ppsspp/UI/CwCheatScreen.cpp
Henrik Rydgård 45d94c4877 Switch all images to dynamic lookup in the atlas by string ID.
SLN fix

It works, but with the wrong images and the wrong characters!

Fix another bug in atlastool's binary output

Get Android building again.

Oops, didn't mean to disable this permanently.

Error checking

Minor cleanup

Gotta tweak my git ignores...

Regenerate metadata
2020-03-01 12:06:47 +01:00

330 lines
9.6 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <deque>
#include "input/input_state.h"
#include "ui/ui.h"
#include "util/text/utf8.h"
#include "i18n/i18n.h"
#include "Common/FileUtil.h"
#include "Core/Core.h"
#include "Core/Config.h"
#include "Core/CwCheat.h"
#include "Core/MIPS/JitCommon/JitCommon.h"
#include "UI/OnScreenDisplay.h"
#include "UI/MainScreen.h"
#include "UI/EmuScreen.h"
#include "UI/GameInfoCache.h"
#include "UI/MiscScreens.h"
#include "UI/CwCheatScreen.h"
static bool enableAll = false;
static std::vector<std::string> cheatList;
static CWCheatEngine *cheatEngine2;
static std::deque<bool> bEnableCheat;
static std::string gamePath_;
CwCheatScreen::CwCheatScreen(std::string gamePath)
: UIDialogScreenWithBackground() {
gamePath_ = gamePath;
}
void CwCheatScreen::CreateCodeList() {
std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(NULL, gamePath_, 0);
if (info && info->paramSFOLoaded) {
gameTitle = info->paramSFO.GetValueString("DISC_ID");
}
if ((info->id.empty() || !info->disc_total)
&& gamePath_.find("/PSP/GAME/") != std::string::npos) {
gameTitle = g_paramSFO.GenerateFakeID(gamePath_);
}
cheatEngine2 = new CWCheatEngine();
cheatEngine2->CreateCheatFile();
cheatList = cheatEngine2->GetCodesList();
bEnableCheat.clear();
formattedList_.clear();
for (size_t i = 0; i < cheatList.size(); i++) {
if (cheatList[i][0] == '_' && cheatList[i][1] == 'C') {
formattedList_.push_back(cheatList[i].substr(4));
if (cheatList[i][2] == '0') {
bEnableCheat.push_back(false);
} else {
bEnableCheat.push_back(true);
}
}
}
delete cheatEngine2;
}
void CwCheatScreen::CreateViews() {
using namespace UI;
auto cw = GetI18NCategory("CwCheats");
auto di = GetI18NCategory("Dialog");
CreateCodeList();
g_Config.bReloadCheats = true;
root_ = new LinearLayout(ORIENT_HORIZONTAL);
Margins actionMenuMargins(50, -15, 15, 0);
LinearLayout *leftColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(400, FILL_PARENT));
leftColumn->Add(new ItemHeader(cw->T("Options")));
leftColumn->Add(new Choice(di->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
//leftColumn->Add(new Choice(cw->T("Add Cheat")))->OnClick.Handle(this, &CwCheatScreen::OnAddCheat);
leftColumn->Add(new Choice(cw->T("Import Cheats")))->OnClick.Handle(this, &CwCheatScreen::OnImportCheat);
#if !defined(MOBILE_DEVICE)
leftColumn->Add(new Choice(cw->T("Edit Cheat File")))->OnClick.Handle(this, &CwCheatScreen::OnEditCheatFile);
#endif
leftColumn->Add(new Choice(cw->T("Enable/Disable All")))->OnClick.Handle(this, &CwCheatScreen::OnEnableAll);
leftColumn->Add(new PopupSliderChoice(&g_Config.iCwCheatRefreshRate, 1, 1000, cw->T("Refresh Rate"), 1, screenManager()));
