ppsspp/GPU
2013-10-12 02:13:51 +02:00
..
Common Actually, don't ignore the first section of postshader ini files - if there's no comment there, it won't exist. 2013-10-12 02:13:51 +02:00
Directx9 Use an accessor for depth/frame addresses. 2013-10-06 22:17:53 -07:00
GLES Add generic "PostShader" functionality, replacing FXAA (it's one of them). 2013-10-12 02:05:55 +02:00
Null Stencil rectangle clears: Take the value from the second vertex. 2013-10-10 21:36:32 +02:00
Software Use the slow way to get the softgpu texture. 2013-10-07 01:26:48 -07:00
CMakeLists.txt Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
ge_constants.h Add some additional unknown cmds to reporting. 2013-10-08 00:34:17 -07:00
GeDisasm.cpp Stencil rectangle clears: Take the value from the second vertex. 2013-10-10 21:36:32 +02:00
GeDisasm.h Add a function to pretty-print vertex type. 2013-04-22 22:04:26 -07:00
GPU.vcxproj Add generic "PostShader" functionality, replacing FXAA (it's one of them). 2013-10-12 02:05:55 +02:00
GPU.vcxproj.filters Add generic "PostShader" functionality, replacing FXAA (it's one of them). 2013-10-12 02:05:55 +02:00
GPUCommon.cpp Extra cycles execute .Fix #3979 & #3883 2013-10-09 19:45:28 +08:00
GPUCommon.h Make it possible to flip flags in the ge debugger. 2013-10-06 22:17:56 -07:00
GPUInterface.h Correct savestates when dls had context saving. 2013-10-06 22:10:44 -07:00
GPUState.cpp Add some initial methods to GPUDebugInterface. 2013-09-22 10:22:33 -07:00
GPUState.h Use an accessor for depth/frame addresses. 2013-10-06 22:17:53 -07:00
GPUXbox.vcxproj projection fixes ! 2013-09-12 09:53:48 +02:00
GPUXbox.vcxproj.filters projection fixes ! 2013-09-12 09:53:48 +02:00
Math3D.cpp GPU/Math3D: Support converting Vec3 and Vec4 objects to u32 color values. 2013-07-29 22:26:42 +02:00
Math3D.h Simplify lighting clamping in softgpu. 2013-10-05 13:05:32 -07:00