos touchCombo1;
|
|
ConfigTouchPos touchCombo2;
|
|
ConfigTouchPos touchCombo3;
|
|
ConfigTouchPos touchCombo4;
|
|
ConfigTouchPos touchSpeed1Key;
|
|
ConfigTouchPos touchSpeed2Key;
|
|
|
|
// Controls Visibility
|
|
bool bShowTouchControls;
|
|
|
|
bool bShowTouchCircle;
|
|
bool bShowTouchCross;
|
|
bool bShowTouchTriangle;
|
|
bool bShowTouchSquare;
|
|
|
|
// Combo_key mapping. These are bitfields.
|
|
int iCombokey0;
|
|
int iCombokey1;
|
|
int iCombokey2;
|
|
int iCombokey3;
|
|
int iCombokey4;
|
|
|
|
// Ignored on iOS and other platforms that lack pause.
|
|
bool bShowTouchPause;
|
|
|
|
bool bHapticFeedback;
|
|
|
|
float fDInputAnalogDeadzone;
|
|
int iDInputAnalogInverseMode;
|
|
float fDInputAnalogInverseDeadzone;
|
|
float fDInputAnalogSensitivity;
|
|
|
|
// We also use the XInput settings as analog settings on other platforms like Android.
|
|
float fXInputAnalogDeadzone;
|
|
int iXInputAnalogInverseMode;
|
|
float fXInputAnalogInverseDeadzone;
|
|
float fXInputAnalogSensitivity;
|
|
|
|
float fAnalogLimiterDeadzone;
|
|
|
|
bool bMouseControl;
|
|
bool bMapMouse; // Workaround for mapping screen:|
|
|
bool bMouseConfine; // Trap inside the window.
|
|
float fMouseSensitivity;
|
|
float fMouseSmoothing;
|
|
|
|
// Use the hardware scaler to scale up the image to save fillrate. Similar to Windows' window size, really.
|
|
int iAndroidHwScale; // 0 = device resolution. 1 = 480x272 (extended to correct aspect), 2 = 960x544 etc.
|
|
|
|
// Risky JIT optimizations
|
|
bool bDiscardRegsOnJRRA;
|
|
|
|
// SystemParam
|
|
std::string sNickName;
|
|
std::string proAdhocServer;
|
|
std::string sMACAddress;
|
|
int iPortOffset;
|
|
int iLanguage;
|
|
int iTimeFormat;
|
|
int iDateFormat;
|
|
int iTimeZone;
|
|
bool bDayLightSavings;
|
|
int iButtonPreference;
|
|
int iLockParentalLevel;
|
|
bool bEncryptSave;
|
|
bool bSavedataUpgrade;
|
|
|
|
// Networking
|
|
bool bEnableWlan;
|
|
bool bEnableAdhocServer;
|
|
int iWlanAdhocChannel;
|
|
bool bWlanPowerSave;
|
|
|
|
int iPSPModel;
|
|
int iFirmwareVersion;
|
|
// TODO: Make this work with your platform, too!
|
|
#if defined(USING_WIN_UI)
|
|
bool bBypassOSKWithKeyboard;
|
|
#endif
|
|
|
|
// Debugger
|
|
int iDisasmWindowX;
|
|
int iDisasmWindowY;
|
|
int iDisasmWindowW;
|
|
int iDisasmWindowH;
|
|
int iGEWindowX;
|
|
int iGEWindowY;
|
|
int iGEWindowW;
|
|
int iGEWindowH;
|
|
int iConsoleWindowX;
|
|
int iConsoleWindowY;
|
|
int iFontWidth;
|
|
int iFontHeight;
|
|
bool bDisplayStatusBar;
|
|
bool bShowBottomTabTitles;
|
|
bool bShowDeveloperMenu;
|
|
bool bShowAllocatorDebug;
|
|
// Double edged sword: much easier debugging, but not accurate.
|
|
bool bSkipDeadbeefFilling;
|
|
bool bFuncHashMap;
|
|
|
|
// Volatile development settings
|
|
bool bShowFrameProfiler;
|
|
|
|
std::string currentDirectory;
|
|
std::string externalDirectory;
|
|
std::string memStickDirectory;
|
|
std::string flash0Directory;
|
|
std::string internalDataDirectory;
|
|
std::string appCacheDirectory;
|
|
|
|
// Data for upgrade prompt
|
|
std::string upgradeMessage; // The actual message from the server is currently not used, need a translation mechanism. So this just acts as a flag.
|
|
std::string upgradeVersion;
|
|
std::string dismissedVersion;
|
|
|
|
void Load(const char *iniFileName = nullptr, const char *controllerIniFilename = nullptr);
|
|
void Save();
|
|
void RestoreDefaults();
|
|
|
|
//per game config managment, should maybe be in it's own class
|
|
void changeGameSpecific(const std::string &gameId = "");
|
|
bool createGameConfig(const std::string &game_id);
|
|
bool deleteGameConfig(const std::string& pGameId);
|
|
bool loadGameConfig(const std::string &game_id);
|
|
bool saveGameConfig(const std::string &pGameId);
|
|
void unloadGameConfig();
|
|
std::string getGameConfigFile(const std::string &gameId);
|
|
bool hasGameConfig(const std::string &game_id);
|
|
|
|
// Used when the file is not found in the search path. Trailing slash.
|
|
void SetDefaultPath(const std::string &defaultPath);
|
|
// Use a trailing slash.
|
|
void AddSearchPath(const std::string &path);
|
|
const std::string FindConfigFile(const std::string &baseFilename);
|
|
|
|
// Utility functions for "recent" management
|
|
void AddRecent(const std::string &file);
|
|
void RemoveRecent(const std::string &file);
|
|
void CleanRecent();
|
|
|
|
static void DownloadCompletedCallback(http::Download &download);
|
|
void DismissUpgrade();
|
|
|
|
void ResetControlLayout();
|
|
|
|
void GetReportingInfo(UrlEncoder &data);
|
|
|
|
bool IsPortrait() const;
|
|
int NextValidBackend();
|
|
|
|
protected:
|
|
void LoadStandardControllerIni();
|
|
|
|
private:
|
|
std::string gameId_;
|
|
std::string iniFilename_;
|
|
std::string controllerIniFilename_;
|
|
std::vector<std::string> searchPath_;
|
|
std::string defaultPath_;
|
|
std::string createdPath_;
|
|
};
|
|
|
|
std::map<std::string, std::pair<std::string, int>> GetLangValuesMapping();
|
|
std::string CreateRandMAC();
|
|
|
|
// TODO: Find a better place for this.
|
|
extern http::Downloader g_DownloadManager;
|
|
extern Config g_Config;
|
|
|