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Common
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GLES: Correct cull range offset in unbuffered.
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2019-03-02 10:58:28 -08:00 |
D3D11
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Disable vertex range culling when the depthrange hack is enabled. Temporary workaround for #11576.
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2019-02-26 16:07:11 +01:00 |
Debugger
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Merge pull request #11658 from unknownbrackets/ui-minor
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2018-12-11 12:13:00 +01:00 |
Directx9
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Disable vertex range culling when the depthrange hack is enabled. Temporary workaround for #11576.
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2019-02-26 16:07:11 +01:00 |
GLES
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Disable vertex range culling when the depthrange hack is enabled. Temporary workaround for #11576.
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2019-02-26 16:07:11 +01:00 |
Null
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GPU: Fix curve breakage due to cull flipping.
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2018-12-16 13:00:36 -08:00 |
Software
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Merge pull request #11675 from unknownbrackets/softgpu
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2018-12-17 00:08:43 +01:00 |
Vulkan
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Disable vertex range culling when the depthrange hack is enabled. Temporary workaround for #11576.
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2019-02-26 16:07:11 +01:00 |
ge_constants.h
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GPU: Skip specular on powered diffuse.
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2018-11-22 07:59:56 -08:00 |
GeDisasm.cpp
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GE Debugger: Rename depth clamp more places.
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2018-08-11 16:33:39 -07:00 |
GeDisasm.h
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Slightly improve GPU disassembly
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2014-09-13 23:51:07 +02:00 |
GPU.cpp
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Headless: Allow startup using NULL core.
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2018-11-30 17:45:54 -08:00 |
GPU.h
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GPU: Track stats on uploads.
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2017-12-28 19:27:45 -08:00 |
GPU.vcxproj
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GLES: Move depth packing code to dedicated file.
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2018-12-16 17:34:16 -08:00 |
GPU.vcxproj.filters
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GLES: Move depth packing code to dedicated file.
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2018-12-16 17:34:16 -08:00 |
GPUCommon.cpp
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Only gate really expensive block transfers behind the setting.
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2019-02-08 14:50:47 +01:00 |
GPUCommon.h
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GPU: Cancel shader preload on shutdown/lost.
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2018-10-30 20:32:12 -07:00 |
GPUInterface.h
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GPU: Cancel shader preload on shutdown/lost.
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2018-10-30 20:32:12 -07:00 |
GPUState.cpp
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Revert "Remove further remains of hardware skinning."
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2018-04-10 12:22:41 +02:00 |
GPUState.h
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SoftGPU: Respect stencil write mask on test fail.
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2018-12-16 13:13:54 -08:00 |
Math3D.cpp
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[spline/bezier]Move SIMD optimization of vector operations to Math3D.h.
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2018-10-07 23:53:43 +09:00 |
Math3D.h
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Math3D: Something wrong with hand simd optimization in vec2<float>, so it causes very slow down.
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2018-10-07 23:54:17 +09:00 |