.. |
4xhqglsl.fsh
|
Set alpha to 1.0 in all the post shaders. Not that it should be required, but definitely recommended.
|
2013-12-04 15:38:38 +01:00 |
4xhqglsl.vsh
|
This could be a problem on less forgiving drivers, sorry.
|
2016-11-05 06:08:49 +01:00 |
5xBR-lv2.fsh
|
Revert "Fix minor glitch with 5xBR effects."
|
2017-03-23 08:35:17 +01:00 |
5xBR.fsh
|
Revert "Fix minor glitch with 5xBR effects."
|
2017-03-23 08:35:17 +01:00 |
5xBR.vsh
|
Remove obsolete workaround.
|
2017-05-31 15:00:30 +02:00 |
aacolor.fsh
|
Set alpha to 1.0 in all the post shaders. Not that it should be required, but definitely recommended.
|
2013-12-04 15:38:38 +01:00 |
aacolor.vsh
|
Update post-processing shaders to work again after removing u_viewproj.
|
2013-10-31 00:07:55 +01:00 |
bloom.fsh
|
Fix per game setting and pack setting in vec4
|
2020-05-16 09:27:53 +02:00 |
cartoon.fsh
|
Fix per game setting and pack setting in vec4
|
2020-05-16 09:27:53 +02:00 |
cartoon.vsh
|
Update post-processing shaders to work again after removing u_viewproj.
|
2013-10-31 00:07:55 +01:00 |
colorcorrection.fsh
|
Fix per game setting and pack setting in vec4
|
2020-05-16 09:27:53 +02:00 |
crt.fsh
|
One more fix in crt.fs
|
2014-04-22 09:12:18 +02:00 |
defaultshaders.ini
|
Vulkan: Allow custom texture upscaling shaders.
|
2020-08-01 22:00:04 -07:00 |
fxaa.fsh
|
Add proper support for upscaling shaders, add Spline36 upscaling
|
2013-10-22 12:18:49 +02:00 |
fxaa.vsh
|
Update post-processing shaders to work again after removing u_viewproj.
|
2013-10-31 00:07:55 +01:00 |
GaussianDownscale.fsh
|
Add SSAA flag for post process shaders,
|
2018-04-01 17:00:10 +02:00 |
grayscale.fsh
|
Add generic "PostShader" functionality, replacing FXAA (it's one of them).
|
2013-10-12 02:05:55 +02:00 |
inversecolors.fsh
|
Fix AMD crash issue in inversecolors.fsh
|
2013-10-12 12:04:53 +05:00 |
natural.fsh
|
Set alpha to 1.0 in all the post shaders. Not that it should be required, but definitely recommended.
|
2013-12-04 15:38:38 +01:00 |
natural.vsh
|
Fix minor bug in natural.vsh, which caused a gl_error that I ran into when tracing another bug
|
2018-10-20 12:15:58 +02:00 |
naturalA.fsh
|
Fixed the new shader error on OpenGL ES (#10799)
|
2018-03-26 21:28:32 +02:00 |
scanlines.fsh
|
Fix per game setting and pack setting in vec4
|
2020-05-16 09:27:53 +02:00 |
sharpen.fsh
|
Fix per game setting and pack setting in vec4
|
2020-05-16 09:27:53 +02:00 |
tex_4xbrz.csh
|
Vulkan: Allow custom texture upscaling shaders.
|
2020-08-01 22:00:04 -07:00 |
upscale_spline36.fsh
|
Add proper support for upscaling shaders, add Spline36 upscaling
|
2013-10-22 12:18:49 +02:00 |
upscale_spline36.vsh
|
Update post-processing shaders to work again after removing u_viewproj.
|
2013-10-31 00:07:55 +01:00 |
videoAA.fsh
|
Add uniform to make post process aware of videos.
|
2017-09-13 08:13:51 +02:00 |
vignette.fsh
|
Minor shader cleanup, fix a build error (see #4160)
|
2013-10-13 18:45:16 +02:00 |