ScrollView *rightScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(0.5f));
rightScroll->SetTag("CwCheats");
rightScroll->SetScrollToTop(false);
LinearLayout *rightColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(200, FILL_PARENT, actionMenuMargins));
LayoutParams *layout = new LayoutParams(500, 50, LP_PLAIN);
rightScroll->Add(rightColumn);
root_->Add(leftColumn);
root_->Add(rightScroll);
rightColumn->Add(new ItemHeader(cw->T("Cheats")));
for (size_t i = 0; i < formattedList_.size(); i++) {
name = formattedList_[i].c_str();
rightColumn->Add(new CheatCheckBox(&bEnableCheat[i], cw->T(name), ""))->OnClick.Handle(this, &CwCheatScreen::OnCheckBox);
}
}
void CwCheatScreen::onFinish(DialogResult result) {
std::fstream fs;
if (result != DR_BACK) // This only works for BACK here.
return;
File::OpenCPPFile(fs, activeCheatFile, std::ios::out);
for (int j = 0; j < (int)cheatList.size(); j++) {
fs << cheatList[j];
if (j < (int)cheatList.size() - 1) {
fs << "\n";
}
}
fs.close();
g_Config.bReloadCheats = true;
if (MIPSComp::jit) {
MIPSComp::jit->ClearCache();
}
}
UI::EventReturn CwCheatScreen::OnEnableAll(UI::EventParams &params) {
std::fstream fs;
enableAll = !enableAll;
File::OpenCPPFile(fs, activeCheatFile, std::ios::out);
for (int j = 0; j < (int)cheatList.size(); j++) {
if (cheatList[j][0] == '_' && cheatList[j][1] == 'C') {
if (cheatList[j][2] == '0' && enableAll) {
cheatList[j][2] = '1';
} else if (cheatList[j][2] != '0' && !enableAll) {
cheatList[j][2] = '0';
}
}
}
for (size_t y = 0; y < bEnableCheat.size(); y++) {
bEnableCheat[y] = enableAll;
}
for (int i = 0; i < (int)cheatList.size(); i++) {
fs << cheatList[i];
if (i < (int)cheatList.size() - 1) {
fs << "\n";
}
}
fs.close();
g_Config.bReloadCheats = true;
return UI::EVENT_DONE;
}
UI::EventReturn CwCheatScreen::OnAddCheat(UI::EventParams &params) {
TriggerFinish(DR_OK);
g_Config.bReloadCheats = true;
return UI::EVENT_DONE;
}
UI::EventReturn CwCheatScreen::OnEditCheatFile(UI::EventParams &params) {
g_Config.bReloadCheats = true;
if (MIPSComp::jit) {
MIPSComp::jit->ClearCache();
}
TriggerFinish(DR_OK);
#if PPSSPP_PLATFORM(UWP)
LaunchBrowser(activeCheatFile.c_str());
#else
File::openIniFile(activeCheatFile);
#endif
return UI::EVENT_DONE;
}
UI::EventReturn CwCheatScreen::OnImportCheat(UI::EventParams &params) {
if (gameTitle.length() != 9) {
WARN_LOG(COMMON, "CWCHEAT: Incorrect ID(%s) - can't import cheats.", gameTitle.c_str());
return UI::EVENT_DONE;
}
std::string line;
std::vector<std::string> title;
bool finished = false, skip = false;
std::vector<std::string> newList;
std::string cheatFile = GetSysDirectory(DIRECTORY_CHEATS) + "cheat.db";
std::string gameID = StringFromFormat("_S %s-%s", gameTitle.substr(0, 4).c_str(), gameTitle.substr(4).c_str());
std::fstream fs;
File::OpenCPPFile(fs, cheatFile, std::ios::in);
if (!fs.is_open()) {
WARN_LOG(COMMON, "Unable to open %s\n", cheatFile.c_str());
}
while (fs.good()) {
getline(fs, line); // get line from file
