ppsspp/Core/Config.h
2013-07-25 20:23:22 +08:00

157 lines
3.5 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <string>
#include <vector>
#include <map>
#include "CommonTypes.h"
extern const char *PPSSPP_GIT_VERSION;
struct Config
{
public:
Config();
~Config();
// Whether to save the config on close.
bool bSaveSettings;
bool bFirstRun;
// These are broken
bool bAutoLoadLast;
bool bSpeedLimit;
bool bConfirmOnQuit;
bool bAutoRun; // start immediately
bool bBrowse;
#ifdef _WIN32
bool bTopMost;
#endif
// General
bool bNewUI; // "Hidden" setting, does not get saved to ini file.
int iNumWorkerThreads;
bool bScreenshotsAsPNG;
// Core
bool bIgnoreBadMemAccess;
bool bFastMemory;
bool bJit;
int iLockedCPUSpeed;
bool bAutoSaveSymbolMap;
std::string sReportHost;
std::vector<std::string> recentIsos;
std::string languageIni;
// GFX
bool bHardwareTransform;
int iRenderingMode; // 0 = non-buffered rendering 1 = buffered rendering 2 = Read Framebuffer to memory (CPU) 3 = Read Framebuffer to memory (GPU)
int iTexFiltering; // 1 = off , 2 = nearest , 3 = linear , 4 = linear(CG)
bool bUseVBO;
#ifdef BLACKBERRY
bool bPartialStretch;
#endif
bool bStretchToDisplay;
bool bVSync;
int iFrameSkip;
int iWindowX;
int iWindowY;
int iWindowZoom; // for Windows
bool SSAntiAliasing; // for Windows, too
bool bVertexCache;
bool bFullScreen;
#ifdef _WIN32
bool bFullScreenOnLaunch;
#endif
int iAnisotropyLevel; // 0 - 5, powers of 2: 0 = 1x = no aniso
bool bTrueColor;
bool bMipMap;
int iTexScalingLevel; // 1 = off, 2 = 2x, ..., 5 = 5x
int iTexScalingType; // 0 = xBRZ, 1 = Hybrid
bool bTexDeposterize;
int iFpsLimit;
int iForceMaxEmulatedFPS;
int iMaxRecent;
int iCurrentStateSlot;
bool bEnableCheats;
bool bReloadCheats;
// Sound
bool bEnableSound;
bool bEnableAtrac3plus;
int iSEVolume;
int iBGMVolume;
// UI
bool bShowTouchControls;
bool bShowDebuggerOnLoad;
bool bShowAnalogStick;
int iShowFPSCounter;
bool bShowDebugStats;
bool bAccelerometerToAnalogHoriz;
// Control
int iTouchButtonOpacity;
float fButtonScale;
// SystemParam
std::string sNickName;
int ilanguage;
int iTimeFormat;
int iDateFormat;
int iTimeZone;
bool bDayLightSavings;
int iButtonPreference;
int iLockParentalLevel;
bool bEncryptSave;
int iWlanAdhocChannel;
bool bWlanPowerSave;
// Debugger
int iDisasmWindowX;
int iDisasmWindowY;
int iDisasmWindowW;
int iDisasmWindowH;
int iConsoleWindowX;
int iConsoleWindowY;
int iFontWidth;
int iFontHeight;
std::string currentDirectory;
std::string externalDirectory;
std::string memCardDirectory;
std::string flashDirectory;
std::string internalDataDirectory;
void Load(const char *iniFileName = "ppsspp.ini");
void Save();
// Utility functions for "recent" management
void AddRecent(const std::string &file);
void CleanRecent();
private:
std::string iniFilename_;
};
extern Config g_Config;