ppsspp/GPU/Vulkan
2023-02-26 15:58:58 -08:00
..
DebugVisVulkan.cpp Remove the old allocator visualizer. Keep the setting but hide it. Other feedback 2021-11-23 08:55:12 +01:00
DebugVisVulkan.h VK: Whenever safely possible, shrink the render area. 2020-10-11 23:23:25 +02:00
DrawEngineVulkan.cpp Some DeviceLost/DeviceRestore cleanup 2023-02-26 11:05:52 +01:00
DrawEngineVulkan.h Some DeviceLost/DeviceRestore cleanup 2023-02-26 11:05:52 +01:00
FramebufferManagerVulkan.cpp Move Vulkan clear detection logic into DrawEngine like the other backends. 2023-02-25 19:23:07 +01:00
FramebufferManagerVulkan.h Move Vulkan clear detection logic into DrawEngine like the other backends. 2023-02-25 19:23:07 +01:00
GPU_Vulkan.cpp Address feedback 2023-02-26 19:54:30 +01:00
GPU_Vulkan.h Pass in draw directly in GPUCommon::DeviceRestore, instead of awkwardly fetching it 2023-02-25 23:04:27 +01:00
PipelineManagerVulkan.cpp Fix a race condition during Vulkan shader cache load. 2023-01-13 10:35:04 +01:00
PipelineManagerVulkan.h Fix a race condition during Vulkan shader cache load. 2023-01-13 10:35:04 +01:00
ShaderManagerVulkan.cpp Use dedicated threads for the shader object creation. Bypasses the deadlock possibility. 2023-02-01 11:15:33 +01:00
ShaderManagerVulkan.h GPU: Correct some missing override specifiers. 2023-02-26 15:58:58 -08:00
StateMappingVulkan.cpp Reporting: Fix some header includes. 2022-12-27 14:58:20 -08:00
StateMappingVulkan.h Vulkan is strict about scissor rect, so let's clamp centrally. 2021-12-08 22:38:01 +01:00
TextureCacheVulkan.cpp Unify TextureCache ::StartFrame as much as possible. 2023-02-25 23:20:41 +01:00
TextureCacheVulkan.h Pass in draw directly in GPUCommon::DeviceRestore, instead of awkwardly fetching it 2023-02-25 23:04:27 +01:00
VulkanUtil.cpp Unify TextureCache ::StartFrame as much as possible. 2023-02-25 23:20:41 +01:00
VulkanUtil.h Unify TextureCache ::StartFrame as much as possible. 2023-02-25 23:20:41 +01:00