ppsspp/GPU
2013-02-03 12:27:52 +01:00
..
GLES Fix RotateUV. Apparently the rules are reversed in through mode. 2013-02-03 12:27:52 +01:00
Null Some misc GE constant renames / disasm 2013-02-02 13:40:26 +01:00
Software Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
CMakeLists.txt Move display list management to common GPU class 2012-12-29 03:11:35 +01:00
ge_constants.h Some misc GE constant renames / disasm 2013-02-02 13:40:26 +01:00
GeDisasm.cpp Seems vertex/index addresses should be computed through the same mechanism as jumps. 2013-02-02 23:48:22 +01:00
GeDisasm.h Don't log display lists, instead dump them on demand. 2012-12-27 23:38:55 +01:00
GPU.vcxproj Move display list management to common GPU class 2012-12-29 03:11:35 +01:00
GPU.vcxproj.filters Move display list management to common GPU class 2012-12-29 03:11:35 +01:00
GPUCommon.cpp Seems vertex/index addresses should be computed through the same mechanism as jumps. 2013-02-02 23:48:22 +01:00
GPUCommon.h Warning fixes, prevent a possible (but unlikely) crash 2013-01-02 21:05:00 +01:00
GPUInterface.h Better window resize handling 2013-01-27 00:15:39 +01:00
GPUState.cpp I think I finally understood how origin-relative GE jumps are supposed to work. 2013-02-02 13:38:34 +01:00
GPUState.h Seems vertex/index addresses should be computed through the same mechanism as jumps. 2013-02-02 23:48:22 +01:00
Math3D.cpp Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
Math3D.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00