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DebugVisVulkan.cpp
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Minor refactor allowing getting the GPU profile string outside games
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2023-08-03 16:31:20 +02:00 |
DebugVisVulkan.h
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Minor GLPushBuffer cleanup (now same API as the VK one)
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2023-05-23 08:41:09 +02:00 |
DrawEngineVulkan.cpp
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Pass the limit on the number of indices to generate to BuildDrawingParams.
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2024-01-15 10:09:04 +01:00 |
DrawEngineVulkan.h
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Delete two unused structs
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2023-11-11 10:55:54 +01:00 |
FramebufferManagerVulkan.cpp
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Move Vulkan clear detection logic into DrawEngine like the other backends.
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2023-02-25 19:23:07 +01:00 |
FramebufferManagerVulkan.h
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Move Vulkan clear detection logic into DrawEngine like the other backends.
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2023-02-25 19:23:07 +01:00 |
GPU_Vulkan.cpp
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Use the universally supported Vulkan "565" 16-bit texture format
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2023-12-12 18:19:29 +01:00 |
GPU_Vulkan.h
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Vulkan: Simplify GetShaders and DirtyLastShader, making them internally consistent.
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2023-09-24 11:55:15 +02:00 |
PipelineManagerVulkan.cpp
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[GPU/Common/D3D11/Directx9/GLES/Vulkan] Using reserve if possible
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2023-12-15 14:08:22 +03:00 |
PipelineManagerVulkan.h
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[GPU Common Vulkan/UI/Windows Debugger] Added const reference for function params
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2023-12-14 14:23:31 +03:00 |
ShaderManagerVulkan.cpp
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Back out clearly inconsequential/useless .reserve() calls
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2023-12-29 08:27:56 +01:00 |
ShaderManagerVulkan.h
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Vulkan: Simplify GetShaders and DirtyLastShader, making them internally consistent.
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2023-09-24 11:55:15 +02:00 |
StateMappingVulkan.cpp
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Vulkan DrawEngine: Reset bound secondary texture on clear.
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2023-09-12 17:15:26 +02:00 |
StateMappingVulkan.h
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Vulkan is strict about scissor rect, so let's clamp centrally.
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2021-12-08 22:38:01 +01:00 |
TextureCacheVulkan.cpp
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Apply nearest filter for pixel-mapped draws
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2024-01-11 12:56:03 +01:00 |
TextureCacheVulkan.h
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[GPU Common Vulkan/UI/Windows Debugger] Added const reference for function params
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2023-12-14 14:23:31 +03:00 |
VulkanUtil.cpp
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Use the universally supported Vulkan "565" 16-bit texture format
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2023-12-12 18:19:29 +01:00 |
VulkanUtil.h
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Use the universally supported Vulkan "565" 16-bit texture format
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2023-12-12 18:19:29 +01:00 |