ppsspp/GPU
2022-12-10 11:01:43 -08:00
..
Common Remove dead code, validation fix in GE debugger 2022-12-04 00:49:48 +01:00
D3D11 Remove some unused/unnecessary code 2022-12-03 12:05:10 +01:00
Debugger GE Debugger: Cleanup logspam on game exit. 2022-12-01 23:12:14 -08:00
Directx9 Merge pull request #16491 from unknownbrackets/cleanup 2022-12-03 16:38:32 +01:00
GLES GPU: Use accurate depth for depth range hack. 2022-12-04 19:27:23 -08:00
Software Couple more microoptimizations 2022-12-07 02:08:48 +01:00
Vulkan Vulkan: Defer deletion of shader module promises. 2022-12-03 14:53:10 -08:00
ge_constants.h Cleanup in ge_constants.h, add virtual CLUT8 buffer format 2022-09-14 22:18:35 +02:00
GeConstants.cpp Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867 2022-08-20 07:59:11 +02:00
GeDisasm.cpp GE Debugger: Fix src/dst stride formatting. 2022-12-10 11:01:43 -08:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp Remove the DX9 namespace, for consistency with the other backends 2022-08-16 21:49:16 +02:00
GPU.h Add ShaderDepalMode enum, use in shader ID. Replaces smoothed bit. 2022-09-11 14:40:01 +02:00
GPU.vcxproj Add a couple of stereo display shaders, add infrastructure, compile stereo pipelines 2022-10-27 11:05:58 +02:00
GPU.vcxproj.filters Add a couple of stereo display shaders, add infrastructure, compile stereo pipelines 2022-10-27 11:05:58 +02:00
GPUCommon.cpp GPU: Use accurate depth for depth range hack. 2022-12-04 19:27:23 -08:00
GPUCommon.h GPU: Avoid an override warning. 2022-12-04 07:57:45 -08:00
GPUInterface.h Remove some unused/unnecessary code 2022-12-03 12:05:10 +01:00
GPUState.cpp GPU: Use accurate depth for depth range hack. 2022-12-04 19:27:23 -08:00
GPUState.h GPU: Use accurate depth for depth range hack. 2022-12-04 19:27:23 -08:00
Math3D.cpp GPU: Fix SSE4 Vec3f normalize. 2022-09-26 00:24:12 -07:00
Math3D.h softgpu: Reduce size of VertexData texture coords. 2022-09-12 21:10:46 -07:00