mirror of
https://github.com/hrydgard/ppsspp.git
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0e3a84b4a8
It works after the move, on Windows and Android at least. Deletes the D3DX9 shader compiler loader, which was not used.
51 lines
1.4 KiB
C++
51 lines
1.4 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include "Common/Render/TextureAtlas.h"
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#include "MiscScreens.h"
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namespace UI {
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class CheckBox;
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}
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struct TouchButtonToggle {
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const char *key;
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bool *show;
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ImageID img;
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};
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class TouchControlVisibilityScreen : public UIDialogScreenWithBackground {
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public:
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void CreateViews() override;
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void onFinish(DialogResult result) override;
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protected:
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UI::EventReturn OnToggleAll(UI::EventParams &e);
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UI::EventReturn RightAnalogBindScreen(UI::EventParams &e);
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private:
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std::vector<TouchButtonToggle> toggles_;
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bool nextToggleAll_ = true;
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};
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class RightAnalogMappingScreen : public UIDialogScreenWithBackground {
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public:
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void CreateViews() override;
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};
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