mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-12-11 07:34:08 +00:00
1782 lines
45 KiB
C++
1782 lines
45 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <set>
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#include <map>
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#include <queue>
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#include "HLE.h"
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#include "HLETables.h"
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#include "../MIPS/MIPSInt.h"
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#include "../MIPS/MIPSCodeUtils.h"
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#include "../MIPS/MIPS.h"
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#include "../../Core/CoreTiming.h"
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#include "../../Core/MemMap.h"
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#include "../../Common/Action.h"
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#include "sceAudio.h"
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#include "sceKernel.h"
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#include "sceKernelMemory.h"
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#include "sceKernelThread.h"
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#include "sceKernelModule.h"
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#include "sceKernelInterrupt.h"
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enum {
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ERROR_KERNEL_THREAD_ALREADY_DORMANT = 0x800201a2,
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ERROR_KERNEL_THREAD_ALREADY_SUSPEND = 0x800201a3,
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ERROR_KERNEL_THREAD_IS_NOT_DORMANT = 0x800201a4,
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ERROR_KERNEL_THREAD_IS_NOT_SUSPEND = 0x800201a5,
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ERROR_KERNEL_THREAD_IS_NOT_WAIT = 0x800201a6,
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};
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enum
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{
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PSP_THREAD_ATTR_USER = 0x80000000,
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PSP_THREAD_ATTR_USBWLAN = 0xa0000000,
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PSP_THREAD_ATTR_VSH = 0xc0000000,
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PSP_THREAD_ATTR_KERNEL = 0x00001000,
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PSP_THREAD_ATTR_VFPU = 0x00004000, // TODO: Should not bother saving VFPU context except when switching between two thread that has this attribute
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PSP_THREAD_ATTR_SCRATCH_SRAM = 0x00008000, // Save/restore scratch as part of context???
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PSP_THREAD_ATTR_NO_FILLSTACK = 0x00100000, // TODO: No filling of 0xff
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PSP_THREAD_ATTR_CLEAR_STACK = 0x00200000, // TODO: Clear thread stack when deleted
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};
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const char *waitTypeStrings[] =
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{
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"NONE",
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"Sleep",
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"Delay",
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"Sema",
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"EventFlag",
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"Mbx",
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"Vpl",
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"Fpl",
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"",
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"ThreadEnd", // These are nonstandard wait types
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"AudioChannel",
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"Umd",
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"Vblank",
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"Mutex",
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};
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struct SceKernelSysClock {
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u32 low;
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u32 hi;
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};
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struct NativeCallback
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{
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SceUInt size;
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char name[32];
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SceUID threadId;
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u32 entrypoint;
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u32 commonArgument;
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int notifyCount;
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int notifyArg;
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};
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class Callback : public KernelObject
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{
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public:
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const char *GetName() {return nc.name;}
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const char *GetTypeName() {return "CallBack";}
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void GetQuickInfo(char *ptr, int size)
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{
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sprintf(ptr, "thread=%i, argument= %08x",
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//hackAddress,
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nc.threadId,
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nc.commonArgument);
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}
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~Callback()
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{
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}
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static u32 GetMissingErrorCode() { return SCE_KERNEL_ERROR_UNKNOWN_CBID; }
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int GetIDType() const { return SCE_KERNEL_TMID_Callback; }
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NativeCallback nc;
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u32 savedPC;
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u32 savedRA;
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u32 savedV0;
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u32 savedV1;
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u32 savedIdRegister;
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/*
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SceUInt attr;
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SceUInt initPattern;
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SceUInt currentPattern;
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int numWaitThreads;
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*/
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bool forceDelete;
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};
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// Real PSP struct, don't change the fields
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struct NativeThread
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{
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u32 nativeSize;
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char name[KERNELOBJECT_MAX_NAME_LENGTH+1];
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// Threading stuff
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u32 attr;
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u32 status;
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u32 entrypoint;
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u32 initialStack;
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u32 stackSize;
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u32 gpreg;
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int initialPriority;
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int currentPriority;
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WaitType waitType;
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SceUID waitID;
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int wakeupCount;
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int exitStatus;
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SceKernelSysClock runForClocks;
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int numInterruptPreempts;
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int numThreadPreempts;
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int numReleases;
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};
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struct ThreadWaitInfo {
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u32 waitValue;
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};
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class Thread : public KernelObject
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{
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public:
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const char *GetName() {return nt.name;}
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const char *GetTypeName() {return "Thread";}
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void GetQuickInfo(char *ptr, int size)
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{
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sprintf(ptr, "pc= %08x sp= %08x %s %s %s %s %s %s (wt=%i wid=%i wv= %08x )",
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context.pc, context.r[MIPS_REG_SP],
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(nt.status & THREADSTATUS_RUNNING) ? "RUN" : "",
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(nt.status & THREADSTATUS_READY) ? "READY" : "",
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(nt.status & THREADSTATUS_WAIT) ? "WAIT" : "",
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(nt.status & THREADSTATUS_SUSPEND) ? "SUSPEND" : "",
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(nt.status & THREADSTATUS_DORMANT) ? "DORMANT" : "",
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(nt.status & THREADSTATUS_DEAD) ? "DEAD" : "",
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nt.waitType,
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nt.waitID,
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waitInfo.waitValue);
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}
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static u32 GetMissingErrorCode() { return SCE_KERNEL_ERROR_UNKNOWN_THID; }
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int GetIDType() const { return SCE_KERNEL_TMID_Thread; }
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bool AllocateStack(u32 &stackSize)
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{
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if (nt.attr & PSP_THREAD_ATTR_KERNEL)
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{
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// Allocate stacks for kernel threads (idle) in kernel RAM
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stackBlock = kernelMemory.Alloc(stackSize, true, (std::string("stack/") + nt.name).c_str());
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}
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else
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{
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stackBlock = userMemory.Alloc(stackSize, true, (std::string("stack/") + nt.name).c_str());
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}
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if (stackBlock == (u32)-1)
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{
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ERROR_LOG(HLE, "Failed to allocate stack for thread");
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return false;
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}
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// Fill the stack.
