mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 13:30:02 +00:00
807 lines
24 KiB
C++
807 lines
24 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "stdafx.h"
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#include <algorithm>
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#include <cmath>
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#include <functional>
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#include "Common/CommonWindows.h"
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#include "Common/File/FileUtil.h"
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#include "Common/OSVersion.h"
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#include "Common/GPU/Vulkan/VulkanLoader.h"
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#include "ppsspp_config.h"
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#include <Wbemidl.h>
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#include <shellapi.h>
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#include <ShlObj.h>
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#include <mmsystem.h>
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#include "Common/System/Display.h"
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#include "Common/System/NativeApp.h"
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#include "Common/System/System.h"
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#include "Common/File/FileUtil.h"
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#include "Common/File/VFS/VFS.h"
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#include "Common/File/VFS/AssetReader.h"
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#include "Common/Data/Text/I18n.h"
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#include "Common/Profiler/Profiler.h"
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#include "Common/Thread/ThreadUtil.h"
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#include "Common/Data/Encoding/Utf8.h"
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#include "Common/Net/Resolve.h"
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#include "Core/Config.h"
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#include "Core/ConfigValues.h"
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#include "Core/SaveState.h"
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#include "Windows/EmuThread.h"
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#include "Windows/WindowsAudio.h"
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#include "ext/disarm.h"
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#include "Common/LogManager.h"
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#include "Common/ConsoleListener.h"
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#include "Common/StringUtils.h"
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#include "Commctrl.h"
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#include "UI/GameInfoCache.h"
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#include "Windows/resource.h"
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#include "Windows/MainWindow.h"
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#include "Windows/Debugger/Debugger_Disasm.h"
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#include "Windows/Debugger/Debugger_MemoryDlg.h"
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#include "Windows/Debugger/Debugger_VFPUDlg.h"
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#if PPSSPP_API(ANY_GL)
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#include "Windows/GEDebugger/GEDebugger.h"
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#endif
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#include "Windows/W32Util/ContextMenu.h"
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#include "Windows/W32Util/DialogManager.h"
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#include "Windows/W32Util/ShellUtil.h"
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#include "Windows/Debugger/CtrlDisAsmView.h"
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#include "Windows/Debugger/CtrlMemView.h"
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#include "Windows/Debugger/CtrlRegisterList.h"
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#include "Windows/InputBox.h"
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#include "Windows/WindowsHost.h"
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#include "Windows/main.h"
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// Nvidia OpenGL drivers >= v302 will check if the application exports a global
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// variable named NvOptimusEnablement to know if it should run the app in high
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// performance graphics mode or using the IGP.
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extern "C" {
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__declspec(dllexport) DWORD NvOptimusEnablement = 1;
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}
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// Also on AMD PowerExpress: https://community.amd.com/thread/169965
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extern "C" {
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__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
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}
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#if PPSSPP_API(ANY_GL)
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CGEDebugger* geDebuggerWindow = nullptr;
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#endif
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CDisasm *disasmWindow = nullptr;
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CMemoryDlg *memoryWindow = nullptr;
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CVFPUDlg *vfpudlg = nullptr;
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static std::string langRegion;
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static std::string osName;
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static std::string gpuDriverVersion;
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static std::string restartArgs;
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int g_activeWindow = 0;
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static std::thread inputBoxThread;
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static bool inputBoxRunning = false;
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void OpenDirectory(const char *path) {
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// SHParseDisplayName can't handle relative paths, so normalize first.
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std::string resolved = ReplaceAll(File::ResolvePath(path), "/", "\\");
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SFGAOF flags{};
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PIDLIST_ABSOLUTE pidl = nullptr;
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HRESULT hr = SHParseDisplayName(ConvertUTF8ToWString(resolved).c_str(), nullptr, &pidl, 0, &flags);
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if (pidl) {
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if (SUCCEEDED(hr))
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SHOpenFolderAndSelectItems(pidl, 0, nullptr, 0);
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CoTaskMemFree(pidl);
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}
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}
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void LaunchBrowser(const char *url) {
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ShellExecute(NULL, L"open", ConvertUTF8ToWString(url).c_str(), NULL, NULL, SW_SHOWNORMAL);
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}
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void Vibrate(int length_ms) {
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// Ignore on PC
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}
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static void AddDebugRestartArgs() {
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if (LogManager::GetInstance()->GetConsoleListener()->IsOpen())
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restartArgs += " -l";
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}
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// Adapted mostly as-is from http://www.gamedev.net/topic/495075-how-to-retrieve-info-about-videocard/?view=findpost&p=4229170
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// so credit goes to that post's author, and in turn, the author of the site mentioned in that post (which seems to be down?).
