D3D11
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D3D11 prep
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2022-08-06 18:27:03 +02:00 |
Debugger
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Debugger: Track unchanged VRAM to avoid copy.
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2022-02-20 13:51:40 -08:00 |
GLES
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D3D11 prep
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2022-08-06 18:27:03 +02:00 |
ge_constants.h
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Debugger: Track texture usage too.
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2021-02-15 15:01:23 -08:00 |
GeConstants.cpp
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Debugger: Track texture usage too.
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2021-02-15 15:01:23 -08:00 |
GeDisasm.cpp
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More Log.h cleanup.
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2020-08-16 14:48:54 +02:00 |
GeDisasm.h
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Slightly improve GPU disassembly
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2014-09-13 23:51:07 +02:00 |
GPU.cpp
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Switch: Avoid loading Vulkan.
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2022-04-02 16:34:13 -07:00 |
GPU.vcxproj
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Move to Common
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2022-08-06 18:27:02 +02:00 |
GPU.vcxproj.filters
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Move to Common
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2022-08-06 18:27:02 +02:00 |
GPUCommon.cpp
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Cleanup and testfixes
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2022-08-03 13:34:59 +02:00 |
GPUState.cpp
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Global: Reduce includes of common headers.
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2022-01-30 16:35:33 -08:00 |
Math3D.h
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Add ARM64_NEON compile arch flag
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2022-06-25 07:29:20 +02:00 |