ppsspp/UI/ui_atlas.h
Henrik Rydgard 7425532e99 Move non-Android specific stuff from android/jni to /UI.
Move source_assets one level up, too.
Also, start prototyping GameInfoCache, you'll see what it's for soon...
2013-03-30 15:46:26 +01:00

40 lines
734 B
C

// Header generated by atlastool from atlasscript.txt (hrydgard@gmail.com)
#pragma once
#include "gfx/texture_atlas.h"
// FONTS_ui
#define UBUNTU24 0
#define UBUNTUBOLD24 1
#define UBUNTU48 2
// IMAGES_ui
#define SOLIDWHITE 0
#define I_CROSS 1
#define I_CIRCLE 2
#define I_SQUARE 3
#define I_TRIANGLE 4
#define I_SELECT 5
#define I_START 6
#define I_ARROW 7
#define I_DIR 8
#define I_ROUND 9
#define I_STICK 10
#define I_SHOULDER 11
#define I_CHECKEDBOX 12
#define I_RECT 13
#define I_STICKBG 14
#define I_BG 15
#define I_L 16
#define I_R 17
#define I_BUTTON 18
#define I_BUTTON_SELECTED 19
#define I_ICON_UMD 20
#define I_ICON_FOLDER 21
#define I_ICON_EXE 22
extern const Atlas ui_atlas;
extern const AtlasImage ui_images[23];