ppsspp/GPU/Directx9
2015-08-05 12:13:14 +02:00
..
helper dx9: Don't force alpha to 1. 2014-12-30 13:18:36 -08:00
DepalettizeShaderDX9.cpp refactor: Get rid of gstate from depalshadercache 2015-07-29 14:28:51 +02:00
DepalettizeShaderDX9.h refactor: Get rid of gstate from depalshadercache 2015-07-29 14:28:51 +02:00
FramebufferDX9.cpp Reorganize all the gstate fetching in FramebufferCommon to one place 2015-08-05 11:36:02 +02:00
FramebufferDX9.h GPU refactor: Move accesses to gstate out of leaf functions 2015-08-05 01:03:49 +02:00
GPU_DX9.cpp Refactor: Even more getting rid of gstate access in the framebuffer manager. 2015-08-05 12:13:14 +02:00
GPU_DX9.h Refactor: Even more getting rid of gstate access in the framebuffer manager. 2015-08-05 12:13:14 +02:00
PixelShaderGeneratorDX9.cpp Minor cleanups in GPU 2015-07-29 13:08:02 +02:00
PixelShaderGeneratorDX9.h Minor cleanups in GPU 2015-07-29 13:08:02 +02:00
ShaderManagerDX9.cpp Add the Phantasy Star Portable 2 depth range hack to Direct3D9 as well. 2015-02-23 04:42:04 -05:00
ShaderManagerDX9.h d3d9: Update some not-yet-used ps uniforms. 2014-09-21 10:41:44 -07:00
StateMappingDX9.cpp Refactor: Even more getting rid of gstate access in the framebuffer manager. 2015-08-05 12:13:14 +02:00
StateMappingDX9.h Compile Ced's DX9 GPU on Windows. Not hooked up yet. 2013-09-15 12:52:44 +02:00
StencilBufferDX9.cpp Color conv attempt 2. Start consolidating simple color conversion functions in a single header+cpp. 2015-04-08 22:52:46 +02:00
TextureCacheDX9.cpp refactor: Get rid of gstate from depalshadercache 2015-07-29 14:28:51 +02:00
TextureCacheDX9.h More GPU cleaning, removing uses of GPUState.h where not needed. 2015-07-29 12:37:49 +02:00
TextureScalerDX9.cpp Consolidate the texture scaler code. 2015-04-08 22:52:49 +02:00
TextureScalerDX9.h Consolidate the texture scaler code. 2015-04-08 22:52:49 +02:00
TransformPipelineDX9.cpp More GPU cleaning, removing uses of GPUState.h where not needed. 2015-07-29 12:37:49 +02:00
TransformPipelineDX9.h More GPU cleaning, removing uses of GPUState.h where not needed. 2015-07-29 12:37:49 +02:00
VertexShaderGeneratorDX9.cpp Assume lmode does nothing in throughmode. 2015-03-08 18:03:17 -07:00
VertexShaderGeneratorDX9.h Add a sanity check for shader linking, active in debug mode 2014-12-14 20:17:29 +01:00