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Memory::Memset(stackBlock, 0xFF, stackSize);
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context.r[MIPS_REG_SP] = stackBlock + stackSize;
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nt.initialStack = context.r[MIPS_REG_SP];
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nt.stackSize = stackSize;
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// What's this 512?
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context.r[MIPS_REG_K0] = context.r[MIPS_REG_SP] - 512;
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context.r[MIPS_REG_SP] -= 512;
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return true;
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}
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void FreeStack() {
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if (stackBlock != 0) {
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DEBUG_LOG(HLE, "Freeing thread stack %s", nt.name);
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if (nt.attr & PSP_THREAD_ATTR_KERNEL) {
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kernelMemory.Free(stackBlock);
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} else {
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userMemory.Free(stackBlock);
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}
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stackBlock = 0;
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}
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}
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~Thread()
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{
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FreeStack();
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}
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void setReturnValue(u32 retval);
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// Utils
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bool isRunning() const { return (nt.status & THREADSTATUS_RUNNING) != 0; }
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bool isStopped() const { return (nt.status & THREADSTATUS_DORMANT) != 0; }
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bool isReady() const { return (nt.status & THREADSTATUS_DORMANT) != 0; }
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bool isWaiting() const { return (nt.status & THREADSTATUS_WAIT) != 0; }
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bool isSuspended() const { return (nt.status & THREADSTATUS_SUSPEND) != 0; }
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NativeThread nt;
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ThreadWaitInfo waitInfo;
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bool sleeping;
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bool isProcessingCallbacks;
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ThreadContext context;
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std::set<SceUID> registeredCallbacks[THREAD_CALLBACK_NUM_TYPES];
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std::list<SceUID> readyCallbacks[THREAD_CALLBACK_NUM_TYPES];
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std::list<int> pendingMipsCalls;
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u32 stackBlock;
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};
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void __KernelExecuteMipsCallOnCurrentThread(int callId);
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int g_inCbCount = 0;
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Thread *__KernelCreateThread(SceUID &id, SceUID moduleID, const char *name, u32 entryPoint, u32 priority, int stacksize, u32 attr);
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//////////////////////////////////////////////////////////////////////////
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//STATE BEGIN
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//////////////////////////////////////////////////////////////////////////
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Thread *currentThread;
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u32 idleThreadHackAddr;
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u32 threadReturnHackAddr;
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u32 cbReturnHackAddr;
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u32 intReturnHackAddr;
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std::vector<Thread *> threadqueue; //Change to SceUID
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SceUID threadIdleID[2];
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int eventScheduledWakeup;
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bool dispatchEnabled = true;
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// This seems nasty
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SceUID curModule;
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//////////////////////////////////////////////////////////////////////////
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//STATE END
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//////////////////////////////////////////////////////////////////////////
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// TODO: Should move to this wrapper so we can keep the current thread as a SceUID instead
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// of a dangerous raw pointer.
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Thread *__GetCurrentThread() {
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return currentThread;
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}
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u32 __KernelMipsCallReturnAddress()
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{
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return cbReturnHackAddr;
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}
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u32 __KernelInterruptReturnAddress()
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{
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return intReturnHackAddr;
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}
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void hleScheduledWakeup(u64 userdata, int cyclesLate);
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void __KernelThreadingInit()
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{
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u32 blockSize = 4 * 4 + 4 * 2 * 3; // One 16-byte thread plus 3 8-byte "hacks"
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dispatchEnabled = true;
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idleThreadHackAddr = kernelMemory.Alloc(blockSize, false, "threadrethack");
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// Make sure it got allocated where we expect it... at the very start of kernel RAM
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//CHECK_EQ(idleThreadHackAddr & 0x3FFFFFFF, 0x08000000);
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// Yeah, this is straight out of JPCSP, I should be ashamed.
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Memory::Write_U32(MIPS_MAKE_ADDIU(MIPS_REG_A0, MIPS_REG_ZERO, 0), idleThreadHackAddr);
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Memory::Write_U32(MIPS_MAKE_LUI(MIPS_REG_RA, 0x0800), idleThreadHackAddr + 4);
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Memory::Write_U32(MIPS_MAKE_JR_RA(), idleThreadHackAddr + 8);
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//Memory::Write_U32(MIPS_MAKE_SYSCALL("ThreadManForUser", "sceKernelDelayThread"), idleThreadHackAddr + 12);
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Memory::Write_U32(MIPS_MAKE_SYSCALL("FakeSysCalls", "_sceKernelIdle"), idleThreadHackAddr + 12);
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Memory::Write_U32(MIPS_MAKE_BREAK(), idleThreadHackAddr + 16);
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threadReturnHackAddr = idleThreadHackAddr + 20;
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WriteSyscall("FakeSysCalls", NID_THREADRETURN, threadReturnHackAddr);
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cbReturnHackAddr = threadReturnHackAddr + 8;
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WriteSyscall("FakeSysCalls", NID_CALLBACKRETURN, cbReturnHackAddr);
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intReturnHackAddr = cbReturnHackAddr + 8;
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WriteSyscall("FakeSysCalls", NID_INTERRUPTRETURN, intReturnHackAddr);
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eventScheduledWakeup = CoreTiming::RegisterEvent("ScheduledWakeup", &hleScheduledWakeup);
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// Create the two idle threads, as well. With the absolute minimal possible priority.