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std::string GetVideoCardDriverVersion() {
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std::string retvalue = "";
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HRESULT hr;
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hr = CoInitializeEx(NULL, COINIT_MULTITHREADED);
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if (FAILED(hr)) {
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return retvalue;
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}
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IWbemLocator *pIWbemLocator = NULL;
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hr = CoCreateInstance(__uuidof(WbemLocator), NULL, CLSCTX_INPROC_SERVER,
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__uuidof(IWbemLocator), (LPVOID *)&pIWbemLocator);
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if (FAILED(hr)) {
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CoUninitialize();
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return retvalue;
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}
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BSTR bstrServer = SysAllocString(L"\\\\.\\root\\cimv2");
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IWbemServices *pIWbemServices;
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hr = pIWbemLocator->ConnectServer(bstrServer, NULL, NULL, 0L, 0L, NULL, NULL, &pIWbemServices);
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if (FAILED(hr)) {
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pIWbemLocator->Release();
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SysFreeString(bstrServer);
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CoUninitialize();
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return retvalue;
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}
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hr = CoSetProxyBlanket(pIWbemServices, RPC_C_AUTHN_WINNT, RPC_C_AUTHZ_NONE,
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NULL, RPC_C_AUTHN_LEVEL_CALL, RPC_C_IMP_LEVEL_IMPERSONATE, NULL,EOAC_DEFAULT);
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BSTR bstrWQL = SysAllocString(L"WQL");
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BSTR bstrPath = SysAllocString(L"select * from Win32_VideoController");
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IEnumWbemClassObject* pEnum;
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hr = pIWbemServices->ExecQuery(bstrWQL, bstrPath, WBEM_FLAG_FORWARD_ONLY, NULL, &pEnum);
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ULONG uReturned = 0;
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VARIANT var{};
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IWbemClassObject* pObj = NULL;
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if (!FAILED(hr)) {
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hr = pEnum->Next(WBEM_INFINITE, 1, &pObj, &uReturned);
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}
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if (!FAILED(hr) && uReturned) {
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hr = pObj->Get(L"DriverVersion", 0, &var, NULL, NULL);
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if (SUCCEEDED(hr)) {
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char str[MAX_PATH];
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WideCharToMultiByte(CP_ACP, 0, var.bstrVal, -1, str, sizeof(str), NULL, NULL);
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retvalue = str;
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}
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}
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pEnum->Release();
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SysFreeString(bstrPath);
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SysFreeString(bstrWQL);
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pIWbemServices->Release();
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pIWbemLocator->Release();
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SysFreeString(bstrServer);
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CoUninitialize();
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return retvalue;
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}
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std::string System_GetProperty(SystemProperty prop) {
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static bool hasCheckedGPUDriverVersion = false;
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switch (prop) {
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case SYSPROP_NAME:
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return osName;
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case SYSPROP_LANGREGION:
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return langRegion;
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case SYSPROP_CLIPBOARD_TEXT:
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{
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std::string retval;
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if (OpenClipboard(MainWindow::GetDisplayHWND())) {
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HANDLE handle = GetClipboardData(CF_UNICODETEXT);
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const wchar_t *wstr = (const wchar_t*)GlobalLock(handle);
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if (wstr)
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retval = ConvertWStringToUTF8(wstr);
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else
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retval.clear();
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GlobalUnlock(handle);
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CloseClipboard();
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}
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return retval;
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}
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case SYSPROP_GPUDRIVER_VERSION:
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if (!hasCheckedGPUDriverVersion) {
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hasCheckedGPUDriverVersion = true;
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gpuDriverVersion = GetVideoCardDriverVersion();
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}
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return gpuDriverVersion;
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default:
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return "";
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}
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}
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std::vector<std::string> System_GetPropertyStringVec(SystemProperty prop) {
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std::vector<std::string> result;
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switch (prop) {
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case SYSPROP_TEMP_DIRS:
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{
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std::wstring tempPath(MAX_PATH, '\0');
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size_t sz = GetTempPath((DWORD)tempPath.size(), &tempPath[0]);
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if (sz >= tempPath.size()) {
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tempPath.resize(sz);
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sz = GetTempPath((DWORD)tempPath.size(), &tempPath[0]);
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}
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// Need to resize off the null terminator either way.
