ppsspp/Common/System/OSD.cpp

298 lines
7.8 KiB
C++

#include <cstring>
#include <algorithm>
// for std::min
#include "Common/System/OSD.h"
#include "Common/TimeUtil.h"
#include "Common/Log.h"
#include "Common/Math/math_util.h"
OnScreenDisplay g_OSD;
// Effectively forever.
constexpr double forever_s = 10000000000.0;
void OnScreenDisplay::Update() {
std::lock_guard<std::mutex> guard(mutex_);
double now = time_now_d();
for (auto iter = entries_.begin(); iter != entries_.end(); ) {
if (now >= iter->endTime) {
iter = entries_.erase(iter);
} else {
iter++;
}
}
}
std::vector<OnScreenDisplay::Entry> OnScreenDisplay::Entries() {
std::lock_guard<std::mutex> guard(mutex_);
return entries_; // makes a copy.
}
void OnScreenDisplay::NudgeSidebar() {
sideBarShowTime_ = time_now_d();
}
float OnScreenDisplay::SidebarAlpha() const {
double timeSinceNudge = time_now_d() - sideBarShowTime_;
// Fade out in 1/4 second, 0.1s after the last nudge.
return saturatef(1.0f - ((float)timeSinceNudge - 0.1f) * 4.0f);
}
void OnScreenDisplay::DismissEntry(size_t index, double now) {
std::lock_guard<std::mutex> guard(mutex_);
if (index < entries_.size() && entries_[index].type != OSDType::ACHIEVEMENT_CHALLENGE_INDICATOR) {
entries_[index].endTime = std::min(now + FadeoutTime(), entries_[index].endTime);
}
}
void OnScreenDisplay::Show(OSDType type, const std::string &text, const std::string &text2, const std::string &icon, float duration_s, const char *id) {
// Automatic duration based on type.
if (duration_s <= 0.0f) {
switch (type) {
case OSDType::MESSAGE_ERROR:
case OSDType::MESSAGE_WARNING:
duration_s = 4.0f;
break;
case OSDType::MESSAGE_FILE_LINK:
duration_s = 5.0f;
break;
case OSDType::MESSAGE_INFO:
duration_s = 3.0f;
break;
case OSDType::MESSAGE_SUCCESS:
duration_s = 2.0f;
break;
default:
duration_s = 1.5f;
break;
}
}
double now = time_now_d();
std::lock_guard<std::mutex> guard(mutex_);
if (id) {
for (auto iter = entries_.begin(); iter != entries_.end(); ++iter) {
if (iter->id == id) {
Entry msg = *iter;
msg.endTime = now + duration_s;
msg.text = text;
msg.text2 = text2;
msg.type = type;
msg.iconName = icon;
// Move to top (should we? maybe not?)
entries_.erase(iter);
entries_.insert(entries_.begin(), msg);
return;
}
}
}
Entry msg;
msg.text = text;
msg.text2 = text2;
msg.iconName = icon;
msg.startTime = now;
msg.endTime = now + duration_s;
msg.type = type;
if (id) {
msg.id = id;
}
entries_.insert(entries_.begin(), msg);
}
void OnScreenDisplay::ShowOnOff(const std::string &message, bool on, float duration_s) {
// TODO: translate "on" and "off"? Or just get rid of this whole thing?
Show(OSDType::MESSAGE_INFO, message + ": " + (on ? "on" : "off"), duration_s);
}
void OnScreenDisplay::ShowAchievementUnlocked(int achievementID) {
double now = time_now_d();
double duration_s = 5.0;
Entry msg;
msg.numericID = achievementID;
msg.type = OSDType::ACHIEVEMENT_UNLOCKED;
msg.startTime = now;
msg.endTime = now + duration_s;
entries_.insert(entries_.begin(), msg);
}
void OnScreenDisplay::ShowAchievementProgress(int achievementID, bool show) {
double now = time_now_d();
// There can only be one of these at a time.
for (auto &entry : entries_) {
if (entry.type == OSDType::ACHIEVEMENT_PROGRESS) {
if (!show) {
// Hide and eventually delete it.
entry.endTime = now + (double)FadeoutTime();
// Found it, we're done.
return;
}
// Else update it.
entry.numericID = achievementID;
entry.endTime = now + forever_s;
return;
}
}
if (!show) {
// Sanity check
return;
}
// OK, let's make a new side-entry.
