ppsspp/GPU/Vulkan
2023-06-12 13:16:13 +02:00
..
DebugVisVulkan.cpp Allow other backends than Vulkan to have GPU memory stats. Implement for GL. 2023-05-24 14:33:01 +02:00
DebugVisVulkan.h Minor GLPushBuffer cleanup (now same API as the VK one) 2023-05-23 08:41:09 +02:00
DrawEngineVulkan.cpp Add some comments. 2023-06-12 13:16:13 +02:00
DrawEngineVulkan.h Some renaming to follow the standard of appending _ to member vars 2023-05-23 18:00:50 +02:00
FramebufferManagerVulkan.cpp Move Vulkan clear detection logic into DrawEngine like the other backends. 2023-02-25 19:23:07 +01:00
FramebufferManagerVulkan.h Move Vulkan clear detection logic into DrawEngine like the other backends. 2023-02-25 19:23:07 +01:00
GPU_Vulkan.cpp Restore fragmentshader ID flags double and texalpha. Add a ubershader mode that uses dynamic state. 2023-05-25 10:19:01 +02:00
GPU_Vulkan.h Add a trivial profiling tool to the OpenGL backend - meaasure the time it takes to run a frame of commands. 2023-05-17 14:38:11 +02:00
PipelineManagerVulkan.cpp Fix a race condition during Vulkan shader cache load. 2023-01-13 10:35:04 +01:00
PipelineManagerVulkan.h Fix a race condition during Vulkan shader cache load. 2023-01-13 10:35:04 +01:00
ShaderManagerVulkan.cpp Bump shader cache version 2023-05-25 10:19:01 +02:00
ShaderManagerVulkan.h More conversion to pushPool 2023-03-15 01:25:03 +01:00
StateMappingVulkan.cpp Don't cache render target copies for shader blending, only cache copies for overlap 2023-05-11 12:04:29 +02:00
StateMappingVulkan.h Vulkan is strict about scissor rect, so let's clamp centrally. 2021-12-08 22:38:01 +01:00
TextureCacheVulkan.cpp I18N: Switch to getting categories by index instead of by string lookup 2023-04-07 10:35:01 +02:00
TextureCacheVulkan.h Remove an unused VulkanPushBuffer. 2023-03-14 23:39:47 +01:00
VulkanUtil.cpp Unify TextureCache ::StartFrame as much as possible. 2023-02-25 23:20:41 +01:00
VulkanUtil.h Unify TextureCache ::StartFrame as much as possible. 2023-02-25 23:20:41 +01:00