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tempPath.resize(sz);
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result.push_back(ConvertWStringToUTF8(tempPath));
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if (getenv("TMPDIR") && strlen(getenv("TMPDIR")) != 0)
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result.push_back(getenv("TMPDIR"));
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if (getenv("TMP") && strlen(getenv("TMP")) != 0)
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result.push_back(getenv("TMP"));
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if (getenv("TEMP") && strlen(getenv("TEMP")) != 0)
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result.push_back(getenv("TEMP"));
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return result;
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}
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default:
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return result;
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}
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}
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// Ugly!
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extern WindowsAudioBackend *winAudioBackend;
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#ifdef _WIN32
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#if PPSSPP_PLATFORM(UWP)
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static int ScreenDPI() {
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return 96; // TODO UWP
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}
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#else
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static int ScreenDPI() {
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HDC screenDC = GetDC(nullptr);
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int dotsPerInch = GetDeviceCaps(screenDC, LOGPIXELSY);
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ReleaseDC(nullptr, screenDC);
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return dotsPerInch ? dotsPerInch : 96;
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}
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#endif
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#endif
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static int ScreenRefreshRateHz() {
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DEVMODE lpDevMode;
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memset(&lpDevMode, 0, sizeof(DEVMODE));
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lpDevMode.dmSize = sizeof(DEVMODE);
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lpDevMode.dmDriverExtra = 0;
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if (EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &lpDevMode) == 0) {
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return 60; // default value
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} else {
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if (lpDevMode.dmFields & DM_DISPLAYFREQUENCY) {
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return lpDevMode.dmDisplayFrequency > 15 ? lpDevMode.dmDisplayFrequency : 60;
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} else {
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return 60;
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}
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}
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}
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int System_GetPropertyInt(SystemProperty prop) {
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switch (prop) {
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case SYSPROP_AUDIO_SAMPLE_RATE:
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return winAudioBackend ? winAudioBackend->GetSampleRate() : -1;
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case SYSPROP_DEVICE_TYPE:
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return DEVICE_TYPE_DESKTOP;
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case SYSPROP_DISPLAY_COUNT:
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return GetSystemMetrics(SM_CMONITORS);
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case SYSPROP_KEYBOARD_LAYOUT:
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{
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HKL localeId = GetKeyboardLayout(0);
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// TODO: Is this list complete enough?
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switch ((int)(intptr_t)localeId & 0xFFFF) {
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case 0x407:
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return KEYBOARD_LAYOUT_QWERTZ;
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case 0x040c:
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case 0x080c:
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case 0x1009:
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return KEYBOARD_LAYOUT_AZERTY;
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default:
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return KEYBOARD_LAYOUT_QWERTY;
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}
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}
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default:
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return -1;
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}
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}
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float System_GetPropertyFloat(SystemProperty prop) {
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switch (prop) {
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case SYSPROP_DISPLAY_REFRESH_RATE:
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return (float)ScreenRefreshRateHz();
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case SYSPROP_DISPLAY_DPI:
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return (float)ScreenDPI();
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case SYSPROP_DISPLAY_SAFE_INSET_LEFT:
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case SYSPROP_DISPLAY_SAFE_INSET_RIGHT:
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case SYSPROP_DISPLAY_SAFE_INSET_TOP:
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case SYSPROP_DISPLAY_SAFE_INSET_BOTTOM:
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return 0.0f;
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default:
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return -1;
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}
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}
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bool System_GetPropertyBool(SystemProperty prop) {
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switch (prop) {
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case SYSPROP_HAS_FILE_BROWSER:
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case SYSPROP_HAS_FOLDER_BROWSER:
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return true;
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case SYSPROP_HAS_IMAGE_BROWSER:
