mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 21:39:52 +00:00
824 lines
27 KiB
C++
824 lines
27 KiB
C++
// Copyright (c) 2016- PPSSPP Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0 or later versions.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official git repository and contact information can be found at
|
|
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
|
|
|
#include <algorithm>
|
|
|
|
#include "ppsspp_config.h"
|
|
|
|
#include <png.h>
|
|
|
|
#include "ext/basis_universal/basisu_transcoder.h"
|
|
#include "ext/basis_universal/basisu_file_headers.h"
|
|
|
|
#include "GPU/Common/ReplacedTexture.h"
|
|
#include "GPU/Common/TextureReplacer.h"
|
|
|
|
#include "Common/Data/Format/IniFile.h"
|
|
#include "Common/Data/Format/DDSLoad.h"
|
|
#include "Common/Data/Format/ZIMLoad.h"
|
|
#include "Common/Data/Format/PNGLoad.h"
|
|
#include "Common/Thread/ParallelLoop.h"
|
|
#include "Common/Thread/Waitable.h"
|
|
#include "Common/Thread/ThreadManager.h"
|
|
#include "Common/Log.h"
|
|
#include "Common/TimeUtil.h"
|
|
|
|
#define MK_FOURCC(str) (str[0] | ((uint8_t)str[1] << 8) | ((uint8_t)str[2] << 16) | ((uint8_t)str[3] << 24))
|
|
|
|
static ReplacedImageType IdentifyMagic(const uint8_t magic[4]) {
|
|
if (memcmp((const char *)magic, "ZIMG", 4) == 0)
|
|
return ReplacedImageType::ZIM;
|
|
else if (magic[0] == 0x89 && strncmp((const char *)&magic[1], "PNG", 3) == 0)
|
|
return ReplacedImageType::PNG;
|
|
else if (memcmp((const char *)magic, "DDS ", 4) == 0)
|
|
return ReplacedImageType::DDS;
|
|
else if (magic[0] == 's' && magic[1] == 'B') {
|
|
uint16_t ver = magic[2] | (magic[3] << 8);
|
|
if (ver >= 0x10) {
|
|
return ReplacedImageType::BASIS;
|
|
}
|
|
} else if (memcmp((const char *)magic, "\xabKTX", 4) == 0) {
|
|
// Technically, should read 12 bytes here, but this'll do.
|
|
return ReplacedImageType::KTX2;
|
|
}
|
|
return ReplacedImageType::INVALID;
|
|
}
|
|
|
|
static ReplacedImageType Identify(VFSBackend *vfs, VFSOpenFile *openFile, std::string *outMagic) {
|
|
uint8_t magic[4];
|
|
if (vfs->Read(openFile, magic, 4) != 4) {
|
|
*outMagic = "FAIL";
|
|
return ReplacedImageType::INVALID;
|
|
}
|
|
// Turn the signature into a readable string that we can display in an error message.
|
|
*outMagic = std::string((const char *)magic, 4);
|
|
for (int i = 0; i < outMagic->size(); i++) {
|
|
if ((s8)(*outMagic)[i] < 32) {
|
|
(*outMagic)[i] = '_';
|
|
}
|
|
}
|
|
vfs->Rewind(openFile);
|
|
return IdentifyMagic(magic);
|
|
}
|
|
|
|
class ReplacedTextureTask : public Task {
|
|
public:
|
|
ReplacedTextureTask(VFSBackend *vfs, ReplacedTexture &tex, LimitedWaitable *w) : vfs_(vfs), tex_(tex), waitable_(w) {}
|
|
|
|
TaskType Type() const override { return TaskType::IO_BLOCKING; }
|
|
TaskPriority Priority() const override { return TaskPriority::NORMAL; }
|
|
|
|
void Run() override {
|
|
tex_.Prepare(vfs_);
|
|
waitable_->Notify();
|
|
}
|
|
|
|
private:
|
|
VFSBackend *vfs_;
|
|
ReplacedTexture &tex_;
|
|
LimitedWaitable *waitable_;
|
|
};
|
|
|
|
ReplacedTexture::ReplacedTexture(VFSBackend *vfs, const ReplacementDesc &desc) : vfs_(vfs), desc_(desc) {
|
|
logId_ = desc.logId;
|
|
}
|
|
|
|
ReplacedTexture::~ReplacedTexture() {
|
|
if (threadWaitable_) {
|
|
SetState(ReplacementState::CANCEL_INIT);
|
|
|
|
std::unique_lock<std::mutex> lock(lock_);
|
|
threadWaitable_->WaitAndRelease();
|
|
threadWaitable_ = nullptr;
|
|
}
|
|
|
|
for (auto &level : levels_) {
|
|
vfs_->ReleaseFile(level.fileRef);
|
|
level.fileRef = nullptr;
|
|
}
|
|
}
|
|
|
|
void ReplacedTexture::PurgeIfNotUsedSinceTime(double t) {
|
|
if (State() != ReplacementState::ACTIVE) {
|
|
return;
|
|
}
|
|
|
|
// If there's some leftover threadWaitable, get rid of it.
