mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 21:39:52 +00:00
41f5abab31
Now builds on Playbook and Dev Alpha Make emulator more compatible with other OS (case sensitivity, defines, includes) Uses Android's code paths and backend
131 lines
2.9 KiB
C++
131 lines
2.9 KiB
C++
// Copyright (C) 2012 PPSSPP Project
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "MemMap.h"
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#include "MIPS/MIPS.h"
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#if defined(ANDROID) || defined(BLACKBERRY)
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#include "MIPS/ARM/Jit.h"
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#else
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#include "MIPS/x86/Jit.h"
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#endif
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#include "System.h"
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// Bad dependency
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#include "GPU/GLES/Framebuffer.h"
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#include "GPU/GLES/TextureCache.h"
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#include "GPU/GLES/ShaderManager.h"
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#include "PSPMixer.h"
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#include "HLE/HLE.h"
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#include "HLE/sceKernel.h"
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#include "HLE/sceKernelMemory.h"
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#include "HLE/sceAudio.h"
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#include "Core.h"
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#include "CoreTiming.h"
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#include "CoreParameter.h"
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#include "FileSystems/MetaFileSystem.h"
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#include "Loaders.h"
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MetaFileSystem pspFileSystem;
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static CoreParameter coreParameter;
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extern ShaderManager shaderManager;
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bool PSP_Init(const CoreParameter &coreParam, std::string *error_string)
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{
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coreParameter = coreParam;
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currentCPU = &mipsr4k;
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numCPUs = 1;
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Memory::Init();
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mipsr4k.Reset();
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mipsr4k.pc = 0;
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if (coreParameter.enableSound)
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{
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host->InitSound(new PSPMixer());
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}
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// Init all the HLE modules
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HLEInit();
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// TODO: Check Game INI here for settings, patches and cheats, and modify coreParameter accordingly
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if (!LoadFile(coreParameter.fileToStart.c_str(), error_string))
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{
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pspFileSystem.UnmountAll();
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CoreTiming::ClearPendingEvents();
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CoreTiming::UnregisterAllEvents();
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__KernelShutdown();
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HLEShutdown();
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host->ShutdownSound();
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Memory::Shutdown();
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coreParameter.fileToStart = "";
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return false;
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}
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if (coreParameter.gpuCore != GPU_NULL)
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{
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DisplayDrawer_Init();
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}
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shaderManager.DirtyShader();
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shaderManager.DirtyUniform(DIRTY_ALL);
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// Setup JIT here.
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if (coreParameter.startPaused)
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coreState = CORE_STEPPING;
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else
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coreState = CORE_RUNNING;
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return true;
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}
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bool PSP_IsInited()
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{
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return currentCPU != 0;
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}
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void PSP_Shutdown()
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{
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pspFileSystem.UnmountAll();
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TextureCache_Clear(true);
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shaderManager.ClearCache(true);
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CoreTiming::ClearPendingEvents();
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CoreTiming::UnregisterAllEvents();
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if (coreParameter.enableSound)
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{
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host->ShutdownSound();
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}
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__KernelShutdown();
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HLEShutdown();
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if (coreParameter.gpuCore != GPU_NULL)
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{
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DisplayDrawer_Shutdown();
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}
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Memory::Shutdown() ;
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currentCPU = 0;
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}
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const CoreParameter &PSP_CoreParameter()
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{
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return coreParameter;
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}
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