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// 4096 stack size - don't know what the right value is. Hm, if callbacks are ever to run on these threads...
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__KernelCreateThread(threadIdleID[0], 0, "idle0", idleThreadHackAddr, 0x7f, 4096, PSP_THREAD_ATTR_KERNEL);
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__KernelCreateThread(threadIdleID[1], 0, "idle1", idleThreadHackAddr, 0x7f, 4096, PSP_THREAD_ATTR_KERNEL);
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// These idle threads are later started in LoadExec, which calls __KernelStartIdleThreads below.
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}
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void __KernelStartIdleThreads()
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{
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for (int i = 0; i < 2; i++)
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{
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u32 error;
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Thread *t = kernelObjects.Get<Thread>(threadIdleID[i], error);
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t->nt.gpreg = __KernelGetModuleGP(curModule);
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t->context.r[MIPS_REG_GP] = t->nt.gpreg;
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//t->context.pc += 4; // ADJUSTPC
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t->nt.status = THREADSTATUS_READY;
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}
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}
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void _sceKernelIdle()
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{
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CoreTiming::Idle();
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// Advance must happen between Idle and Reschedule, so that threads that were waiting for something
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// that was triggered at the end of the Idle period must get a chance to be scheduled.
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// get a chance to be rescheduled.
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CoreTiming::Advance();
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// In Advance, we might trigger an interrupt such as vblank.
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// If we end up in an interrupt, we don't want to reschedule.
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// However, we have to reschedule... damn.
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__KernelReSchedule("idle");
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}
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void __KernelThreadingShutdown()
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{
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kernelMemory.Free(threadReturnHackAddr);
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threadReturnHackAddr = 0;
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cbReturnHackAddr = 0;
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currentThread = 0;
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intReturnHackAddr = 0;
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threadqueue.clear();
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}
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u32 __KernelGetWaitValue(SceUID threadID, u32 &error)
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{
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Thread *t = kernelObjects.Get<Thread>(threadID, error);
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if (t)
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{
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return t->waitInfo.waitValue;
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}
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else
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{
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ERROR_LOG(HLE, "__KernelGetWaitValue ERROR: thread %i", threadID);
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return 0;
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}
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}
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void sceKernelReferThreadStatus()
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{
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SceUID threadID = PARAM(0);
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if (threadID == 0)
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threadID = __KernelGetCurThread();
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u32 error;
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Thread *t = kernelObjects.Get<Thread>(threadID, error);
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if (t)
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{
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DEBUG_LOG(HLE,"sceKernelReferThreadStatus(%i, %08x)", threadID, PARAM(1));
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void *outptr = (void*)Memory::GetPointer(PARAM(1));
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u32 wantedSize = *(u32 *)outptr;
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u32 sz = sizeof(NativeThread);
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if (wantedSize) {
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t->nt.nativeSize = sz = std::min(sz, wantedSize);
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}
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memcpy(outptr, &(t->nt), sz);
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RETURN(0);
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}
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else
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{
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ERROR_LOG(HLE,"sceKernelReferThreadStatus Error %08x", error);
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RETURN(error);
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}
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}
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void sceKernelGetThreadExitStatus()
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{
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SceUID threadID = PARAM(0);
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if (threadID == 0)
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threadID = __KernelGetCurThread();
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u32 error;
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Thread *t = kernelObjects.Get<Thread>(threadID, error);
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if (t)
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{
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if (t->nt.status == THREADSTATUS_DORMANT) // TODO: can be dormant before starting, too, need to avoid that
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{
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DEBUG_LOG(HLE,"sceKernelGetThreadExitStatus(%i)", threadID);
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RETURN(t->nt.exitStatus);
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}
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else
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{
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RETURN(SCE_KERNEL_ERROR_NOT_DORMANT);
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}
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}
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else
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{
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ERROR_LOG(HLE,"sceKernelGetThreadExitStatus Error %08x", error);
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RETURN(SCE_KERNEL_ERROR_UNKNOWN_THID);
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}
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}
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void sceKernelGetThreadmanIdType()
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{
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SceUID uid = PARAM(0);
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int type;
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if (kernelObjects.GetIDType(uid, &type))
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{
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RETURN(type);