|
|
if (threadWaitable_) {
|
|
if (threadWaitable_->WaitFor(0.0)) {
|
|
delete threadWaitable_;
|
|
threadWaitable_ = nullptr;
|
|
// Continue with purging.
|
|
} else {
|
|
// Try next time.
|
|
return;
|
|
}
|
|
}
|
|
|
|
// This is the only place except shutdown where a texture can transition
|
|
// from ACTIVE to anything else, so we don't actually need to lock here.
|
|
if (lastUsed_ >= t) {
|
|
return;
|
|
}
|
|
|
|
data_.clear();
|
|
levels_.clear();
|
|
fmt = Draw::DataFormat::UNDEFINED;
|
|
alphaStatus_ = ReplacedTextureAlpha::UNKNOWN;
|
|
|
|
// This means we have to reload. If we never purge any, there's no need.
|
|
SetState(ReplacementState::UNLOADED);
|
|
}
|
|
|
|
// This can only return true if ACTIVE or NOT_FOUND.
|
|
bool ReplacedTexture::Poll(double budget) {
|
|
_assert_(vfs_ != nullptr);
|
|
|
|
double now = time_now_d();
|
|
|
|
switch (State()) {
|
|
case ReplacementState::ACTIVE:
|
|
case ReplacementState::NOT_FOUND:
|
|
if (threadWaitable_) {
|
|
if (!threadWaitable_->WaitFor(budget)) {
|
|
lastUsed_ = now;
|
|
return false;
|
|
}
|
|
// Successfully waited! Can get rid of it.
|
|
threadWaitable_->WaitAndRelease();
|
|
threadWaitable_ = nullptr;
|
|
lastUsed = now;
|
|
}
|
|
lastUsed_ = now;
|
|
return true;
|
|
case ReplacementState::CANCEL_INIT:
|
|
case ReplacementState::PENDING:
|
|
return false;
|
|
case ReplacementState::UNLOADED:
|
|
// We're gonna need to spawn a task.
|
|
break;
|
|
}
|
|
|
|
lastUsed_ = now;
|
|
|
|
// Let's not even start a new texture if we're already behind.
|
|
if (budget < 0.0)
|
|
return false;
|
|
|
|
_assert_(!threadWaitable_);
|
|
threadWaitable_ = new LimitedWaitable();
|
|
SetState(ReplacementState::PENDING);
|
|
g_threadManager.EnqueueTask(new ReplacedTextureTask(vfs_, *this, threadWaitable_));
|
|
if (threadWaitable_->WaitFor(budget)) {
|
|
// If we successfully wait here, we're done. The thread will set state accordingly.
|
|
_assert_(State() == ReplacementState::ACTIVE || State() == ReplacementState::NOT_FOUND || State() == ReplacementState::CANCEL_INIT);
|
|
delete threadWaitable_;
|
|
threadWaitable_ = nullptr;
|
|
return true;
|
|
}
|
|
// Still pending on thread.
|
|
return false;
|
|
}
|
|
|
|
inline uint32_t RoundUpTo4(uint32_t value) {
|
|
return (value + 3) & ~3;
|
|
}
|
|
|
|
void ReplacedTexture::Prepare(VFSBackend *vfs) {
|
|
this->vfs_ = vfs;
|
|
|
|
std::unique_lock<std::mutex> lock(lock_);
|
|
|
|
fmt = Draw::DataFormat::UNDEFINED;
|
|
|
|
Draw::DataFormat pixelFormat;
|
|
LoadLevelResult result = LoadLevelResult::LOAD_ERROR;
|
|
if (desc_.filenames.empty()) {
|
|
result = LoadLevelResult::DONE;
|
|
}
|
|
for (int i = 0; i < std::min(MAX_REPLACEMENT_MIP_LEVELS, (int)desc_.filenames.size()); ++i) {
|
|
if (State() == ReplacementState::CANCEL_INIT) {
|
|
break;
|
|
}
|
|
|
|
if (desc_.filenames[i].empty()) {
|
|
// Out of valid mip levels. Bail out.
|
|
break;
|
|
}
|
|
|
|
VFSFileReference *fileRef = vfs_->GetFile(desc_.filenames[i].c_str());
|
|
if (!fileRef) {
|
|
if (i == 0) {
|
|
INFO_LOG(G3D, "Texture replacement file '%s' not found", desc_.filenames[i].c_str());
|
|
// No file at all. Mark as NOT_FOUND.
|
|
SetState(ReplacementState::NOT_FOUND);
|
|
return;
|
|
}
|
|
// If the file doesn't exist, let's just bail immediately here.
|
|
// Mark as DONE, not error.
|
|
result = LoadLevelResult::DONE;
|
|
break;
|
|
}
|
|
|
|
if (i == 0) {
|
|
fmt = Draw::DataFormat::R8G8B8A8_UNORM;
|
|
}
|
|
|
|
result = LoadLevelData(fileRef, desc_.filenames[i], i, &pixelFormat);
|
|
if (result == LoadLevelResult::DONE) {
|
|
// Loaded all the levels we're gonna get.
|
|
fmt = pixelFormat;
|
|
break;
|
|
} else if (result == LoadLevelResult::CONTINUE) {
|
|
if (i == 0) {
|
|
fmt = pixelFormat;
|
|
} else {
|
|
if (fmt != pixelFormat) {
|
|
ERROR_LOG(G3D, "Replacement mipmap %d doesn't have the same pixel format as mipmap 0. Stopping.", i);
|
|
break;
|
|
}
|
|
}
|
|
} else {
|
|
// Error state.