Entry entry;
entry.numericID = achievementID;
entry.type = OSDType::ACHIEVEMENT_PROGRESS;
entry.startTime = now;
entry.endTime = now + forever_s;
entries_.insert(entries_.begin(), entry);
}
void OnScreenDisplay::ShowChallengeIndicator(int achievementID, bool show) {
double now = time_now_d();
for (auto &entry : entries_) {
if (entry.numericID == achievementID && entry.type == OSDType::ACHIEVEMENT_CHALLENGE_INDICATOR && !show) {
// Hide and eventually delete it.
entry.endTime = now + (double)FadeoutTime();
// Found it, we're done.
return;
}
}
if (!show) {
// Sanity check
return;
}
// OK, let's make a new side-entry.
Entry entry;
entry.numericID = achievementID;
entry.type = OSDType::ACHIEVEMENT_CHALLENGE_INDICATOR;
entry.startTime = now;
entry.endTime = now + forever_s;
entries_.insert(entries_.begin(), entry);
}
void OnScreenDisplay::ShowLeaderboardTracker(int leaderboardTrackerID, const char *trackerText, bool show) { // show=true is used both for create and update.
double now = time_now_d();
for (auto &entry : entries_) {
if (entry.numericID == leaderboardTrackerID && entry.type == OSDType::LEADERBOARD_TRACKER) {
if (show) {
// Just an update.
entry.text = trackerText ? trackerText : "";
// Bump the end-time, in case it was fading out.
entry.endTime = now + forever_s;
} else {
// Keep the current text, hide and eventually delete it.
entry.endTime = now + (double)FadeoutTime();
}
// Found it, we're done.
return;
}
}
if (!show) {
// Sanity check
return;
}
// OK, let's make a new side-entry.
Entry entry;
entry.numericID = leaderboardTrackerID;
entry.type = OSDType::LEADERBOARD_TRACKER;
entry.startTime = now;
entry.endTime = now + forever_s;
if (trackerText) {
entry.text = trackerText;
}
entries_.insert(entries_.begin(), entry);
}
void OnScreenDisplay::ShowLeaderboardStartEnd(const std::string &title, const std::string &description, bool started) {
g_OSD.Show(OSDType::LEADERBOARD_STARTED_FAILED, title, description, 3.0f);
}
void OnScreenDisplay::ShowLeaderboardSubmitted(const std::string &title, const std::string &value) {
g_OSD.Show(OSDType::LEADERBOARD_SUBMITTED, title, value, 3.0f);
}
void OnScreenDisplay::SetProgressBar(const std::string &id, std::string &&message, float minValue, float maxValue, float progress, float delay) {
_dbg_assert_(!my_isnanorinf(progress));
_dbg_assert_(!my_isnanorinf(minValue));
_dbg_assert_(!my_isnanorinf(maxValue));
double now = time_now_d();
bool found = false;
std::lock_guard<std::mutex> guard(mutex_);
for (auto &bar : entries_) {
if (bar.type == OSDType::PROGRESS_BAR && bar.id == id) {
bar.minValue = minValue;
bar.maxValue = maxValue;
bar.progress = progress;
bar.text = message;
bar.endTime = now + 60.0; // Nudge the progress bar to keep it shown.
return;
}
}
Entry bar;
bar.id = id;
bar.type = OSDType::PROGRESS_BAR;
bar.text = std::move(message);
bar.minValue = minValue;
bar.maxValue = maxValue;
bar.progress = progress;
bar.startTime = now + delay;
bar.endTime = now + 60.0; // Show the progress bar for 60 seconds, then fade it out.
entries_.push_back(bar);
}
void OnScreenDisplay::RemoveProgressBar(const std::string &id, bool success, float delay_s) {
std::lock_guard<std::mutex> guard(mutex_);
for (auto iter = entries_.begin(); iter != entries_.end(); iter++) {
if (iter->type == OSDType::PROGRESS_BAR && iter->id == id) {
if (success) {
// Quickly shoot up to max, if we weren't there.
if (iter->maxValue != 0.0f) {
iter->progress = iter->maxValue;
} else {
// Fake a full progress
iter->minValue = 0;
iter->maxValue = 1;
iter->progress = 1;
}
}
iter->endTime = time_now_d() + delay_s + FadeoutTime();
break;
}
}
}
// Fades out everything related to achievements. Should be used on game shutdown.
void OnScreenDisplay::ClearAchievementStuff() {
double now = time_now_d();
for (auto &iter : entries_) {
switch (iter.type) {
case OSDType::ACHIEVEMENT_CHALLENGE_INDICATOR:
case OSDType::ACHIEVEMENT_UNLOCKED:
case OSDType::ACHIEVEMENT_PROGRESS:
case OSDType::LEADERBOARD_TRACKER:
case OSDType::LEADERBOARD_STARTED_FAILED:
case OSDType::LEADERBOARD_SUBMITTED:
iter.endTime = now;
break;
default:
break;
}
}
}