if (line == gameID) {
title.push_back(line);
getline(fs, line);
title.push_back(line);
do {
if (finished == false){
getline(fs, line);
}
if (line[0] == '_' && line[1] == 'C') {
//Test if cheat already exists in cheatList
for (size_t j = 0; j < formattedList_.size(); j++) {
if (line.substr(4) == formattedList_[j]) {
finished = false;
goto loop;
}
}
newList.push_back(line);
getline(fs, line);
do {
newList.push_back(line);
getline(fs, line);
} while ((line[0] == '_' && line[1] == 'L') || line[0] == '/' || line[0] == '#');
finished = true;
} else {
continue;
}
loop:;
} while (fs.good() && ((line[0] == '_' && line[1] != 'S') || line[0] == '/' || line[0] == '#'));
finished = true;
}
if (finished == true)
break;
}
fs.close();
std::string title2;
File::OpenCPPFile(fs, activeCheatFile, std::ios::in);
getline(fs, title2);
fs.close();
File::OpenCPPFile(fs, activeCheatFile, std::ios::out | std::ios::app);
auto it = title.begin();
if (((title2[0] == '_' && title2[1] != 'S') || title2[0] == '/' || title2[0] == '#') && it != title.end() && (++it) != title.end()) {
fs << title[0] << "\n" << title[1];
}
NOTICE_LOG(COMMON, "Imported %u entries from %s.\n", (int)newList.size(), cheatFile.c_str());
if (newList.size() != 0) {
fs << "\n";
}
for (int i = 0; i < (int)newList.size(); i++) {
fs << newList[i];
if (i < (int)newList.size() - 1) {
fs << "\n";
}
}
fs.close();
g_Config.bReloadCheats = true;
//Need a better way to refresh the screen, rather than exiting and having to re-enter.
TriggerFinish(DR_OK);
return UI::EVENT_DONE;
}
UI::EventReturn CwCheatScreen::OnCheckBox(UI::EventParams &params) {
return UI::EVENT_DONE;
}
void CwCheatScreen::processFileOn(std::string activatedCheat) {
std::fstream fs;
for (size_t i = 0; i < cheatList.size(); i++) {
if (cheatList[i].length() >= 4) {
if (cheatList[i].substr(4) == activatedCheat) {
cheatList[i] = "_C1 " + activatedCheat;
}
}
}
File::OpenCPPFile(fs, activeCheatFile, std::ios::out);
for (size_t j = 0; j < cheatList.size(); j++) {
fs << cheatList[j];
if (j < cheatList.size() - 1) {
fs << "\n";
}
}
fs.close();
}
void CwCheatScreen::processFileOff(std::string deactivatedCheat) {
std::fstream fs;
for (size_t i = 0; i < cheatList.size(); i++) {
if (cheatList[i].length() >= 4) {
if (cheatList[i].substr(4) == deactivatedCheat) {
cheatList[i] = "_C0 " + deactivatedCheat;
}
}
}
File::OpenCPPFile(fs, activeCheatFile, std::ios::out);
for (size_t j = 0; j < cheatList.size(); j++) {
fs << cheatList[j];
if (j < cheatList.size() - 1) {
fs << "\n";
}
}
fs.close();
}
void CheatCheckBox::Draw(UIContext &dc) {
ClickableItem::Draw(dc);
int paddingX = 16;
int paddingY = 12;
ImageID image = *toggle_ ? dc.theme->checkOn : dc.theme->checkOff;
UI::Style style = dc.theme->itemStyle;
if (!IsEnabled())
style = dc.theme->itemDisabledStyle;
dc.SetFontStyle(dc.theme->uiFont);
dc.DrawText(text_.c_str(), bounds_.x + paddingX, bounds_.centerY(), style.fgColor, ALIGN_VCENTER);
dc.Draw()->DrawImage(image, bounds_.x2() - paddingX, bounds_.centerY(), 1.0f, style.fgColor, ALIGN_RIGHT | ALIGN_VCENTER);
}