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (levels_.empty()) {
|
|
// No replacement found.
|
|
std::string name = TextureReplacer::HashName(desc_.cachekey, desc_.hash, 0);
|
|
if (result == LoadLevelResult::LOAD_ERROR) {
|
|
WARN_LOG(G3D, "Failed to load replacement texture '%s'", name.c_str());
|
|
}
|
|
SetState(ReplacementState::NOT_FOUND);
|
|
return;
|
|
}
|
|
|
|
// Update the level dimensions.
|
|
for (auto &level : levels_) {
|
|
level.fullW = (level.w * desc_.w) / desc_.newW;
|
|
level.fullH = (level.h * desc_.h) / desc_.newH;
|
|
|
|
int blockSize;
|
|
bool bc = Draw::DataFormatIsBlockCompressed(fmt, &blockSize);
|
|
if (!bc) {
|
|
level.fullDataSize = level.fullW * level.fullH * 4;
|
|
} else {
|
|
level.fullDataSize = RoundUpTo4(level.fullW) * RoundUpTo4(level.fullH) * blockSize / 16;
|
|
}
|
|
}
|
|
|
|
SetState(ReplacementState::ACTIVE);
|
|
|
|
// the caller calls threadWaitable->notify().
|
|
}
|
|
|
|
// Returns true if Prepare should keep calling this to load more levels.
|
|
ReplacedTexture::LoadLevelResult ReplacedTexture::LoadLevelData(VFSFileReference *fileRef, const std::string &filename, int mipLevel, Draw::DataFormat *pixelFormat) {
|
|
bool good = false;
|
|
|
|
if (data_.size() <= mipLevel) {
|
|
data_.resize(mipLevel + 1);
|
|
}
|
|
|
|
ReplacedTextureLevel level;
|
|
size_t fileSize;
|
|
VFSOpenFile *openFile = vfs_->OpenFileForRead(fileRef, &fileSize);
|
|
if (!openFile) {
|
|
// File missing, no more levels. This is alright.
|
|
return LoadLevelResult::DONE;
|
|
}
|
|
|
|
std::string magic;
|
|
ReplacedImageType imageType = Identify(vfs_, openFile, &magic);
|
|
|
|
bool ddsDX10 = false;
|
|
int numMips = 1;
|
|
|
|
if (imageType == ReplacedImageType::KTX2) {
|
|
KTXHeader header;
|
|
good = vfs_->Read(openFile, &header, sizeof(header)) == sizeof(header);
|
|
|
|
level.w = header.pixelWidth;
|
|
level.h = header.pixelHeight;
|
|
numMips = header.levelCount;
|
|
|
|
// Additional quick checks
|
|
good = good && header.layerCount <= 1;
|
|
} else if (imageType == ReplacedImageType::BASIS) {
|
|
WARN_LOG(G3D, "The basis texture format is not supported. Use KTX2 (basisu texture.png -uastc -ktx2 -mipmap)");
|
|
|
|
// We simply don't support basis files currently.