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DEBUG_LOG(HLE, "%i=sceKernelGetThreadmanIdType(%i)", type, uid);
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}
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else
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{
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ERROR_LOG(HLE, "sceKernelGetThreadmanIdType(%i) - FAILED", uid);
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RETURN(SCE_KERNEL_ERROR_ILLEGAL_ARGUMENT);
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}
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}
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// Saves the current CPU context
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void __KernelSaveContext(ThreadContext *ctx)
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{
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for (int i = 0; i < 32; i++)
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{
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ctx->r[i] = currentMIPS->r[i];
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ctx->f[i] = currentMIPS->f[i];
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}
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for (int i=0; i<128; i++)
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{
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ctx->v[i] = currentMIPS->v[i];
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}
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for (int i=0; i<16; i++)
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{
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ctx->vfpuCtrl[i] = currentMIPS->vfpuCtrl[i];
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}
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ctx->hi = currentMIPS->hi;
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ctx->lo = currentMIPS->lo;
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ctx->pc = currentMIPS->pc;
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ctx->fpcond = currentMIPS->fpcond;
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// ctx->fcr0 = currentMIPS->fcr0;
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// ctx->fcr31 = currentMIPS->fcr31;
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// TODO: Make VFPU saving optional/delayed, only necessary between VFPU-attr-marked threads
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}
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// Loads a CPU context
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void __KernelLoadContext(ThreadContext *ctx)
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{
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for (int i=0; i<32; i++)
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{
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currentMIPS->r[i] = ctx->r[i];
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currentMIPS->f[i] = ctx->f[i];
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}
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for (int i=0; i<128; i++)
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{
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currentMIPS->v[i] = ctx->v[i];
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}
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for (int i=0; i<15; i++)
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{
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currentMIPS->vfpuCtrl[i] = ctx->vfpuCtrl[i];
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}
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currentMIPS->hi = ctx->hi;
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currentMIPS->lo = ctx->lo;
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currentMIPS->pc = ctx->pc;
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currentMIPS->fpcond = ctx->fpcond;
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// currentMIPS->fcr0 = ctx->fcr0;
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// currentMIPS->fcr31 = ctx->fcr31;
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}
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// DANGEROUS
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// Only run when you can safely accept a context switch
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// Triggers a waitable event, that is, it wakes up all threads that waits for it
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// If any changes were made, it will context switch
|
|
bool __KernelTriggerWait(WaitType type, int id, bool dontSwitch)
|
|
{
|
|
bool doneAnything = false;
|
|
|
|
for (std::vector<Thread *>::iterator iter = threadqueue.begin(); iter != threadqueue.end(); iter++)
|
|
{
|
|
Thread *t = *iter;
|
|
if (t->nt.status & THREADSTATUS_WAIT)
|
|
{
|
|
if (t->nt.waitType == type && t->nt.waitID == id)
|
|
{
|
|
// This threads is waiting for the triggered object
|
|
t->nt.status &= ~THREADSTATUS_WAIT;
|
|
if (t->nt.status == 0)
|
|
{
|
|
t->nt.status = THREADSTATUS_READY;
|
|
}
|
|
// Non-waiting threads do not process callbacks.
|
|
t->isProcessingCallbacks = false;
|
|
doneAnything = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
// if (doneAnything) // lumines?
|
|
{
|
|
if (!dontSwitch)
|
|
{
|
|
// TODO: time waster
|
|
char temp[256];
|
|
sprintf(temp, "resumed from wait %s", waitTypeStrings[(int)type]);
|
|
__KernelReSchedule(temp);
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
u32 __KernelResumeThreadFromWait(SceUID threadID)
|
|
{
|
|
u32 error;
|
|
Thread *t = kernelObjects.Get<Thread>(threadID, error);
|
|
if (t)
|
|
{
|
|
t->nt.status &= ~THREADSTATUS_WAIT;
|
|
if (!(t->nt.status & (THREADSTATUS_SUSPEND | THREADSTATUS_WAIT)))
|
|
t->nt.status |= THREADSTATUS_READY;
|
|
t->isProcessingCallbacks = false;
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
ERROR_LOG(HLE, "__KernelResumeThreadFromWait(%d): bad thread: %08x", threadID, error);
|
|
return error;
|
|
}
|
|
}
|
|
|
|
// makes the current thread wait for an event
|
|
void __KernelWaitCurThread(WaitType type, SceUID waitID, u32 waitValue, int timeout, bool processCallbacks)
|
|
{
|
|
currentThread->nt.waitID = waitID;
|
|
currentThread->nt.waitType = type;
|
|
__KernelChangeThreadState(currentThread, THREADSTATUS_WAIT);
|
|
currentThread->nt.numReleases++;
|
|
currentThread->waitInfo.waitValue = waitValue;
|
|
if (timeout)
|
|
{
|
|
// TODO:
|
|
}
|
|
|
|
RETURN(0); //pretend all went OK
|
|
|
|
// TODO: time waster
|
|
char temp[256];
|
|
sprintf(temp, "started wait %s", waitTypeStrings[(int)type]);
|
|
|
|
__KernelReSchedule(processCallbacks, temp);
|
|
// TODO: Remove thread from Ready queue?
|
|
}
|
|
|
|
void hleScheduledWakeup(u64 userdata, int cyclesLate)
|
|
{
|
|
SceUID threadID = (SceUID)userdata;
|
|
__KernelTriggerWait(WAITTYPE_DELAY, threadID, true);
|
|
}
|
|
|
|
void __KernelScheduleWakeup(SceUID threadID, int usFromNow)
|
|
{
|
|
CoreTiming::ScheduleEvent(usToCycles(usFromNow), eventScheduledWakeup, threadID);
|
|
}
|
|
|
|
void __KernelRemoveFromThreadQueue(Thread *t)
|
|
{
|
|
for (size_t i = 0; i < threadqueue.size(); i++)
|
|
{
|
|
if (threadqueue[i] == t)
|
|
{
|
|
DEBUG_LOG(HLE, "Deleted thread %p (%i) from thread queue", t, t->GetUID());
|
|
threadqueue.erase(threadqueue.begin() + i);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
Thread *__KernelNextThread() {
|
|
// round-robin scheduler
|
|
// seems to work ?
|
|
// not accurate!
|
|
int bestthread = -1;
|
|
int prio = 0xffffff;
|
|
|
|
int next = 0;
|
|
for (size_t i = 0; i < threadqueue.size(); i++)
|
|
{
|
|
if (currentThread == threadqueue[i])
|
|
{
|
|
next = (int)i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
for (size_t i = 0; i < threadqueue.size(); i++)
|
|
{
|
|
next = (next + 1) % threadqueue.size();
|
|
|
|
Thread *t = threadqueue[next];
|
|
if (t->nt.currentPriority < prio)
|
|
{
|
|
if (t->nt.status & THREADSTATUS_READY)
|
|
{
|
|
bestthread = next;
|
|
prio = t->nt.currentPriority;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (bestthread != -1)
|
|
return threadqueue[bestthread];
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
void __KernelReSchedule(const char *reason)
|
|
{
|
|
// cancel rescheduling when in interrupt or callback, otherwise everything will be fucked up
|
|
if (__IsInInterrupt() || __KernelInCallback())
|
|
{
|
|
reason = "In Interrupt Or Callback";
|
|
return;
|
|
}
|
|
|
|
retry:
|
|
Thread *nextThread = __KernelNextThread();
|
|
|
|
if (nextThread)
|
|
{
|
|
__KernelSwitchContext(nextThread, reason);
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
// This shouldn't happen anymore now that we have idle threads.