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return true;
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case SYSPROP_HAS_BACK_BUTTON:
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return true;
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case SYSPROP_APP_GOLD:
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#ifdef GOLD
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return true;
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#else
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return false;
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#endif
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case SYSPROP_CAN_JIT:
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return true;
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case SYSPROP_HAS_KEYBOARD:
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return true;
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case SYSPROP_SUPPORTS_OPEN_FILE_IN_EDITOR:
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return true; // FileUtil.cpp: OpenFileInEditor
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default:
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return false;
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}
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}
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void System_SendMessage(const char *command, const char *parameter) {
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if (!strcmp(command, "finish")) {
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if (!NativeIsRestarting()) {
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PostMessage(MainWindow::GetHWND(), WM_CLOSE, 0, 0);
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}
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} else if (!strcmp(command, "graphics_restart")) {
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restartArgs = parameter == nullptr ? "" : parameter;
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if (!restartArgs.empty())
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AddDebugRestartArgs();
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if (IsDebuggerPresent()) {
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PostMessage(MainWindow::GetHWND(), MainWindow::WM_USER_RESTART_EMUTHREAD, 0, 0);
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} else {
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g_Config.bRestartRequired = true;
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PostMessage(MainWindow::GetHWND(), WM_CLOSE, 0, 0);
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}
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} else if (!strcmp(command, "graphics_failedBackend")) {
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auto err = GetI18NCategory("Error");
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const char *backendSwitchError = err->T("GenericBackendSwitchCrash", "PPSSPP crashed while starting. This usually means a graphics driver problem. Try upgrading your graphics drivers.\n\nGraphics backend has been switched:");
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std::wstring full_error = ConvertUTF8ToWString(StringFromFormat("%s %s", backendSwitchError, parameter));
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std::wstring title = ConvertUTF8ToWString(err->T("GenericGraphicsError", "Graphics Error"));
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MessageBox(MainWindow::GetHWND(), full_error.c_str(), title.c_str(), MB_OK);
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} else if (!strcmp(command, "setclipboardtext")) {
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std::wstring data = ConvertUTF8ToWString(parameter);
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W32Util::CopyTextToClipboard(MainWindow::GetDisplayHWND(), data);
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} else if (!strcmp(command, "browse_file")) {
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MainWindow::BrowseAndBoot("");
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} else if (!strcmp(command, "browse_folder")) {
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auto mm = GetI18NCategory("MainMenu");
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std::string folder = W32Util::BrowseForFolder(MainWindow::GetHWND(), mm->T("Choose folder"));
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if (folder.size())
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NativeMessageReceived("browse_folderSelect", folder.c_str());
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} else if (!strcmp(command, "bgImage_browse")) {
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MainWindow::BrowseBackground();
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} else if (!strcmp(command, "toggle_fullscreen")) {
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bool flag = !MainWindow::IsFullscreen();
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if (strcmp(parameter, "0") == 0) {
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flag = false;
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} else if (strcmp(parameter, "1") == 0) {
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flag = true;
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}
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MainWindow::SendToggleFullscreen(flag);
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}
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}
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void System_AskForPermission(SystemPermission permission) {}
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PermissionStatus System_GetPermissionStatus(SystemPermission permission) { return PERMISSION_STATUS_GRANTED; }
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void EnableCrashingOnCrashes() {
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typedef BOOL (WINAPI *tGetPolicy)(LPDWORD lpFlags);
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typedef BOOL (WINAPI *tSetPolicy)(DWORD dwFlags);
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const DWORD EXCEPTION_SWALLOWING = 0x1;
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HMODULE kernel32 = LoadLibrary(L"kernel32.dll");
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if (!kernel32)
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return;
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tGetPolicy pGetPolicy = (tGetPolicy)GetProcAddress(kernel32,
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"GetProcessUserModeExceptionPolicy");
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tSetPolicy pSetPolicy = (tSetPolicy)GetProcAddress(kernel32,
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"SetProcessUserModeExceptionPolicy");
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if (pGetPolicy && pSetPolicy) {
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DWORD dwFlags;
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if (pGetPolicy(&dwFlags)) {
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// Turn off the filter.
