A PSP emulator for Android, Windows, Mac and Linux, written in C++. Want to contribute? Join us on Discord at https://discord.gg/5NJB6dD or just send pull requests / issues. For discussion use the forums at forums.ppsspp.org.
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Unknown W. Brackets d8cb2cdffb Handle args on Windows in NativeInit() too.
Now it's like everyone else, plus it works again.  Bonus.

Fixes #1134.
2013-03-31 18:23:07 -07:00
android X360 controller: Left thumb speedup, right thumb menu, keyboard still works 2013-03-31 11:30:50 +02:00
assets win32-gl-ui: Cleanup 2013-03-29 21:21:27 +01:00
Blackberry Update version to v0.7 for Windows, Blackberry, Symbian 2013-03-12 12:44:30 +10:00
Common Buildfix. 2013-03-29 01:27:24 -07:00
Core Merge pull request #1138 from unknownbrackets/scheduling 2013-03-31 13:27:53 -07:00
ext Set _CRT_SECURE_NO_WARNINGS 2013-03-16 09:17:39 +01:00
flash0/font Streamlined font and smaller size 2013-03-18 20:02:36 +08:00
GPU Fix DXT5 alpha channel 2013-03-29 23:38:14 +01:00
headless Some work towards better control handling, includes stickyfix from native 2013-03-30 23:55:28 +01:00
ios iOS: Try to fix analog stick getting stuck. Blind fix :) 2013-03-31 14:21:53 +02:00
native@79e14282ec X360 controller: Left thumb speedup, right thumb menu, keyboard still works 2013-03-31 11:30:50 +02:00
pspautotests@8149a0b9af Fix "vasin" instruction. 2013-03-24 11:36:56 +01:00
Qt Support loading assets from QRC (inbuilt in binary). Some Qt fixes. Mobile UI compiles. Qt still has issues. 2013-03-31 16:55:48 +10:00
SDL Move blackberry files in to their own directory as it is unrelated to SDL 2013-01-23 11:14:23 +10:00
source_assets Move non-Android specific stuff from android/jni to /UI. 2013-03-30 15:46:26 +01:00
Tools/SaveTool Fixed two other memory leaks I missed. 2013-01-25 15:07:36 -05:00
UI Handle args on Windows in NativeInit() too. 2013-03-31 18:23:07 -07:00
unittest Set _CRT_SECURE_NO_WARNINGS 2013-03-16 09:17:39 +01:00
Windows Handle args on Windows in NativeInit() too. 2013-03-31 18:23:07 -07:00
.gitignore Revise .gitignore, changed this filename. 2013-03-02 12:48:05 -08:00
.gitmodules Add pspautotests as a submodule. 2012-11-09 10:03:05 +01:00
atlasscript.txt Move non-Android specific stuff from android/jni to /UI. 2013-03-30 15:46:26 +01:00
b.sh MacOSX buildfix. Doesn't run right yet though. 2012-11-25 12:25:07 +01:00
buildatlas.sh Move non-Android specific stuff from android/jni to /UI. 2013-03-30 15:46:26 +01:00
CMakeLists.txt iOS: Oops, need -O2 on RelWithDebInfo for profiling. 2013-03-30 17:11:37 -07:00
gentest.py More work on gentest, fix a VFPU bug it found comparing to real PSP! 2012-11-11 21:32:52 +00:00
git-version.cmake Fix typo breaking git-version.cpp gen in cmake. 2013-03-17 23:45:41 -07:00
Globals.h Walk a pointer when enqueuing audio. 2013-01-29 08:19:06 -08:00
LICENSE.TXT Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
README.md Fix for iOS CMake 2013-02-24 13:23:04 +10:00
test.py Need to specify self.process or it crashes. 2013-03-29 01:27:25 -07:00

PPSSPP - a fast and portable PSP emulator

Written by Henrik Rydgård

Released under the GPL 2.0 in November 2012

Official website: http://www.ppsspp.org/

To contribute, see the development page.

For the latest source code and build instructions, see our github page.