|
|
_dbg_assert_msg_(HLE,0,"No threads available to schedule! There should be at least one idle thread available.");
|
|
CoreTiming::Idle();
|
|
goto retry;
|
|
}
|
|
}
|
|
|
|
void __KernelReSchedule(bool doCallbacks, const char *reason)
|
|
{
|
|
Thread *thread = currentThread;
|
|
if (doCallbacks)
|
|
{
|
|
if (thread)
|
|
thread->isProcessingCallbacks = doCallbacks;
|
|
__KernelCheckCallbacks();
|
|
}
|
|
__KernelReSchedule(reason);
|
|
if (doCallbacks && thread == currentThread) {
|
|
if (thread->isRunning()) {
|
|
thread->isProcessingCallbacks = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Thread Management
|
|
//////////////////////////////////////////////////////////////////////////
|
|
void sceKernelCheckThreadStack()
|
|
{
|
|
u32 error;
|
|
Thread *t = kernelObjects.Get<Thread>(__KernelGetCurThread(), error);
|
|
u32 diff = (u32)abs((s64)t->stackBlock - (s64)currentMIPS->r[MIPS_REG_SP]);
|
|
ERROR_LOG(HLE, "%i=sceKernelCheckThreadStack()", diff);
|
|
RETURN(diff); //Blatant lie
|
|
}
|
|
|
|
void ThreadContext::reset()
|
|
{
|
|
for (int i = 0; i<32; i++)
|
|
{
|
|
r[i] = 0;
|
|
f[i] = 0.0f;
|
|
}
|
|
for (int i = 0; i<128; i++)
|
|
{
|
|
v[i] = 0.0f;
|
|
}
|
|
for (int i = 0; i<15; i++)
|
|
{
|
|
vfpuCtrl[i] = 0x00000000;
|
|
}
|
|
vfpuCtrl[VFPU_CTRL_SPREFIX] = 0xe4; // neutral
|
|
vfpuCtrl[VFPU_CTRL_TPREFIX] = 0xe4; // neutral
|
|
vfpuCtrl[VFPU_CTRL_DPREFIX] = 0x0;
|
|
vfpuCtrl[VFPU_CTRL_CC] = 0x3f;
|
|
vfpuCtrl[VFPU_CTRL_INF4] = 0;
|
|
vfpuCtrl[VFPU_CTRL_RCX0] = 0x3f800001;
|
|
vfpuCtrl[VFPU_CTRL_RCX1] = 0x3f800002;
|
|
vfpuCtrl[VFPU_CTRL_RCX2] = 0x3f800004;
|
|
vfpuCtrl[VFPU_CTRL_RCX3] = 0x3f800008;
|
|
vfpuCtrl[VFPU_CTRL_RCX4] = 0x3f800000;
|
|
vfpuCtrl[VFPU_CTRL_RCX5] = 0x3f800000;
|
|
vfpuCtrl[VFPU_CTRL_RCX6] = 0x3f800000;
|
|
vfpuCtrl[VFPU_CTRL_RCX7] = 0x3f800000;
|
|
fpcond = 0;
|
|
fcr0 = 0;
|
|
fcr31 = 0;
|
|
hi = 0;
|
|
lo = 0;
|
|
}
|
|
|
|
Thread *__KernelCreateThread(SceUID &id, SceUID moduleID, const char *name, u32 entryPoint, u32 priority, int stacksize, u32 attr)
|
|
{
|
|
Thread *t = new Thread;
|
|
id = kernelObjects.Create(t);
|
|
|
|
threadqueue.push_back(t);
|
|
|
|
t->context.reset();
|
|
|
|
t->context.hi = 0;
|
|
t->context.lo = 0;
|
|
t->context.pc = entryPoint;
|
|
memset(&t->nt, 0xCD, sizeof(t->nt));
|
|
|
|
t->nt.entrypoint = entryPoint;
|
|
t->nt.nativeSize = sizeof(t->nt);
|
|
t->nt.attr = attr;
|
|
t->nt.initialPriority = t->nt.currentPriority = priority;
|
|
t->nt.stackSize = stacksize;
|
|
t->nt.status = THREADSTATUS_DORMANT;
|
|
t->nt.waitType = WAITTYPE_NONE;
|
|
t->nt.waitID = 0;
|
|
memset(&t->waitInfo, 0, sizeof(t->waitInfo));
|
|
t->nt.exitStatus = 0;
|
|
t->nt.numInterruptPreempts = 0;
|
|
t->nt.numReleases = 0;
|
|
t->nt.numThreadPreempts = 0;
|
|
t->nt.runForClocks.low = 0;
|
|
t->nt.runForClocks.hi = 0;
|
|
t->nt.wakeupCount = 0;
|
|
t->isProcessingCallbacks = false;
|
|
if (moduleID)
|
|
t->nt.gpreg = __KernelGetModuleGP(moduleID);
|
|
else
|
|
t->nt.gpreg = 0; // sceKernelStartThread will take care of this.
