ppsspp/assets/shaders
Unknown W. Brackets d99e67a061 Vulkan: Allow custom texture upscaling shaders.
Let's not just hardcode.
2020-08-01 22:00:04 -07:00
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4xhqglsl.fsh Set alpha to 1.0 in all the post shaders. Not that it should be required, but definitely recommended. 2013-12-04 15:38:38 +01:00
4xhqglsl.vsh This could be a problem on less forgiving drivers, sorry. 2016-11-05 06:08:49 +01:00
5xBR-lv2.fsh Revert "Fix minor glitch with 5xBR effects." 2017-03-23 08:35:17 +01:00
5xBR.fsh Revert "Fix minor glitch with 5xBR effects." 2017-03-23 08:35:17 +01:00
5xBR.vsh Remove obsolete workaround. 2017-05-31 15:00:30 +02:00
aacolor.fsh Set alpha to 1.0 in all the post shaders. Not that it should be required, but definitely recommended. 2013-12-04 15:38:38 +01:00
aacolor.vsh Update post-processing shaders to work again after removing u_viewproj. 2013-10-31 00:07:55 +01:00
bloom.fsh Fix per game setting and pack setting in vec4 2020-05-16 09:27:53 +02:00
cartoon.fsh Fix per game setting and pack setting in vec4 2020-05-16 09:27:53 +02:00
cartoon.vsh Update post-processing shaders to work again after removing u_viewproj. 2013-10-31 00:07:55 +01:00
colorcorrection.fsh Fix per game setting and pack setting in vec4 2020-05-16 09:27:53 +02:00
crt.fsh One more fix in crt.fs 2014-04-22 09:12:18 +02:00
defaultshaders.ini Vulkan: Allow custom texture upscaling shaders. 2020-08-01 22:00:04 -07:00
fxaa.fsh Add proper support for upscaling shaders, add Spline36 upscaling 2013-10-22 12:18:49 +02:00
fxaa.vsh Update post-processing shaders to work again after removing u_viewproj. 2013-10-31 00:07:55 +01:00
GaussianDownscale.fsh Add SSAA flag for post process shaders, 2018-04-01 17:00:10 +02:00
grayscale.fsh Add generic "PostShader" functionality, replacing FXAA (it's one of them). 2013-10-12 02:05:55 +02:00
inversecolors.fsh Fix AMD crash issue in inversecolors.fsh 2013-10-12 12:04:53 +05:00
natural.fsh Set alpha to 1.0 in all the post shaders. Not that it should be required, but definitely recommended. 2013-12-04 15:38:38 +01:00
natural.vsh Fix minor bug in natural.vsh, which caused a gl_error that I ran into when tracing another bug 2018-10-20 12:15:58 +02:00
naturalA.fsh Fixed the new shader error on OpenGL ES (#10799) 2018-03-26 21:28:32 +02:00
scanlines.fsh Fix per game setting and pack setting in vec4 2020-05-16 09:27:53 +02:00
sharpen.fsh Fix per game setting and pack setting in vec4 2020-05-16 09:27:53 +02:00
tex_4xbrz.csh Vulkan: Allow custom texture upscaling shaders. 2020-08-01 22:00:04 -07:00
upscale_spline36.fsh Add proper support for upscaling shaders, add Spline36 upscaling 2013-10-22 12:18:49 +02:00
upscale_spline36.vsh Update post-processing shaders to work again after removing u_viewproj. 2013-10-31 00:07:55 +01:00
videoAA.fsh Add uniform to make post process aware of videos. 2017-09-13 08:13:51 +02:00
vignette.fsh Minor shader cleanup, fix a build error (see #4160) 2013-10-13 18:45:16 +02:00