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Common
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Remove dead code, validation fix in GE debugger
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2022-12-04 00:49:48 +01:00 |
D3D11
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Remove some unused/unnecessary code
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2022-12-03 12:05:10 +01:00 |
Debugger
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GE Debugger: Cleanup logspam on game exit.
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2022-12-01 23:12:14 -08:00 |
Directx9
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Merge pull request #16491 from unknownbrackets/cleanup
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2022-12-03 16:38:32 +01:00 |
GLES
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GPU: Use accurate depth for depth range hack.
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2022-12-04 19:27:23 -08:00 |
Software
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Couple more microoptimizations
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2022-12-07 02:08:48 +01:00 |
Vulkan
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Vulkan: Defer deletion of shader module promises.
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2022-12-03 14:53:10 -08:00 |
ge_constants.h
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Cleanup in ge_constants.h, add virtual CLUT8 buffer format
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2022-09-14 22:18:35 +02:00 |
GeConstants.cpp
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Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867
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2022-08-20 07:59:11 +02:00 |
GeDisasm.cpp
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GE Debugger: Fix src/dst stride formatting.
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2022-12-10 11:01:43 -08:00 |
GeDisasm.h
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Slightly improve GPU disassembly
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2014-09-13 23:51:07 +02:00 |
GPU.cpp
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Remove the DX9 namespace, for consistency with the other backends
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2022-08-16 21:49:16 +02:00 |
GPU.h
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Add ShaderDepalMode enum, use in shader ID. Replaces smoothed bit.
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2022-09-11 14:40:01 +02:00 |
GPU.vcxproj
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Add a couple of stereo display shaders, add infrastructure, compile stereo pipelines
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2022-10-27 11:05:58 +02:00 |
GPU.vcxproj.filters
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Add a couple of stereo display shaders, add infrastructure, compile stereo pipelines
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2022-10-27 11:05:58 +02:00 |
GPUCommon.cpp
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GPU: Use accurate depth for depth range hack.
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2022-12-04 19:27:23 -08:00 |
GPUCommon.h
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GPU: Avoid an override warning.
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2022-12-04 07:57:45 -08:00 |
GPUInterface.h
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Remove some unused/unnecessary code
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2022-12-03 12:05:10 +01:00 |
GPUState.cpp
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GPU: Use accurate depth for depth range hack.
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2022-12-04 19:27:23 -08:00 |
GPUState.h
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GPU: Use accurate depth for depth range hack.
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2022-12-04 19:27:23 -08:00 |
Math3D.cpp
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GPU: Fix SSE4 Vec3f normalize.
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2022-09-26 00:24:12 -07:00 |
Math3D.h
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softgpu: Reduce size of VertexData texture coords.
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2022-09-12 21:10:46 -07:00 |