|
|
good = false;
|
|
} else if (imageType == ReplacedImageType::DDS) {
|
|
DDSHeader header;
|
|
DDSHeaderDXT10 header10{};
|
|
good = vfs_->Read(openFile, &header, sizeof(header)) == sizeof(header);
|
|
|
|
*pixelFormat = Draw::DataFormat::UNDEFINED;
|
|
u32 format;
|
|
if (good && (header.ddspf.dwFlags & DDPF_FOURCC)) {
|
|
char *fcc = (char *)&header.ddspf.dwFourCC;
|
|
// INFO_LOG(G3D, "DDS fourcc: %c%c%c%c", fcc[0], fcc[1], fcc[2], fcc[3]);
|
|
if (header.ddspf.dwFourCC == MK_FOURCC("DX10")) {
|
|
ddsDX10 = true;
|
|
good = good && vfs_->Read(openFile, &header10, sizeof(header10)) == sizeof(header10);
|
|
format = header10.dxgiFormat;
|
|
switch (format) {
|
|
case 71: // DXGI_FORMAT_BC1_UNORM
|
|
case 72: // DXGI_FORMAT_BC1_UNORM_SRGB
|
|
if (!desc_.formatSupport.bc123) {
|
|
WARN_LOG(G3D, "BC1 format not supported, skipping texture");
|
|
good = false;
|
|
}
|
|
*pixelFormat = Draw::DataFormat::BC1_RGBA_UNORM_BLOCK;
|
|
break;
|
|
case 74: // DXGI_FORMAT_BC2_UNORM
|
|
case 75: // DXGI_FORMAT_BC2_UNORM_SRGB
|
|
if (!desc_.formatSupport.bc123) {
|
|
WARN_LOG(G3D, "BC2 format not supported, skipping texture");
|
|
good = false;
|
|
}
|
|
*pixelFormat = Draw::DataFormat::BC2_UNORM_BLOCK;
|
|
break;
|
|
case 77: // DXGI_FORMAT_BC3_UNORM
|
|
case 78: // DXGI_FORMAT_BC3_UNORM_SRGB
|
|
if (!desc_.formatSupport.bc123) {
|
|
WARN_LOG(G3D, "BC3 format not supported, skipping texture");
|
|
good = false;
|
|
}
|
|
*pixelFormat = Draw::DataFormat::BC3_UNORM_BLOCK;
|
|
break;
|
|
case 98: // DXGI_FORMAT_BC7_UNORM:
|
|
case 99: // DXGI_FORMAT_BC7_UNORM_SRGB:
|
|
if (!desc_.formatSupport.bc7) {
|
|
WARN_LOG(G3D, "BC7 format not supported, skipping texture");
|
|
good = false;
|
|
}
|
|
*pixelFormat = Draw::DataFormat::BC7_UNORM_BLOCK;
|
|
break;
|
|
default:
|
|
WARN_LOG(G3D, "DXGI pixel format %d not supported.", header10.dxgiFormat);
|
|
good = false;
|
|
}
|
|
} else {
|
|
if (!desc_.formatSupport.bc123) {
|
|
WARN_LOG(G3D, "BC1-3 formats not supported");
|
|
good = false;
|
|
}
|
|
format = header.ddspf.dwFourCC;
|
|
// OK, there are a number of possible formats we might have ended up with. We choose just a few
|
|
// to support for now.
|
|
switch (format) {
|
|
case MK_FOURCC("DXT1"):
|
|
*pixelFormat = Draw::DataFormat::BC1_RGBA_UNORM_BLOCK;
|
|
break;
|
|
case MK_FOURCC("DXT3"):
|
|
*pixelFormat = Draw::DataFormat::BC2_UNORM_BLOCK;
|
|
break;
|
|
case MK_FOURCC("DXT5"):
|
|
*pixelFormat = Draw::DataFormat::BC3_UNORM_BLOCK;
|
|
break;
|
|
default:
|
|
ERROR_LOG(G3D, "DDS pixel format not supported.");
|
|
good = false;
|
|
}
|
|
}
|
|
} else if (good) {
|
|
ERROR_LOG(G3D, "DDS non-fourCC format not supported.");
|
|
good = false;
|
|
}
|
|
|
|
level.w = header.dwWidth;
|
|
level.h = header.dwHeight;
|
|
numMips = header.dwMipMapCount;
|
|
} else if (imageType == ReplacedImageType::ZIM) {
|
|
uint32_t ignore = 0;
|
|
struct ZimHeader {
|
|
uint32_t magic;
|
|
uint32_t w;
|
|
uint32_t h;
|
|
uint32_t flags;
|
|
} header;
|
|
good = vfs_->Read(openFile, &header, sizeof(header)) == sizeof(header);
|
|
level.w = header.w;
|
|
level.h = header.h;
|
|
good = good && (header.flags & ZIM_FORMAT_MASK) == ZIM_RGBA8888;
|
|
*pixelFormat = Draw::DataFormat::R8G8B8A8_UNORM;
|
|
} else if (imageType == ReplacedImageType::PNG) {
|
|
PNGHeaderPeek headerPeek;
|
|
good = vfs_->Read(openFile, &headerPeek, sizeof(headerPeek)) == sizeof(headerPeek);
|
|
if (good && headerPeek.IsValidPNGHeader()) {
|
|
level.w = headerPeek.Width();
|
|
level.h = headerPeek.Height();
|
|
good = true;
|
|
} else {
|
|
ERROR_LOG(G3D, "Could not get PNG dimensions: %s (zip)", filename.c_str());
|
|
good = false;
|
|
}
|
|
*pixelFormat = Draw::DataFormat::R8G8B8A8_UNORM;
|
|
} else {
|
|
ERROR_LOG(G3D, "Could not load texture replacement info: %s - unsupported format %s", filename.c_str(), magic.c_str());
|
|
}
|
|
|
|
// TODO: We no longer really need to have a split in this function, the upper and lower parts can be merged now.
|
|
|
|
if (good && mipLevel != 0) {
|
|
// If loading a low mip directly (through png most likely), check that the mipmap size is correct.
|
|
// Can't load mips of the wrong size.