|
|
|
|
strncpy(t->nt.name, name, 32);
|
|
t->context.r[MIPS_REG_RA] = threadReturnHackAddr; //hack! TODO fix
|
|
t->AllocateStack(t->nt.stackSize); // can change the stacksize!
|
|
return t;
|
|
}
|
|
|
|
void __KernelSetupRootThread(SceUID moduleID, int args, const char *argp, int prio, int stacksize, int attr)
|
|
{
|
|
curModule = moduleID;
|
|
//grab mips regs
|
|
SceUID id;
|
|
currentThread = __KernelCreateThread(id, moduleID, "root", currentMIPS->pc, prio, stacksize, attr);
|
|
currentThread->nt.status = THREADSTATUS_READY; // do not schedule
|
|
|
|
strcpy(currentThread->nt.name, "root");
|
|
|
|
__KernelLoadContext(¤tThread->context);
|
|
mipsr4k.r[MIPS_REG_A0] = args;
|
|
mipsr4k.r[MIPS_REG_SP] -= 256;
|
|
u32 location = mipsr4k.r[MIPS_REG_SP];
|
|
mipsr4k.r[MIPS_REG_A1] = location;
|
|
for (int i=0; i<args; i++)
|
|
Memory::Write_U8(argp[i], location+i);
|
|
}
|
|
|
|
|
|
void sceKernelCreateThread()
|
|
{
|
|
u32 nameAddr = PARAM(0);
|
|
const char *threadName = Memory::GetCharPointer(nameAddr);
|
|
u32 entry = PARAM(1);
|
|
u32 prio = PARAM(2);
|
|
int stacksize = PARAM(3);
|
|
u32 attr = PARAM(4);
|
|
//ignore PARAM(5)
|
|
|
|
// HACK! Kill super big stacks.
|
|
// if (stacksize > 0x4000) stacksize = 0x4000;
|
|
|
|
SceUID id;
|
|
__KernelCreateThread(id, curModule, threadName, entry, prio, stacksize, attr);
|
|
INFO_LOG(HLE,"%i = sceKernelCreateThread(name=\"%s\", entry= %08x, stacksize=%i )", id, threadName, entry, stacksize);
|
|
RETURN(id);
|
|
}
|
|
|
|
|
|
u32 sceKernelStartThread()
|
|
{
|
|
int threadToStartID = PARAM(0);
|
|
u32 argSize = PARAM(1);
|
|
u32 argBlockPtr = PARAM(2);
|
|
|
|
if (threadToStartID != currentThread->GetUID())
|
|
{
|
|
u32 error;
|
|
Thread *startThread = kernelObjects.Get<Thread>(threadToStartID, error);
|
|
if (startThread == 0)
|
|
{
|
|
ERROR_LOG(HLE,"%08x=sceKernelStartThread(thread=%i, argSize=%i, argPtr= %08x): thread does not exist!",
|
|
error,threadToStartID,argSize,argBlockPtr)
|
|
return error;
|
|
}
|
|
|
|
if (startThread->nt.status != THREADSTATUS_DORMANT)
|
|
{
|
|
//Not dormant, WTF?
|
|
return ERROR_KERNEL_THREAD_IS_NOT_DORMANT;
|
|
}
|
|
|
|
INFO_LOG(HLE,"sceKernelStartThread(thread=%i, argSize=%i, argPtr= %08x )",
|
|
threadToStartID,argSize,argBlockPtr);
|
|
|
|
startThread->nt.status = THREADSTATUS_READY;
|
|
u32 sp = startThread->context.r[MIPS_REG_SP];
|
|
if (argBlockPtr)
|
|
{
|
|
startThread->context.r[MIPS_REG_A0] = argSize;
|
|
startThread->context.r[MIPS_REG_A1] = sp;
|
|
}
|
|
else
|
|
{
|
|
startThread->context.r[MIPS_REG_A0] = 0;
|
|
startThread->context.r[MIPS_REG_A1] = 0;
|
|
}
|
|
startThread->context.r[MIPS_REG_GP] = startThread->nt.gpreg;
|
|
|
|
//now copy argument to stack
|
|
for (int i = 0; i < (int)argSize; i++)
|
|
Memory::Write_U8(argBlockPtr ? Memory::Read_U8(argBlockPtr + i) : 0, sp + i);
|
|
|
|
if (!argBlockPtr && argSize > 0) {
|
|
WARN_LOG(HLE,"sceKernelStartThread : had NULL arg");
|
|
}
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
ERROR_LOG(HLE,"thread %i trying to start itself", threadToStartID);
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
void sceKernelGetThreadStackFreeSize()
|
|
{
|
|
SceUID threadID = PARAM(0);
|
|
INFO_LOG(HLE,"sceKernelGetThreadStackFreeSize(%i)", threadID);
|
|
u32 error;
|
|
Thread *thread = kernelObjects.Get<Thread>(threadID, error);
|
|
|
|
// Scan the stack for 0xFF
|
|
int sz = 0;
|
|
for (u32 addr = thread->stackBlock; addr < thread->stackBlock + thread->nt.stackSize; addr++)
|
|
{
|
|
if (Memory::Read_U8(addr) != 0xFF)
|
|
break;
|
|
sz++;
|
|
}
|
|
|
|
RETURN(sz & ~3);
|
|
}
|
|
|
|
// Internal function
|
|
void __KernelReturnFromThread()
|
|
{
|
|
INFO_LOG(HLE,"__KernelReturnFromThread : %s", currentThread->GetName());
|
|
// TEMPORARY HACK: kill the stack of the root thread early:
|
|
if (!strcmp(currentThread->GetName(), "root")) {
|
|
currentThread->FreeStack();
|
|
}
|
|
|
|
currentThread->nt.exitStatus = currentThread->context.r[2];
|
|
currentThread->nt.status = THREADSTATUS_DORMANT;
|
|
|
|
// TODO: Need to remove the thread from any ready queues.
