ppsspp/GPU
2018-05-14 21:20:51 +02:00
..
Common Always specify GLSL version 450 when compiling Vulkan shaders. 2018-05-13 20:42:17 +02:00
D3D11 D3D11: Use a dedicated slot for the depal texture. 2018-05-06 08:58:54 -07:00
Debugger GPU: Add quick method for debugging. 2017-12-24 18:05:44 -08:00
Directx9 GPU: Prevent temp FBOs from overwriting each other. 2018-05-06 08:57:44 -07:00
GLES GLES shader depal fix. Again, this is disabled by default so should not affect anything. 2018-05-14 21:20:51 +02:00
Null Move the vertTypeID calculation out of DrawEngine. Need to shorten SubmitPrim as much as possible. 2018-03-05 12:28:10 +01:00
Software softgpu: remove RIP addressing from SamplerX86 2018-05-04 17:37:46 +01:00
Vulkan Minor code simplification 2018-05-14 21:19:48 +02:00
ge_constants.h The UNKNOWN(3) mip selection mode seems to act like CONST. Keep that working. 2017-11-20 12:39:01 +01:00
GeDisasm.cpp
GeDisasm.h
GPU.cpp remove all usage of __LIBRETRO__ 2018-03-24 12:45:20 +01:00
GPU.h GPU: Track stats on uploads. 2017-12-28 19:27:45 -08:00
GPU.vcxproj Debug visualization for the Vulkan memory allocator. Shows some interesting behaviour. 2018-01-29 19:38:10 +01:00
GPU.vcxproj.filters Minor: Make the Vulkan allocator debug visualizer slightly better looking by adding a border. 2018-01-30 19:39:53 +01:00
GPUCommon.cpp Shader depal: Implement bilinear filtering. 2018-04-13 14:19:05 +02:00
GPUCommon.h Revert "Remove further remains of hardware skinning." 2018-04-10 12:22:41 +02:00
GPUInterface.h Qt: Remove old texture debug API. 2018-02-19 09:09:35 -08:00
GPUState.cpp Revert "Remove further remains of hardware skinning." 2018-04-10 12:22:41 +02:00
GPUState.h Fix regression caused by the new depal code for Vulkan. Fixes #10993 2018-05-04 22:24:11 +02:00
Math3D.cpp
Math3D.h Small refactoring in VertexDecoderCommon 2018-03-05 00:03:47 +01:00