|
|
if (level.w != std::max(1, (levels_[0].w >> mipLevel)) || level.h != std::max(1, (levels_[0].h >> mipLevel))) {
|
|
WARN_LOG(G3D, "Replacement mipmap invalid: size=%dx%d, expected=%dx%d (level %d)",
|
|
level.w, level.h, levels_[0].w >> mipLevel, levels_[0].h >> mipLevel, mipLevel);
|
|
good = false;
|
|
}
|
|
}
|
|
|
|
if (!good) {
|
|
vfs_->CloseFile(openFile);
|
|
return LoadLevelResult::LOAD_ERROR;
|
|
}
|
|
|
|
vfs_->Rewind(openFile);
|
|
|
|
level.fileRef = fileRef;
|
|
|
|
if (imageType == ReplacedImageType::KTX2) {
|
|
// Just slurp the whole file in one go and feed to the decoder.
|
|
std::vector<uint8_t> buffer;
|
|
buffer.resize(fileSize);
|
|
buffer.resize(vfs_->Read(openFile, &buffer[0], buffer.size()));
|
|
|
|
basist::ktx2_transcoder transcoder;
|
|
if (!transcoder.init(buffer.data(), (int)buffer.size())) {
|
|
WARN_LOG(G3D, "Error reading KTX file");
|
|
vfs_->CloseFile(openFile);
|
|
return LoadLevelResult::LOAD_ERROR;
|
|
}
|
|
|
|
// Figure out the target format.
|
|
basist::transcoder_texture_format transcoderFormat;
|
|
if (transcoder.is_etc1s()) {
|
|
// We only support opaque colors with this compression method.
|
|
alphaStatus_ = ReplacedTextureAlpha::FULL;
|
|
// Let's pick a suitable compatible format.
|
|
if (desc_.formatSupport.bc123) {
|
|
transcoderFormat = basist::transcoder_texture_format::cTFBC1;
|
|
*pixelFormat = Draw::DataFormat::BC1_RGBA_UNORM_BLOCK;
|
|
} else if (desc_.formatSupport.etc2) {
|
|
transcoderFormat = basist::transcoder_texture_format::cTFETC1_RGB;
|
|
*pixelFormat = Draw::DataFormat::ETC2_R8G8B8_UNORM_BLOCK;
|
|
} else {
|
|
// Transcode to RGBA8 instead as a fallback. A bit slow and takes a lot of memory, but better than nothing.
|
|
WARN_LOG(G3D, "Replacement texture format not supported - transcoding to RGBA8888");
|
|
transcoderFormat = basist::transcoder_texture_format::cTFRGBA32;
|
|
*pixelFormat = Draw::DataFormat::R8G8B8A8_UNORM;
|
|
}
|
|
} else if (transcoder.is_uastc()) {
|
|
// TODO: Try to recover some indication of alpha from the actual data blocks.
|
|
alphaStatus_ = ReplacedTextureAlpha::UNKNOWN;
|
|
// Let's pick a suitable compatible format.
|
|
if (desc_.formatSupport.bc7) {
|
|
transcoderFormat = basist::transcoder_texture_format::cTFBC7_RGBA;
|
|
*pixelFormat = Draw::DataFormat::BC7_UNORM_BLOCK;
|
|
} else if (desc_.formatSupport.astc) {
|
|
transcoderFormat = basist::transcoder_texture_format::cTFASTC_4x4_RGBA;
|
|
*pixelFormat = Draw::DataFormat::ASTC_4x4_UNORM_BLOCK;
|
|
} else {
|
|
// Transcode to RGBA8 instead as a fallback. A bit slow and takes a lot of memory, but better than nothing.
|
|
WARN_LOG(G3D, "Replacement texture format not supported - transcoding to RGBA8888");
|
|
transcoderFormat = basist::transcoder_texture_format::cTFRGBA32;
|
|
*pixelFormat = Draw::DataFormat::R8G8B8A8_UNORM;
|
|
}
|
|
} else {
|
|
WARN_LOG(G3D, "PPSSPP currently only supports KTX for basis/UASTC textures. This may change in the future.");
|
|
vfs_->CloseFile(openFile);
|
|
return LoadLevelResult::LOAD_ERROR;
|
|
}
|
|
|
|
int blockSize = 0;
|
|
bool bc = Draw::DataFormatIsBlockCompressed(*pixelFormat, &blockSize);
|
|
_dbg_assert_(bc || *pixelFormat == Draw::DataFormat::R8G8B8A8_UNORM);
|
|
|
|
if (bc && ((level.w & 3) != 0 || (level.h & 3) != 0)) {
|
|
WARN_LOG(G3D, "Block compressed replacement texture '%s' not divisible by 4x4 (%dx%d). In D3D11 (only!) we will have to expand (potentially causing glitches).", filename.c_str(), level.w, level.h);
|
|
}
|
|
|
|
data_.resize(numMips);
|
|
|
|
basist::ktx2_transcoder_state transcodeState; // Each thread needs one of these.