|
|
|
|
// Find threads that waited for me
|
|
// Wake them
|
|
if (!__KernelTriggerWait(WAITTYPE_THREADEND, __KernelGetCurThread()))
|
|
__KernelReSchedule("return from thread");
|
|
|
|
// The stack will be deallocated when the thread is deleted.
|
|
}
|
|
|
|
void sceKernelExitThread()
|
|
{
|
|
ERROR_LOG(HLE,"sceKernelExitThread FAKED");
|
|
currentThread->nt.status = THREADSTATUS_DORMANT;
|
|
currentThread->nt.exitStatus = PARAM(0);
|
|
//Find threads that waited for me
|
|
// Wake them
|
|
if (!__KernelTriggerWait(WAITTYPE_THREADEND, __KernelGetCurThread()))
|
|
__KernelReSchedule("exited thread");
|
|
|
|
// The stack will be deallocated when the thread is deleted.
|
|
}
|
|
|
|
void _sceKernelExitThread()
|
|
{
|
|
ERROR_LOG(HLE,"_sceKernelExitThread FAKED");
|
|
currentThread->nt.status = THREADSTATUS_DORMANT;
|
|
currentThread->nt.exitStatus = PARAM(0);
|
|
//Find threads that waited for this one
|
|
// Wake them
|
|
if (!__KernelTriggerWait(WAITTYPE_THREADEND, __KernelGetCurThread()))
|
|
__KernelReSchedule("exit-deleted thread");
|
|
|
|
// The stack will be deallocated when the thread is deleted.
|
|
}
|
|
|
|
void sceKernelExitDeleteThread()
|
|
{
|
|
int threadHandle = __KernelGetCurThread();
|
|
u32 error;
|
|
Thread *t = kernelObjects.Get<Thread>(threadHandle, error);
|
|
if (t)
|
|
{
|
|
ERROR_LOG(HLE,"sceKernelExitDeleteThread()");
|
|
currentThread->nt.status = THREADSTATUS_DORMANT;
|
|
currentThread->nt.exitStatus = PARAM(0);
|
|
//userMemory.Free(currentThread->stackBlock);
|
|
currentThread->stackBlock = -1;
|
|
|
|
__KernelRemoveFromThreadQueue(t);
|
|
currentThread = 0;
|
|
|
|
RETURN(kernelObjects.Destroy<Thread>(threadHandle));
|
|
|
|
__KernelTriggerWait(WAITTYPE_THREADEND, threadHandle);
|
|
}
|
|
else
|
|
{
|
|
ERROR_LOG(HLE,"sceKernelExitDeleteThread() ERROR - could not find myself!");
|
|
RETURN(error);
|
|
}
|
|
}
|
|
|
|
u32 sceKernelSuspendDispatchThread()
|
|
{
|
|
u32 oldDispatchSuspended = !dispatchEnabled;
|
|
dispatchEnabled = false;
|
|
DEBUG_LOG(HLE,"%i=sceKernelSuspendDispatchThread()", oldDispatchSuspended);
|
|
return oldDispatchSuspended;
|
|
}
|
|
|
|
u32 sceKernelResumeDispatchThread(u32 suspended)
|
|
{
|
|
u32 oldDispatchSuspended = !dispatchEnabled;
|
|
dispatchEnabled = !suspended;
|
|
DEBUG_LOG(HLE,"%i=sceKernelResumeDispatchThread(%i)", oldDispatchSuspended, suspended);
|
|
return oldDispatchSuspended;
|
|
}
|
|
|
|
void sceKernelRotateThreadReadyQueue()
|
|
{
|
|
DEBUG_LOG(HLE,"sceKernelRotateThreadReadyQueue : rescheduling");
|
|
__KernelReSchedule("rotatethreadreadyqueue");
|
|
}
|
|
|
|
void sceKernelDeleteThread()
|
|
{
|
|
int threadHandle = PARAM(0);
|
|
if (threadHandle != currentThread->GetUID())
|
|
{
|
|
//TODO: remove from threadqueue!
|
|
DEBUG_LOG(HLE,"sceKernelDeleteThread(%i)",threadHandle);
|
|
|
|
u32 error;
|
|
Thread *t = kernelObjects.Get<Thread>(threadHandle, error);
|
|
if (t)
|
|
{
|
|
__KernelRemoveFromThreadQueue(t);
|
|
|
|
RETURN(kernelObjects.Destroy<Thread>(threadHandle));
|
|
|
|
__KernelTriggerWait(WAITTYPE_THREADEND, threadHandle);
|
|
|
|
//TODO: should we really reschedule here?
|
|
//if (!__KernelTriggerWait(WAITTYPE_THREADEND, threadHandle))
|
|
// __KernelReSchedule("thread deleted");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ERROR_LOG(HLE, "Thread \"%s\" tries to delete itself! :(",currentThread->GetName());
|
|
RETURN(-1);
|
|
}
|
|
}
|
|
|
|
void sceKernelTerminateDeleteThread()
|
|
{
|
|
int threadno = PARAM(0);
|
|
if (threadno != currentThread->GetUID())
|
|
{
|
|
//TODO: remove from threadqueue!
|
|
INFO_LOG(HLE,"sceKernelTerminateDeleteThread(%i)",threadno);
|
|
RETURN(0); //kernelObjects.Destroy<Thread>(threadno));
|
|
|
|
//TODO: should we really reschedule here?
