.. |
DrawEngineGLES.cpp
|
OpenGL: Some paranoia checks around failed shader generation
|
2023-05-01 12:11:34 +02:00 |
DrawEngineGLES.h
|
Some DeviceLost/DeviceRestore cleanup
|
2023-02-26 11:05:52 +01:00 |
FragmentTestCacheGLES.cpp
|
Removes the option, autodetect instead - only enable if the GPU doesn't support bitwise ops.
|
2022-10-11 16:09:57 +02:00 |
FragmentTestCacheGLES.h
|
GPU: More consistently clear ptrs on DeviceLost().
|
2022-08-23 20:15:30 -07:00 |
FramebufferManagerGLES.cpp
|
Include file cleanup in framebuffer managers
|
2023-02-25 12:21:00 +01:00 |
FramebufferManagerGLES.h
|
Include file cleanup in framebuffer managers
|
2023-02-25 12:21:00 +01:00 |
GPU_GLES.cpp
|
I18N: Switch to getting categories by index instead of by string lookup
|
2023-04-07 10:35:01 +02:00 |
GPU_GLES.h
|
Pass in draw directly in GPUCommon::DeviceRestore, instead of awkwardly fetching it
|
2023-02-25 23:04:27 +01:00 |
ShaderManagerGLES.cpp
|
OpenGL: Some paranoia checks around failed shader generation
|
2023-05-01 12:11:34 +02:00 |
ShaderManagerGLES.h
|
Workaround for some SOCOM game's misuse of CLUT8 textures.
|
2023-04-17 09:34:26 +02:00 |
StateMappingGLES.cpp
|
Reporting: Fix some header includes.
|
2022-12-27 14:58:20 -08:00 |
StateMappingGLES.h
|
Move most GPU things to Common.
|
2020-10-04 23:39:02 +02:00 |
StencilBufferGLES.cpp
|
GPU: Discard framebuffer copy when clearing.
|
2023-03-01 22:11:20 -08:00 |
TextureCacheGLES.cpp
|
I18N: Switch to getting categories by index instead of by string lookup
|
2023-04-07 10:35:01 +02:00 |
TextureCacheGLES.h
|
Prepare for unifying more stuff
|
2023-02-25 16:01:32 +01:00 |