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https://github.com/hrydgard/ppsspp.git
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7425532e99
Move source_assets one level up, too. Also, start prototyping GameInfoCache, you'll see what it's for soon...
40 lines
734 B
C
40 lines
734 B
C
// Header generated by atlastool from atlasscript.txt (hrydgard@gmail.com)
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#pragma once
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#include "gfx/texture_atlas.h"
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// FONTS_ui
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#define UBUNTU24 0
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#define UBUNTUBOLD24 1
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#define UBUNTU48 2
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// IMAGES_ui
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#define SOLIDWHITE 0
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#define I_CROSS 1
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#define I_CIRCLE 2
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#define I_SQUARE 3
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#define I_TRIANGLE 4
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#define I_SELECT 5
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#define I_START 6
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#define I_ARROW 7
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#define I_DIR 8
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#define I_ROUND 9
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#define I_STICK 10
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#define I_SHOULDER 11
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#define I_CHECKEDBOX 12
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#define I_RECT 13
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#define I_STICKBG 14
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#define I_BG 15
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#define I_L 16
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#define I_R 17
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#define I_BUTTON 18
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#define I_BUTTON_SELECTED 19
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#define I_ICON_UMD 20
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#define I_ICON_FOLDER 21
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#define I_ICON_EXE 22
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extern const Atlas ui_atlas;
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extern const AtlasImage ui_images[23];
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