ppsspp/GPU/GLES
Unknown W. Brackets 16d7a80980 GPU: Clear alpha more consistently from 565.
Before, the backends all did different things.  Now they are more in sync,
but Vulkan still behaves slightly differently.

Fixes #11326.
2018-08-30 21:00:21 -07:00
..
DepalettizeShaderGLES.cpp GLES: Cut down on use of USING_GLES2. 2018-06-17 20:51:34 -07:00
DepalettizeShaderGLES.h GLES: Properly restore the pointer to the render manager in more places 2018-05-29 23:07:22 +02:00
DrawEngineGLES.cpp [spline/bezier]Fix tex coords. 2018-06-26 01:47:13 +09:00
DrawEngineGLES.h GLES: Refresh the draw context in DrawEngineGLES on DeviceRestore. How did we miss this? 2018-05-27 22:25:15 +02:00
FragmentShaderGeneratorGLES.cpp GLES: Fix direct shader depal on GLES. 2018-08-18 10:41:59 -07:00
FragmentShaderGeneratorGLES.h GPU: Use more typesafe shader IDs. 2017-12-02 09:07:27 -08:00
FragmentTestCacheGLES.cpp GLES: Properly restore the pointer to the render manager in more places 2018-05-29 23:07:22 +02:00
FragmentTestCacheGLES.h GLES: Properly restore the pointer to the render manager in more places 2018-05-29 23:07:22 +02:00
FramebufferManagerGLES.cpp GPU: Clear alpha more consistently from 565. 2018-08-30 21:00:21 -07:00
FramebufferManagerGLES.h GPU: Minor framebuffer code cleanup. 2018-06-06 05:56:30 -07:00
GPU_GLES.cpp Core: Allow toggle between 2 custom speeds. 2018-06-23 10:59:18 -07:00
GPU_GLES.h GPU: Remove some unused fields. 2018-06-17 11:26:09 -07:00
ShaderManagerGLES.cpp OpenGL: Fix bug where we could end up calling glUniformMatrix without a bound program. Found by GL debug callback on NV. 2018-07-28 11:09:01 +02:00
ShaderManagerGLES.h OpenGL: Fix bug where we could end up calling glUniformMatrix without a bound program. Found by GL debug callback on NV. 2018-07-28 11:09:01 +02:00
StateMappingGLES.cpp Just add some constants for the GL texture slots. 2018-04-13 09:11:08 +02:00
StateMappingGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
StencilBufferGLES.cpp OpenGL: Fix bug where we could end up calling glUniformMatrix without a bound program. Found by GL debug callback on NV. 2018-07-28 11:09:01 +02:00
TextureCacheGLES.cpp GLES: Enable shader depal with Vulkan fixes. 2018-08-12 19:49:08 -07:00
TextureCacheGLES.h Implement shader depal for GL as well, but disabled by default. 2018-04-13 20:00:14 +02:00
TextureScalerGLES.cpp Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
TextureScalerGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
VertexShaderGeneratorGLES.cpp Revert "Remove further remains of hardware skinning." 2018-04-10 12:22:41 +02:00
VertexShaderGeneratorGLES.h Revert "Remove further remains of hardware skinning." 2018-04-10 12:22:41 +02:00