|
|
|
|
transcoder.start_transcoding();
|
|
levels_.reserve(numMips);
|
|
for (int i = 0; i < numMips; i++) {
|
|
std::vector<uint8_t> &out = data_[mipLevel + i];
|
|
|
|
basist::ktx2_image_level_info levelInfo{};
|
|
bool result = transcoder.get_image_level_info(levelInfo, i, 0, 0);
|
|
_dbg_assert_(result);
|
|
|
|
size_t dataSizeBytes = levelInfo.m_total_blocks * blockSize;
|
|
size_t outputSize = levelInfo.m_total_blocks;
|
|
size_t outputPitch = levelInfo.m_num_blocks_x;
|
|
// Support transcoded-to-RGBA8888 images too.
|
|
if (!bc) {
|
|
dataSizeBytes = levelInfo.m_orig_width * levelInfo.m_orig_height * 4;
|
|
outputSize = levelInfo.m_orig_width * levelInfo.m_orig_height;
|
|
outputPitch = levelInfo.m_orig_width;
|
|
}
|
|
data_[i].resize(dataSizeBytes);
|
|
|
|
transcodeState.clear();
|
|
transcoder.transcode_image_level(i, 0, 0, &out[0], (uint32_t)outputSize, transcoderFormat, 0, (uint32_t)outputPitch, level.h, -1, -1, &transcodeState);
|
|
level.w = levelInfo.m_orig_width;
|
|
level.h = levelInfo.m_orig_height;
|
|
if (i != 0)
|
|
level.fileRef = nullptr;
|
|
levels_.push_back(level);
|
|
}
|
|
transcoder.clear();
|
|
vfs_->CloseFile(openFile);
|
|
|
|
return LoadLevelResult::DONE; // don't read more levels
|
|
} else if (imageType == ReplacedImageType::DDS) {
|
|
// TODO: Do better with alphaStatus, it's possible.
|
|
alphaStatus_ = ReplacedTextureAlpha::UNKNOWN;
|
|
|
|
DDSHeader header;
|
|
DDSHeaderDXT10 header10{};
|
|
vfs_->Read(openFile, &header, sizeof(header));
|
|
if (ddsDX10) {
|
|
vfs_->Read(openFile, &header10, sizeof(header10));
|
|
}
|
|
|
|
int blockSize = 0;
|
|
bool bc = Draw::DataFormatIsBlockCompressed(*pixelFormat, &blockSize);
|
|
_dbg_assert_(bc);
|
|
|
|
if (bc && ((level.w & 3) != 0 || (level.h & 3) != 0)) {
|
|
WARN_LOG(G3D, "Block compressed replacement texture '%s' not divisible by 4x4 (%dx%d). In D3D11 (only!) we will have to expand (potentially causing glitches).", filename.c_str(), level.w, level.h);
|
|
}
|
|
|
|
data_.resize(numMips);
|
|
|
|
// A DDS File can contain multiple mipmaps.
|
|
levels_.reserve(numMips);
|
|
for (int i = 0; i < numMips; i++) {
|
|
std::vector<uint8_t> &out = data_[mipLevel + i];
|
|
|
|
int bytesToRead = RoundUpTo4(level.w) * RoundUpTo4(level.h) * blockSize / 16;
|
|
out.resize(bytesToRead);
|
|
|
|
size_t read_bytes = vfs_->Read(openFile, &out[0], bytesToRead);
|
|
if (read_bytes != bytesToRead) {
|
|
WARN_LOG(G3D, "DDS: Expected %d bytes, got %d", bytesToRead, (int)read_bytes);
|
|
}
|
|
|
|
levels_.push_back(level);
|
|
level.w = std::max(level.w / 2, 1);
|
|
level.h = std::max(level.h / 2, 1);
|
|
if (i != 0)
|
|
level.fileRef = nullptr; // We only provide a fileref on level 0 if we have mipmaps.
