ppsspp/UI/UI.vcxproj
Unknown W. Brackets bafa7d0670 Add git-version to more than just Core.
This won't catch native or armips, but it will catch more before and still
won't make the build wrongly dirty all the time.

See #5575.
2014-12-02 22:55:19 -08:00

211 lines
10 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="BackgroundAudio.cpp" />
<ClCompile Include="ControlMappingScreen.cpp" />
<ClCompile Include="CwCheatScreen.cpp" />
<ClCompile Include="DevScreens.cpp" />
<ClCompile Include="EmuScreen.cpp" />
<ClCompile Include="GameInfoCache.cpp" />
<ClCompile Include="GamepadEmu.cpp" />
<ClCompile Include="GameScreen.cpp" />
<ClCompile Include="GameSettingsScreen.cpp" />
<ClCompile Include="MainScreen.cpp" />
<ClCompile Include="MiscScreens.cpp" />
<ClCompile Include="NativeApp.cpp" />
<ClCompile Include="OnScreenDisplay.cpp" />
<ClCompile Include="ReportScreen.cpp" />
<ClCompile Include="Store.cpp" />
<ClCompile Include="TiltAnalogSettingsScreen.cpp" />
<ClCompile Include="TiltEventProcessor.cpp" />
<ClCompile Include="TouchControlLayoutScreen.cpp" />
<ClCompile Include="TouchControlVisibilityScreen.cpp" />
<ClCompile Include="InstallZipScreen.cpp" />
<ClCompile Include="ui_atlas.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="BackgroundAudio.h" />
<ClInclude Include="ControlMappingScreen.h" />
<ClInclude Include="DevScreens.h" />
<ClInclude Include="EmuScreen.h" />
<ClInclude Include="GameInfoCache.h" />
<ClInclude Include="GamepadEmu.h" />
<ClInclude Include="GameScreen.h" />
<ClInclude Include="GameSettingsScreen.h" />
<ClInclude Include="CwCheatScreen.h" />
<ClInclude Include="MainScreen.h" />
<ClInclude Include="MiscScreens.h" />
<ClInclude Include="OnScreenDisplay.h" />
<ClInclude Include="ReportScreen.h" />
<ClInclude Include="Store.h" />
<ClInclude Include="TiltAnalogSettingsScreen.h" />
<ClInclude Include="TiltEventProcessor.h" />
<ClInclude Include="TouchControlLayoutScreen.h" />
<ClInclude Include="TouchControlVisibilityScreen.h" />
<ClInclude Include="InstallZipScreen.h" />
<ClInclude Include="ui_atlas.h" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{004B8D11-2BE3-4BD9-AB40-2BE04CF2096F}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>UI</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v120_xp</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v120_xp</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v120_xp</PlatformToolset>
<WholeProgramOptimization>false</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v120_xp</PlatformToolset>
<WholeProgramOptimization>false</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup />
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>USING_WIN_UI;_CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_LIB;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>../common;..;../native;../native/ext/glew;../ext/zlib;../native/ext</AdditionalIncludeDirectories>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<MinimalRebuild>false</MinimalRebuild>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<PreBuildEvent>
<Message>Updating git-version.cpp</Message>
<Command>../Windows/git-version-gen.cmd</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>USING_WIN_UI;_CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_LIB;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>../common;..;../native;../native/ext/glew;../ext/zlib;../native/ext</AdditionalIncludeDirectories>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<MinimalRebuild>false</MinimalRebuild>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<PreBuildEvent>
<Message>Updating git-version.cpp</Message>
<Command>../Windows/git-version-gen.cmd</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>USING_WIN_UI;_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_LIB;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>../common;..;../native;../native/ext/glew;../ext/zlib;../native/ext</AdditionalIncludeDirectories>
<BufferSecurityCheck>false</BufferSecurityCheck>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
<PreBuildEvent>
<Message>Updating git-version.cpp</Message>
<Command>../Windows/git-version-gen.cmd</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>USING_WIN_UI;_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_LIB;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>../common;..;../native;../native/ext/glew;../ext/zlib;../native/ext</AdditionalIncludeDirectories>
<BufferSecurityCheck>false</BufferSecurityCheck>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
<PreBuildEvent>
<Message>Updating git-version.cpp</Message>
<Command>../Windows/git-version-gen.cmd</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>