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pSetPolicy(dwFlags & ~EXCEPTION_SWALLOWING);
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}
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}
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FreeLibrary(kernel32);
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}
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void System_InputBoxGetString(const std::string &title, const std::string &defaultValue, std::function<void(bool, const std::string &)> cb) {
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if (inputBoxRunning) {
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inputBoxThread.join();
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}
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inputBoxRunning = true;
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inputBoxThread = std::thread([=] {
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std::string out;
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if (InputBox_GetString(MainWindow::GetHInstance(), MainWindow::GetHWND(), ConvertUTF8ToWString(title).c_str(), defaultValue, out)) {
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NativeInputBoxReceived(cb, true, out);
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} else {
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NativeInputBoxReceived(cb, false, "");
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}
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});
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}
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void System_Toast(const char *text) {
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// Not-very-good implementation. Will normally not be used on Windows anyway.
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std::wstring str = ConvertUTF8ToWString(text);
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MessageBox(0, str.c_str(), L"Toast!", MB_ICONINFORMATION);
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}
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static std::string GetDefaultLangRegion() {
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wchar_t lcLangName[256] = {};
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// LOCALE_SNAME is only available in WinVista+
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if (0 != GetLocaleInfo(LOCALE_NAME_USER_DEFAULT, LOCALE_SNAME, lcLangName, ARRAY_SIZE(lcLangName))) {
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std::string result = ConvertWStringToUTF8(lcLangName);
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std::replace(result.begin(), result.end(), '-', '_');
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return result;
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} else {
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// This should work on XP, but we may get numbers for some countries.
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if (0 != GetLocaleInfo(LOCALE_USER_DEFAULT, LOCALE_SISO639LANGNAME, lcLangName, ARRAY_SIZE(lcLangName))) {
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wchar_t lcRegion[256] = {};
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if (0 != GetLocaleInfo(LOCALE_USER_DEFAULT, LOCALE_SISO3166CTRYNAME, lcRegion, ARRAY_SIZE(lcRegion))) {
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return ConvertWStringToUTF8(lcLangName) + "_" + ConvertWStringToUTF8(lcRegion);
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}
|
|
}
|
|
// Unfortunate default. We tried.
|
|
return "en_US";
|
|
}
|
|
}
|
|
|
|
static const int EXIT_CODE_VULKAN_WORKS = 42;
|
|
|
|
#ifndef _DEBUG
|
|
static bool DetectVulkanInExternalProcess() {
|
|
std::wstring workingDirectory;
|
|
std::wstring moduleFilename;
|
|
W32Util::GetSelfExecuteParams(workingDirectory, moduleFilename);
|
|
|
|
const wchar_t *cmdline = L"--vulkan-available-check";
|
|
|
|
SHELLEXECUTEINFO info{ sizeof(SHELLEXECUTEINFO) };
|
|
info.fMask = SEE_MASK_NOCLOSEPROCESS;
|
|
info.lpFile = moduleFilename.c_str();
|
|
info.lpParameters = cmdline;
|
|
info.lpDirectory = workingDirectory.c_str();
|
|
info.nShow = SW_HIDE;
|
|
if (ShellExecuteEx(&info) != TRUE) {
|
|
return false;
|
|
}
|
|
if (info.hProcess == nullptr) {
|
|
return false;
|
|
}
|
|
|
|
DWORD result = WaitForSingleObject(info.hProcess, 10000);
|
|
DWORD exitCode = 0;
|
|
if (result == WAIT_FAILED || GetExitCodeProcess(info.hProcess, &exitCode) == 0) {
|
|
CloseHandle(info.hProcess);
|
|
return false;
|
|
}
|
|
CloseHandle(info.hProcess);
|
|
|
|
return exitCode == EXIT_CODE_VULKAN_WORKS;
|
|
}
|
|
#endif
|
|
|
|
std::vector<std::wstring> GetWideCmdLine() {
|
|
wchar_t **wargv;
|
|
int wargc = -1;
|
|
// This is used for the WM_USER_RESTART_EMUTHREAD path.