|
|
}
|
|
vfs_->CloseFile(openFile);
|
|
|
|
return LoadLevelResult::DONE; // don't read more levels
|
|
|
|
} else if (imageType == ReplacedImageType::ZIM) {
|
|
|
|
auto zim = std::make_unique<uint8_t[]>(fileSize);
|
|
if (!zim) {
|
|
ERROR_LOG(G3D, "Failed to allocate memory for texture replacement");
|
|
vfs_->CloseFile(openFile);
|
|
return LoadLevelResult::LOAD_ERROR;
|
|
}
|
|
|
|
if (vfs_->Read(openFile, &zim[0], fileSize) != fileSize) {
|
|
ERROR_LOG(G3D, "Could not load texture replacement: %s - failed to read ZIM", filename.c_str());
|
|
vfs_->CloseFile(openFile);
|
|
return LoadLevelResult::LOAD_ERROR;
|
|
}
|
|
|
|
int w, h, f;
|
|
uint8_t *image;
|
|
std::vector<uint8_t> &out = data_[mipLevel];
|
|
// TODO: Zim files can actually hold mipmaps (although no tool has ever been made to create them :P)
|
|
if (LoadZIMPtr(&zim[0], fileSize, &w, &h, &f, &image)) {
|
|
if (w > level.w || h > level.h) {
|
|
ERROR_LOG(G3D, "Texture replacement changed since header read: %s", filename.c_str());
|
|
vfs_->CloseFile(openFile);
|
|
return LoadLevelResult::LOAD_ERROR;
|
|
}
|
|
|
|
out.resize(level.w * level.h * 4);
|
|
if (w == level.w) {
|
|
memcpy(&out[0], image, level.w * 4 * level.h);
|
|
} else {
|
|
for (int y = 0; y < h; ++y) {
|
|
memcpy(&out[level.w * 4 * y], image + w * 4 * y, w * 4);
|
|
}
|
|
}
|
|
free(image);
|
|
|
|
CheckAlphaResult res = CheckAlpha32Rect((u32 *)&out[0], level.w, w, h, 0xFF000000);
|
|
if (res == CHECKALPHA_ANY || mipLevel == 0) {
|
|
alphaStatus_ = ReplacedTextureAlpha(res);
|
|
}
|
|
levels_.push_back(level);
|
|
} else {
|
|
good = false;
|
|
}
|
|
|
|
vfs_->CloseFile(openFile);
|
|
return LoadLevelResult::CONTINUE;
|
|
|
|
} else if (imageType == ReplacedImageType::PNG) {
|
|
png_image png = {};
|
|
png.version = PNG_IMAGE_VERSION;
|
|
|
|
std::string pngdata;
|
|
pngdata.resize(fileSize);
|
|
pngdata.resize(vfs_->Read(openFile, &pngdata[0], fileSize));
|
|
if (!png_image_begin_read_from_memory(&png, &pngdata[0], pngdata.size())) {
|
|
ERROR_LOG(G3D, "Could not load texture replacement info: %s - %s (zip)", filename.c_str(), png.message);
|
|
vfs_->CloseFile(openFile);
|
|
return LoadLevelResult::LOAD_ERROR;
|
|
}
|
|
if (png.width > (uint32_t)level.w || png.height > (uint32_t)level.h) {
|
|
ERROR_LOG(G3D, "Texture replacement changed since header read: %s", filename.c_str());
|
|
vfs_->CloseFile(openFile);
|
|
return LoadLevelResult::LOAD_ERROR;
|
|
}
|
|
|
|
bool checkedAlpha = false;
|
|
if ((png.format & PNG_FORMAT_FLAG_ALPHA) == 0) {
|
|
// Well, we know for sure it doesn't have alpha.
|
|
if (mipLevel == 0) {
|
|
alphaStatus_ = ReplacedTextureAlpha::FULL;
|
|
}
|
|
checkedAlpha = true;
|
|
}
|
|
png.format = PNG_FORMAT_RGBA;
|
|
|
|
std::vector<uint8_t> &out = data_[mipLevel];
|
|
// TODO: Should probably try to handle out-of-memory gracefully here.
|
|
out.resize(level.w * level.h * 4);
|
|
if (!png_image_finish_read(&png, nullptr, &out[0], level.w * 4, nullptr)) {
|
|
ERROR_LOG(G3D, "Could not load texture replacement: %s - %s", filename.c_str(), png.message);
|
|
vfs_->CloseFile(openFile);
|
|
out.resize(0);
|
|
return LoadLevelResult::LOAD_ERROR;
|
|
}
|
|
png_image_free(&png);
|
|
|
|
if (!checkedAlpha) {
|
|
// This will only check the hashed bits.
|
|
CheckAlphaResult res = CheckAlpha32Rect((u32 *)&out[0], level.w, png.width, png.height, 0xFF000000);
|
|
if (res == CHECKALPHA_ANY || mipLevel == 0) {
|
|
alphaStatus_ = ReplacedTextureAlpha(res);
|
|
}
|
|
}
|
|
|
|
levels_.push_back(level);
|
|
|
|
vfs_->CloseFile(openFile);
|
|
return LoadLevelResult::CONTINUE;
|
|
} else {
|
|
WARN_LOG(G3D, "Don't know how to load this image type! %d", (int)imageType);
|
|
vfs_->CloseFile(openFile);
|
|
}
|
|
return LoadLevelResult::LOAD_ERROR;
|
|
}
|
|
|
|
bool ReplacedTexture::CopyLevelTo(int level, uint8_t *out, size_t outDataSize, int rowPitch) {
|
|
_assert_msg_((size_t)level < levels_.size(), "Invalid miplevel");
|
|
_assert_msg_(out != nullptr && rowPitch > 0, "Invalid out/pitch");
|
|
|
|
if (State() != ReplacementState::ACTIVE) {
|
|
WARN_LOG(G3D, "Init not done yet");
|
|
return false;
|
|
}
|
|
|
|
// We pad the images right here during the copy.
|
|
// TODO: Add support for the texture cache to scale texture coordinates instead.
|
|
// It already supports this for render target textures that aren't powers of 2.
|
|
|
|
int outW = levels_[level].fullW;
|
|
int outH = levels_[level].fullH;
|
|
|
|
// We probably could avoid this lock, but better to play it safe.
