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DrawEngineGLES.cpp
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Fix old texture leak in GLES hardware tessellation
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2023-09-26 00:38:11 +02:00 |
DrawEngineGLES.h
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Fix the semantics of DenseHashMap to be consistent even when inserting nulls
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2023-09-11 12:07:18 +02:00 |
FragmentTestCacheGLES.cpp
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Removes the option, autodetect instead - only enable if the GPU doesn't support bitwise ops.
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2022-10-11 16:09:57 +02:00 |
FragmentTestCacheGLES.h
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GPU: More consistently clear ptrs on DeviceLost().
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2022-08-23 20:15:30 -07:00 |
FramebufferManagerGLES.cpp
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Include file cleanup in framebuffer managers
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2023-02-25 12:21:00 +01:00 |
FramebufferManagerGLES.h
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Include file cleanup in framebuffer managers
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2023-02-25 12:21:00 +01:00 |
GPU_GLES.cpp
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Vulkan: Simplify GetShaders and DirtyLastShader, making them internally consistent.
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2023-09-24 11:55:15 +02:00 |
GPU_GLES.h
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Minor refactor allowing getting the GPU profile string outside games
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2023-08-03 16:31:20 +02:00 |
ShaderManagerGLES.cpp
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Vulkan: Simplify GetShaders and DirtyLastShader, making them internally consistent.
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2023-09-24 11:55:15 +02:00 |
ShaderManagerGLES.h
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Vulkan: Simplify GetShaders and DirtyLastShader, making them internally consistent.
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2023-09-24 11:55:15 +02:00 |
StateMappingGLES.cpp
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Apply stencil writemask when clearing properly again, see #17478
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2023-06-12 11:49:44 +02:00 |
StateMappingGLES.h
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
StencilBufferGLES.cpp
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GPU: Discard framebuffer copy when clearing.
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2023-03-01 22:11:20 -08:00 |
TextureCacheGLES.cpp
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Break out the OSD data holder from Common/System/System.h, into OSD.cpp/h
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2023-06-30 17:15:49 +02:00 |
TextureCacheGLES.h
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Prepare for unifying more stuff
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2023-02-25 16:01:32 +01:00 |