|
|
if (!restartArgs.empty()) {
|
|
std::wstring wargs = ConvertUTF8ToWString("PPSSPP " + restartArgs);
|
|
wargv = CommandLineToArgvW(wargs.c_str(), &wargc);
|
|
restartArgs.clear();
|
|
} else {
|
|
wargv = CommandLineToArgvW(GetCommandLineW(), &wargc);
|
|
}
|
|
|
|
std::vector<std::wstring> wideArgs(wargv, wargv + wargc);
|
|
LocalFree(wargv);
|
|
|
|
return wideArgs;
|
|
}
|
|
|
|
static void WinMainInit() {
|
|
CoInitializeEx(NULL, COINIT_MULTITHREADED);
|
|
net::Init(); // This needs to happen before we load the config. So on Windows we also run it in Main. It's fine to call multiple times.
|
|
|
|
// Windows, API init stuff
|
|
INITCOMMONCONTROLSEX comm;
|
|
comm.dwSize = sizeof(comm);
|
|
comm.dwICC = ICC_BAR_CLASSES | ICC_LISTVIEW_CLASSES | ICC_TAB_CLASSES;
|
|
InitCommonControlsEx(&comm);
|
|
|
|
EnableCrashingOnCrashes();
|
|
|
|
#ifdef _DEBUG
|
|
_CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
|
|
#endif
|
|
PROFILE_INIT();
|
|
|
|
#if PPSSPP_ARCH(AMD64) && defined(_MSC_VER) && _MSC_VER < 1900
|
|
// FMA3 support in the 2013 CRT is broken on Vista and Windows 7 RTM (fixed in SP1). Just disable it.
|
|
_set_FMA3_enable(0);
|
|
#endif
|
|
}
|
|
|
|
static void WinMainCleanup() {
|
|
if (inputBoxRunning) {
|
|
inputBoxThread.join();
|
|
inputBoxRunning = false;
|
|
}
|
|
net::Shutdown();
|
|
CoUninitialize();
|
|
|
|
if (g_Config.bRestartRequired) {
|
|
W32Util::ExitAndRestart(!restartArgs.empty(), restartArgs);
|
|
}
|
|
}
|
|
|
|
int WINAPI WinMain(HINSTANCE _hInstance, HINSTANCE hPrevInstance, LPSTR szCmdLine, int iCmdShow) {
|
|
SetCurrentThreadName("Main");
|
|
|
|
WinMainInit();
|
|
|
|
#ifndef _DEBUG
|
|
bool showLog = false;
|
|
#else
|
|
bool showLog = true;
|
|
#endif
|
|
|
|
const Path &exePath = File::GetExeDirectory();
|
|
VFSRegister("", new DirectoryAssetReader(exePath / "assets"));
|
|
VFSRegister("", new DirectoryAssetReader(exePath));
|
|
|
|
langRegion = GetDefaultLangRegion();
|
|
osName = GetWindowsVersion() + " " + GetWindowsSystemArchitecture();
|
|
|
|
std::string configFilename = "";
|
|
const std::wstring configOption = L"--config=";
|
|
|
|
std::string controlsConfigFilename = "";
|
|
const std::wstring controlsOption = L"--controlconfig=";
|
|
|
|
std::vector<std::wstring> wideArgs = GetWideCmdLine();
|
|
|
|
for (size_t i = 1; i < wideArgs.size(); ++i) {
|
|
if (wideArgs[i][0] == L'\0')
|
|
continue;
|
|
if (wideArgs[i][0] == L'-') {
|
|
if (wideArgs[i].find(configOption) != std::wstring::npos && wideArgs[i].size() > configOption.size()) {
|
|
const std::wstring tempWide = wideArgs[i].substr(configOption.size());
|
|
configFilename = ConvertWStringToUTF8(tempWide);
|
|
}
|
|
|
|
if (wideArgs[i].find(controlsOption) != std::wstring::npos && wideArgs[i].size() > controlsOption.size()) {
|
|
const std::wstring tempWide = wideArgs[i].substr(controlsOption.size());
|
|
controlsConfigFilename = ConvertWStringToUTF8(tempWide);
|
|
}
|
|
}
|
|
}
|
|
|
|
LogManager::Init(&g_Config.bEnableLogging);
|
|
|
|
// On Win32 it makes more sense to initialize the system directories here
|
|
// because the next place it was called was in the EmuThread, and it's too late by then.
|
|
g_Config.internalDataDirectory = Path(W32Util::UserDocumentsPath());
|
|
InitSysDirectories();
|
|
|
|
// Check for the Vulkan workaround before any serious init.
