.. |
Common
|
Vulkan: Avoid OpKill workaround with no stencil.
|
2018-12-01 14:10:47 -08:00 |
D3D11
|
GPU: Avoid stencil emulation if possible.
|
2018-12-01 14:05:29 -08:00 |
Debugger
|
GE Debugger: Support record for more render types.
|
2018-11-17 22:12:45 -08:00 |
Directx9
|
GPU: Avoid stencil emulation if possible.
|
2018-12-01 14:05:29 -08:00 |
GLES
|
Bump shader caches
|
2018-12-02 21:49:20 +01:00 |
Null
|
GE Debugger: Rename depth clamp more places.
|
2018-08-11 16:33:39 -07:00 |
Software
|
SoftGPU: Calculate texcoords in transform.
|
2018-11-25 19:19:11 -08:00 |
Vulkan
|
Bump shader caches
|
2018-12-02 21:49:20 +01:00 |
ge_constants.h
|
GPU: Skip specular on powered diffuse.
|
2018-11-22 07:59:56 -08:00 |
GeDisasm.cpp
|
GE Debugger: Rename depth clamp more places.
|
2018-08-11 16:33:39 -07:00 |
GeDisasm.h
|
Slightly improve GPU disassembly
|
2014-09-13 23:51:07 +02:00 |
GPU.cpp
|
Headless: Allow startup using NULL core.
|
2018-11-30 17:45:54 -08:00 |
GPU.h
|
GPU: Track stats on uploads.
|
2017-12-28 19:27:45 -08:00 |
GPU.vcxproj
|
GE Debugger: Factor out host calls some.
|
2018-09-01 08:32:03 -07:00 |
GPU.vcxproj.filters
|
GE Debugger: Factor out host calls some.
|
2018-09-01 08:32:03 -07:00 |
GPUCommon.cpp
|
GPU: Dirty stencil on stencil mask change.
|
2018-12-01 14:00:32 -08:00 |
GPUCommon.h
|
GPU: Cancel shader preload on shutdown/lost.
|
2018-10-30 20:32:12 -07:00 |
GPUInterface.h
|
GPU: Cancel shader preload on shutdown/lost.
|
2018-10-30 20:32:12 -07:00 |
GPUState.cpp
|
Revert "Remove further remains of hardware skinning."
|
2018-04-10 12:22:41 +02:00 |
GPUState.h
|
GPU: Skip specular on powered diffuse.
|
2018-11-22 07:59:56 -08:00 |
Math3D.cpp
|
[spline/bezier]Move SIMD optimization of vector operations to Math3D.h.
|
2018-10-07 23:53:43 +09:00 |
Math3D.h
|
Math3D: Something wrong with hand simd optimization in vec2<float>, so it causes very slow down.
|
2018-10-07 23:54:17 +09:00 |