|
|
std::lock_guard<std::mutex> guard(lock_);
|
|
|
|
const ReplacedTextureLevel &info = levels_[level];
|
|
const std::vector<uint8_t> &data = data_[level];
|
|
|
|
if (data.empty()) {
|
|
WARN_LOG(G3D, "Level %d is empty", level);
|
|
return false;
|
|
}
|
|
|
|
#define PARALLEL_COPY
|
|
|
|
int blockSize;
|
|
if (!Draw::DataFormatIsBlockCompressed(fmt, &blockSize)) {
|
|
if (fmt != Draw::DataFormat::R8G8B8A8_UNORM) {
|
|
ERROR_LOG(G3D, "Unexpected linear data format");
|
|
return false;
|
|
}
|
|
|
|
if (rowPitch < info.w * 4) {
|
|
ERROR_LOG(G3D, "Replacement rowPitch=%d, but w=%d (level=%d) (too small)", rowPitch, info.w * 4, level);
|
|
return false;
|
|
}
|
|
|
|
_assert_msg_(data.size() == info.w * info.h * 4, "Data has wrong size");
|
|
|
|
if (rowPitch == info.w * 4) {
|
|
#ifdef PARALLEL_COPY
|
|
ParallelMemcpy(&g_threadManager, out, data.data(), info.w * 4 * info.h);
|
|
#else
|
|
memcpy(out, data.data(), info.w * 4 * info.h);
|
|
#endif
|
|
} else {
|
|
#ifdef PARALLEL_COPY
|
|
const int MIN_LINES_PER_THREAD = 4;
|
|
ParallelRangeLoop(&g_threadManager, [&](int l, int h) {
|
|
int extraPixels = outW - info.w;
|
|
for (int y = l; y < h; ++y) {
|
|
memcpy((uint8_t *)out + rowPitch * y, data.data() + info.w * 4 * y, info.w * 4);
|
|
// Fill the rest of the line with black.
|
|
memset((uint8_t *)out + rowPitch * y + info.w * 4, 0, extraPixels * 4);
|
|
}
|
|
}, 0, info.h, MIN_LINES_PER_THREAD);
|
|
#else
|
|
int extraPixels = outW - info.w;
|
|
for (int y = 0; y < info.h; ++y) {
|
|
memcpy((uint8_t *)out + rowPitch * y, data.data() + info.w * 4 * y, info.w * 4);
|
|
memset((uint8_t *)out + rowPitch * y + info.w * 4, 0, extraPixels * 4);
|
|
}
|
|
#endif
|
|
// Memset the rest of the padding to avoid leaky edge pixels. Guess we could parallelize this too, but meh.
|
|
for (int y = info.h; y < outH; y++) {
|
|
uint8_t *dest = (uint8_t *)out + rowPitch * y;
|
|
memset(dest, 0, outW * 4);
|
|
}
|
|
}
|
|
} else {
|
|
#ifdef PARALLEL_COPY
|
|
// Only parallel copy in the simple case for now.
|
|
if (info.w == outW && info.h == outH) {
|
|
// TODO: Add sanity checks here for other formats?
|
|
ParallelMemcpy(&g_threadManager, out, data.data(), data.size());
|
|
return true;
|
|
}
|
|
#endif
|
|
// Alright, so careful copying of blocks it is, padding with zero-blocks as needed.
|
|
int inBlocksW = (info.w + 3) / 4;
|
|
int inBlocksH = (info.h + 3) / 4;
|
|
int outBlocksW = (info.fullW + 3) / 4;
|
|
int outBlocksH = (info.fullH + 3) / 4;
|
|
|
|
int paddingBlocksX = outBlocksW - inBlocksW;
|
|
|
|
// Copy all the known blocks, and zero-fill out the lines.
|
|
for (int y = 0; y < inBlocksH; y++) {
|
|
const uint8_t *input = data.data() + y * inBlocksW * blockSize;
|
|
uint8_t *output = (uint8_t *)out + y * outBlocksW * blockSize;
|
|
memcpy(output, input, inBlocksW * blockSize);
|
|
memset(output + inBlocksW * blockSize, 0, paddingBlocksX * blockSize);
|
|
}
|
|
|
|
// Vertical zero-padding.
|
|
for (int y = inBlocksH; y < outBlocksH; y++) {
|
|
uint8_t *output = (uint8_t *)out + y * outBlocksW * blockSize;
|
|
memset(output, 0, outBlocksW * blockSize);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
const char *StateString(ReplacementState state) {
|
|
switch (state) {
|
|
case ReplacementState::UNLOADED: return "UNLOADED";
|
|
case ReplacementState::PENDING: return "PENDING";
|
|
case ReplacementState::NOT_FOUND: return "NOT_FOUND";
|
|
case ReplacementState::ACTIVE: return "ACTIVE";
|
|
case ReplacementState::CANCEL_INIT: return "CANCEL_INIT";
|
|
default: return "N/A";
|
|
}
|
|
}
|