mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-30 17:02:19 +00:00
93 lines
2.5 KiB
C++
93 lines
2.5 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0 or later versions.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official git repository and contact information can be found at
|
|
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
|
|
|
#pragma once
|
|
|
|
#include "Globals.h"
|
|
|
|
namespace DX9 {
|
|
|
|
// #define USE_BONE_ARRAY
|
|
|
|
struct VertexShaderIDDX9
|
|
{
|
|
VertexShaderIDDX9() {d[0] = 0xFFFFFFFF;}
|
|
void clear() {d[0] = 0xFFFFFFFF;}
|
|
u32 d[2];
|
|
bool operator < (const VertexShaderIDDX9 &other) const
|
|
{
|
|
for (size_t i = 0; i < sizeof(d) / sizeof(u32); i++)
|
|
{
|
|
if (d[i] < other.d[i])
|
|
return true;
|
|
if (d[i] > other.d[i])
|
|
return false;
|
|
}
|
|
return false;
|
|
}
|
|
bool operator == (const VertexShaderIDDX9 &other) const
|
|
{
|
|
for (size_t i = 0; i < sizeof(d) / sizeof(u32); i++)
|
|
{
|
|
if (d[i] != other.d[i])
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
};
|
|
|
|
bool CanUseHardwareTransformDX9(int prim);
|
|
|
|
void ComputeVertexShaderIDDX9(VertexShaderIDDX9 *id, u32 vertType, bool useHWTransform);
|
|
void GenerateVertexShaderDX9(int prim, char *buffer, bool useHWTransform);
|
|
|
|
// Collapse to less skinning shaders to reduce shader switching, which is expensive.
|
|
int TranslateNumBonesDX9(int bones);
|
|
|
|
#define CONST_VS_PROJ 0
|
|
#define CONST_VS_PROJ_THROUGH 4
|
|
#define CONST_VS_VIEW 8
|
|
#define CONST_VS_WORLD 11
|
|
#define CONST_VS_TEXMTX 14
|
|
#define CONST_VS_UVSCALEOFFSET 17
|
|
#define CONST_VS_FOGCOEF 18
|
|
#define CONST_VS_AMBIENT 19
|
|
#define CONST_VS_BONE0 20
|
|
#define CONST_VS_BONE1 23
|
|
#define CONST_VS_BONE2 26
|
|
#define CONST_VS_BONE3 29
|
|
#define CONST_VS_BONE4 32
|
|
#define CONST_VS_BONE5 35
|
|
#define CONST_VS_BONE6 38
|
|
#define CONST_VS_BONE7 41
|
|
#define CONST_VS_BONE8 44
|
|
#define CONST_VS_MATAMBIENTALPHA 47
|
|
#define CONST_VS_MATDIFFUSE 48
|
|
#define CONST_VS_MATSPECULAR 49
|
|
#define CONST_VS_MATEMISSIVE 50
|
|
#define CONST_VS_LIGHTPOS 51
|
|
#define CONST_VS_LIGHTDIR 55
|
|
#define CONST_VS_LIGHTATT 59
|
|
#define CONST_VS_LIGHTANGLE 63
|
|
#define CONST_VS_LIGHTSPOTCOEF 67
|
|
#define CONST_VS_LIGHTDIFFUSE 71
|
|
#define CONST_VS_LIGHTSPECULAR 75
|
|
#define CONST_VS_LIGHTAMBIENT 79
|
|
#define CONST_VS_DEPTHRANGE 83
|
|
|
|
};
|