|
|
for (size_t i = 1; i < wideArgs.size(); ++i) {
|
|
if (wideArgs[i][0] == L'-') {
|
|
// This should only be called by DetectVulkanInExternalProcess().
|
|
if (wideArgs[i] == L"--vulkan-available-check") {
|
|
// Just call it, this way it will crash here if it doesn't work.
|
|
// (this is an external process.)
|
|
bool result = VulkanMayBeAvailable();
|
|
|
|
LogManager::Shutdown();
|
|
WinMainCleanup();
|
|
return result ? EXIT_CODE_VULKAN_WORKS : EXIT_FAILURE;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Load config up here, because those changes below would be overwritten
|
|
// if it's not loaded here first.
|
|
g_Config.SetSearchPath(GetSysDirectory(DIRECTORY_SYSTEM));
|
|
g_Config.Load(configFilename.c_str(), controlsConfigFilename.c_str());
|
|
|
|
bool debugLogLevel = false;
|
|
|
|
const std::wstring gpuBackend = L"--graphics=";
|
|
|
|
// The rest is handled in NativeInit().
|
|
for (size_t i = 1; i < wideArgs.size(); ++i) {
|
|
if (wideArgs[i][0] == L'\0')
|
|
continue;
|
|
|
|
if (wideArgs[i][0] == L'-') {
|
|
switch (wideArgs[i][1]) {
|
|
case L'l':
|
|
showLog = true;
|
|
g_Config.bEnableLogging = true;
|
|
break;
|
|
case L's':
|
|
g_Config.bAutoRun = false;
|
|
g_Config.bSaveSettings = false;
|
|
break;
|
|
case L'd':
|
|
debugLogLevel = true;
|
|
break;
|
|
}
|
|
|
|
if (wideArgs[i].find(gpuBackend) != std::wstring::npos && wideArgs[i].size() > gpuBackend.size()) {
|
|
const std::wstring restOfOption = wideArgs[i].substr(gpuBackend.size());
|
|
|
|
// Force software rendering off, as picking directx9 or gles implies HW acceleration.
|
|
// Once software rendering supports Direct3D9/11, we can add more options for software,
|
|
// such as "software-gles", "software-d3d9", and "software-d3d11", or something similar.
|
|
// For now, software rendering force-activates OpenGL.
|
|
if (restOfOption == L"directx9") {
|
|
g_Config.iGPUBackend = (int)GPUBackend::DIRECT3D9;
|
|
g_Config.bSoftwareRendering = false;
|
|
} else if (restOfOption == L"directx11") {
|
|
g_Config.iGPUBackend = (int)GPUBackend::DIRECT3D11;
|
|
g_Config.bSoftwareRendering = false;
|
|
} else if (restOfOption == L"gles") {
|
|
g_Config.iGPUBackend = (int)GPUBackend::OPENGL;
|
|
g_Config.bSoftwareRendering = false;
|
|
} else if (restOfOption == L"vulkan") {
|
|
g_Config.iGPUBackend = (int)GPUBackend::VULKAN;
|
|
g_Config.bSoftwareRendering = false;
|
|
} else if (restOfOption == L"software") {
|
|
g_Config.iGPUBackend = (int)GPUBackend::OPENGL;
|
|
g_Config.bSoftwareRendering = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#ifdef _DEBUG
|
|
g_Config.bEnableLogging = true;
|
|
#endif
|
|
|
|
#ifndef _DEBUG
|
|
// See #11719 - too many Vulkan drivers crash on basic init.
|
|
if (g_Config.IsBackendEnabled(GPUBackend::VULKAN, false)) {
|
|
VulkanSetAvailable(DetectVulkanInExternalProcess());
|
|
}
|
|
#endif
|
|
|
|
if (iCmdShow == SW_MAXIMIZE) {
|
|
// Consider this to mean --fullscreen.
|
|
g_Config.iForceFullScreen = 1;
|
|
}
|
|
|
|
// Consider at least the following cases before changing this code:
|
|
// - By default in Release, the console should be hidden by default even if logging is enabled.
|
|
// - By default in Debug, the console should be shown by default.
|
|
// - The -l switch is expected to show the log console, REGARDLESS of config settings.
