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Common
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Process immediate draw commands. Not yet sending to graphics backends.
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2017-11-24 17:54:56 +01:00 |
D3D11
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Fix D3D11 push buffer overflow
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2017-11-24 17:53:42 +01:00 |
Debugger
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GE Debugger: Gah, fix some pointer size errors.
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2017-06-06 19:49:10 -07:00 |
Directx9
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ARM buildfix
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2017-11-22 11:01:42 +01:00 |
GLES
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Cleanup GPU vendor detection a bit, use it to avoid the issue mentioned in #9545
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2017-11-21 16:19:28 +01:00 |
Null
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Headless: Fix crash with null GPU.
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2017-11-14 22:33:56 -08:00 |
Software
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SoftGPU: Oops, fix silly typo.
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2017-11-12 23:07:37 -08:00 |
Vulkan
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Vulkan vertex cache: Fix memory leak
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2017-11-24 13:53:23 +01:00 |
ge_constants.h
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The UNKNOWN(3) mip selection mode seems to act like CONST. Keep that working.
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2017-11-20 12:39:01 +01:00 |
GeDisasm.cpp
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Minor GPU disassembler update
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2017-08-05 18:37:03 +02:00 |
GeDisasm.h
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Slightly improve GPU disassembly
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2014-09-13 23:51:07 +02:00 |
GPU.cpp
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mingw patches
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2017-08-31 22:15:05 +02:00 |
GPU.h
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Count readbacks in a frame and show in GPU debug stats.
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2017-11-08 11:57:53 +01:00 |
GPU.vcxproj
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Should be bufferWidth here, not width. Thanks unknown.
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2017-11-05 10:14:33 +01:00 |
GPU.vcxproj.filters
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D3D11: Show FBO-as-texture in GE debugger.
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2017-11-05 18:41:24 -08:00 |
GPUCommon.cpp
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GPU: Fix block transfer write breakpoint.
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2017-11-25 11:32:02 -08:00 |
GPUCommon.h
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Hack that converts immediate draws to through-mode draws. This won't
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2017-11-24 21:50:54 +01:00 |
GPUInterface.h
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Remove/deprecate GPU tick sync
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2017-11-05 23:21:53 +01:00 |
GPUState.cpp
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TexCache: Remove simple 0/1 alpha check.
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2017-11-12 16:17:46 -08:00 |
GPUState.h
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Unbreak save states, fix other minor issues from review
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2017-11-25 12:13:02 +01:00 |
Math3D.cpp
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Don't use aligned loads in non-inlined funcs.
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2014-03-23 12:09:17 -07:00 |
Math3D.h
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Buildfix
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2017-08-31 17:24:34 +02:00 |