Basic build instructions

(for more detailed instructions, see the development page)

First of all, after having checked out the source, don't forget to run:

git submodule update --init

in order to get the "native" library.

Now, the actual building:

PPSSPP currently uses CMake for its build system. In order to build for most systems, create a build directory and run:

cmake path/to/ppsspp
make

Alternatively, run b.sh which will create the directory for you.

You can specify the -G parameter to cmake to choose a generator. The NMake Makefiles, Visual Studio 11 (projects + sln), GNU Makefiles and Unix Makefiles generators have been tested.

Of course in-tree builds are supported, but that makes cleanup harder to do; with out-of-tree builds you can just remove the build directory.

Note: There is also a Qt frontend available. Simply open PPSSPPQt.pro in Qt Creator 2.6+ and press run. The Qt frontend currently supports Windows, Linux, Blackberry 10, Symbian and Meego.

Building for Linux/BSD/etc

Install the libsdl1.2 (SDL 1.2) development headers. This is called libsdl1.2-dev on Debian/Ubuntu, SDL-devel on Fedora/RHEL, sdl12 on BSD ports.

Currently the user interface is identical to Android's, operated with the mouse.

Alternatively, a Qt-based frontend is available in the Qt/ dir. Open PPSSPPQt.pro with Qt Creator. Install libsdl1.2 if you want to use USB Gamepad. If the build has an error about finding mobility or multimedia:

  • Install the package "qtmobility-dev"

Building for OSX

Install the Xcode Command Line Tools and, using macports, fink or homebrew, install the SDL development headers. This is called sdl on homebrew. Just follow the basic build instructions afterwards.

Currently the user interface is identical to Android's, operated with the mouse. A Qt-based interface is planned.

Building for Android

To build for android, first you must set the ANDROID_NDK environment variable to point to the path of your NDK install. This is done on windows cmd with set ANDROID_NDK=X:\..., on bourne shells with export ANDROID_NDK=/path/to/ndk, and on C shells with setenv ANDROID_NDK /path/to/ndk.

Create a build-android directory and inside it run:

cmake -DCMAKE_TOOLCHAIN_FILE=path/to/ppsspp/android/android.toolchain.cmake path/to/ppsspp
make

After make finishes, it will have created the needed .so files in path/to/ppsspp/android/libs/armeabi-v7a. You can now use the build.xml in the android/ dir to build the final executable, or import the android/ folder as an existing project in Eclipse.

Note that Eclipse won't notice if you have made changes to the C++ code. Introduce a meaningless change to a random .java file such as a whitespace to get Eclipse to rebuild the project.

Also note that the Visual Studio generators aren't compatible with compilers other than Microsoft's, but NMake Makefiles works fine.

Building for iOS

Create a build-ios directory and inside it run:

cmake -DCMAKE_TOOLCHAIN_FILE=../ios/ios.toolchain.cmake -GXcode ..

Then open the generated project in Xcode.

For more information, see: http://code.google.com/p/ios-cmake/wiki/HowTo

Building for Blackberry

To build for Blackberry, you must first have the latest Native SDK installed.

To set up your environment for cross-compiling you must then use:

source ~/bbndk/bbndk-env.sh

Finally, you are ready to compile. Go to ppsspp/Blackberry/ and run:

./build.sh

If you are on Windows, you will need GNU and CMake to run the bash script.

Alternatively, you can use the Qt frontend by compiling the PPSSPPQt.pro in the Qt/ directory with qmake from the NDK or QtCreator 2.6+.

Building for Symbian

To build for Symbian, you require:

  1. GCC 4.6.3 from Mentor Graphics.

  2. Symbian Qt libraries. You can find these in the final Nokia Qt SDK or online.

  3. Set up your SDK to use Symbian GCCE 4.6.3. See a tutorial here: http://www.summeli.fi/?p=4220 You will need to add the GCCE 4.6.3 variant to Symbian\tools\sbs\lib\config\variants.xml as follows:

Then simply compile the PPSSPPQt.pro with qmake from the SDK or QtCreator 2.6+.