|
|
// - It should be possible to log to a file without showing the console.
|
|
LogManager::GetInstance()->GetConsoleListener()->Init(showLog, 150, 120, "PPSSPP Debug Console");
|
|
|
|
if (debugLogLevel) {
|
|
LogManager::GetInstance()->SetAllLogLevels(LogTypes::LDEBUG);
|
|
}
|
|
|
|
// This still seems to improve performance noticeably.
|
|
timeBeginPeriod(1);
|
|
|
|
ContextMenuInit(_hInstance);
|
|
MainWindow::Init(_hInstance);
|
|
MainWindow::Show(_hInstance);
|
|
|
|
HWND hwndMain = MainWindow::GetHWND();
|
|
|
|
//initialize custom controls
|
|
CtrlDisAsmView::init();
|
|
CtrlMemView::init();
|
|
CtrlRegisterList::init();
|
|
#if PPSSPP_API(ANY_GL)
|
|
CGEDebugger::Init();
|
|
#endif
|
|
|
|
if (g_Config.bShowDebuggerOnLoad) {
|
|
MainWindow::CreateDisasmWindow();
|
|
disasmWindow->Show(g_Config.bShowDebuggerOnLoad, false);
|
|
}
|
|
|
|
const bool minimized = iCmdShow == SW_MINIMIZE || iCmdShow == SW_SHOWMINIMIZED || iCmdShow == SW_SHOWMINNOACTIVE;
|
|
if (minimized) {
|
|
MainWindow::Minimize();
|
|
}
|
|
|
|
// Emu thread (and render thread, if any) is always running!
|
|
// Only OpenGL uses an externally managed render thread (due to GL's single-threaded context design). Vulkan
|
|
// manages its own render thread.
|
|
MainThread_Start(g_Config.iGPUBackend == (int)GPUBackend::OPENGL);
|
|
InputDevice::BeginPolling();
|
|
|
|
HACCEL hAccelTable = LoadAccelerators(_hInstance, (LPCTSTR)IDR_ACCELS);
|
|
HACCEL hDebugAccelTable = LoadAccelerators(_hInstance, (LPCTSTR)IDR_DEBUGACCELS);
|
|
|
|
//so.. we're at the message pump of the GUI thread
|
|
for (MSG msg; GetMessage(&msg, NULL, 0, 0); ) // for no quit
|
|
{
|
|
if (msg.message == WM_KEYDOWN)
|
|
{
|
|
//hack to enable/disable menu command accelerate keys
|
|
MainWindow::UpdateCommands();
|
|
|
|
//hack to make it possible to get to main window from floating windows with Esc
|
|
if (msg.hwnd != hwndMain && msg.wParam == VK_ESCAPE)
|
|
BringWindowToTop(hwndMain);
|
|
}
|
|
|
|
//Translate accelerators and dialog messages...
|
|
HWND wnd;
|
|
HACCEL accel;
|
|
switch (g_activeWindow)
|
|
{
|
|
case WINDOW_MAINWINDOW:
|
|
wnd = hwndMain;
|
|
accel = g_Config.bSystemControls ? hAccelTable : NULL;
|
|
break;
|
|
case WINDOW_CPUDEBUGGER:
|
|
wnd = disasmWindow ? disasmWindow->GetDlgHandle() : NULL;
|
|
accel = g_Config.bSystemControls ? hDebugAccelTable : NULL;
|
|
break;
|
|
case WINDOW_GEDEBUGGER:
|
|
default:
|
|
wnd = NULL;
|
|
accel = NULL;
|
|
break;
|
|
}
|
|
|
|
if (!wnd || !accel || !TranslateAccelerator(wnd, accel, &msg)) {
|
|
if (!DialogManager::IsDialogMessage(&msg)) {
|
|
//and finally translate and dispatch
|
|
TranslateMessage(&msg);
|
|
DispatchMessage(&msg);
|
|
}
|
|
}
|
|
}
|
|
|
|
VFSShutdown();
|
|
|
|
MainWindow::DestroyDebugWindows();
|
|
DialogManager::DestroyAll();
|
|
timeEndPeriod(1);
|
|
|
|
LogManager::Shutdown();
|
|
WinMainCleanup();
|
|
|
|
return 0;
|
|
}
|