|
|
if (!__KernelTriggerWait(WAITTYPE_THREADEND, threadno))
|
|
__KernelReSchedule("termdeletethread");
|
|
}
|
|
else
|
|
{
|
|
ERROR_LOG(HLE, "Thread \"%s\" tries to delete itself! :(",currentThread->GetName());
|
|
RETURN(-1);
|
|
}
|
|
}
|
|
|
|
SceUID __KernelGetCurThread()
|
|
{
|
|
return currentThread->GetUID();
|
|
}
|
|
|
|
void sceKernelGetThreadId()
|
|
{
|
|
u32 retVal = currentThread->GetUID();
|
|
DEBUG_LOG(HLE,"%i = sceKernelGetThreadId()", retVal);
|
|
RETURN(retVal);
|
|
}
|
|
|
|
void sceKernelGetThreadCurrentPriority()
|
|
{
|
|
u32 retVal = __GetCurrentThread()->nt.currentPriority;
|
|
DEBUG_LOG(HLE,"%i = sceKernelGetThreadCurrentPriority()", retVal);
|
|
RETURN(retVal);
|
|
}
|
|
|
|
void sceKernelChangeCurrentThreadAttr()
|
|
{
|
|
int clearAttr = PARAM(0);
|
|
int setAttr = PARAM(1);
|
|
DEBUG_LOG(HLE,"0 = sceKernelChangeCurrentThreadAttr(clear = %08x, set = %08x", clearAttr, setAttr);
|
|
currentThread->nt.attr = (currentThread->nt.attr & ~clearAttr) | setAttr;
|
|
RETURN(0);
|
|
}
|
|
|
|
void sceKernelChangeThreadPriority()
|
|
{
|
|
int id = PARAM(0);
|
|
if (id == 0) id = currentThread->GetUID(); //special
|
|
|
|
u32 error;
|
|
Thread *thread = kernelObjects.Get<Thread>(id, error);
|
|
if (thread)
|
|
{
|
|
DEBUG_LOG(HLE,"sceKernelChangeThreadPriority(%i, %i)", id, PARAM(1));
|
|
thread->nt.currentPriority = PARAM(1);
|
|
RETURN(0);
|
|
}
|
|
else
|
|
{
|
|
ERROR_LOG(HLE,"%08x=sceKernelChangeThreadPriority(%i, %i) failed - no such thread", error, id, PARAM(1));
|
|
RETURN(error);
|
|
}
|
|
}
|
|
|
|
void sceKernelDelayThreadCB()
|
|
{
|
|
u32 usec = PARAM(0);
|
|
if (usec < 200) usec = 200;
|
|
DEBUG_LOG(HLE,"sceKernelDelayThreadCB(%i usec)",usec);
|
|
|
|
SceUID curThread = __KernelGetCurThread();
|
|
__KernelScheduleWakeup(curThread, usec);
|
|
__KernelWaitCurThread(WAITTYPE_DELAY, curThread, 0, 0, true);
|
|
if (__KernelCheckCallbacks())
|
|
__KernelExecutePendingMipsCalls();
|
|
}
|
|
|
|
void sceKernelDelayThread()
|
|
{
|
|
u32 usec = PARAM(0);
|
|
if (usec < 200) usec = 200;
|
|
DEBUG_LOG(HLE,"sceKernelDelayThread(%i usec)",usec);
|
|
SceUID curThread = __KernelGetCurThread();
|
|
__KernelScheduleWakeup(curThread, usec);
|
|
__KernelWaitCurThread(WAITTYPE_DELAY, curThread, 0, 0, false);
|
|
}
|
|
|
|
u32 __KernelGetThreadPrio(SceUID id)
|
|
{
|
|
u32 error;
|
|
Thread *thread = kernelObjects.Get<Thread>(id, error);
|
|
if (thread)
|
|
return thread->nt.currentPriority;
|
|
return 0;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// WAIT/SLEEP ETC
|
|
//////////////////////////////////////////////////////////////////////////
|
|
void sceKernelWakeupThread()
|
|
{
|
|
SceUID uid = PARAM(0);
|
|
u32 error;
|
|
Thread *t = kernelObjects.Get<Thread>(uid, error);
|
|
if (t)
|
|
{
|
|
if (t->nt.waitType != WAITTYPE_SLEEP) {
|
|
t->nt.wakeupCount++;
|
|
DEBUG_LOG(HLE,"sceKernelWakeupThread(%i) - wakeupCount incremented to %i", uid, t->nt.wakeupCount);
|
|
RETURN(0);
|
|
} else {
|
|
__KernelResumeThreadFromWait(uid);
|
|
}
|
|
}
|
|
else {
|
|
ERROR_LOG(HLE,"sceKernelWakeupThread(%i) - bad thread id");
|
|
RETURN(error);
|
|
}
|
|
}
|
|
|
|
void sceKernelCancelWakeupThread()
|
|
{
|
|
SceUID uid = PARAM(0);
|
|
u32 error;
|
|
if (uid == 0) uid == __KernelGetCurThread();
|
|
Thread *t = kernelObjects.Get<Thread>(uid, error);
|
|
if (t)
|
|
{
|
|
int wCount = t->nt.wakeupCount;
|
|
t->nt.wakeupCount = 0;
|
|
DEBUG_LOG(HLE,"sceKernelCancelWakeupThread(%i) - wakeupCount reset from %i", uid, wCount);
|
|
RETURN(wCount);
|
|
}
|
|
else {
|
|
ERROR_LOG(HLE,"sceKernelCancelWakeupThread(%i) - bad thread id");
|
|
RETURN(error);
|
|
}
|
|
}
|
|
|
|
static void __KernelSleepThread(bool doCallbacks) {
|
|
DEBUG_LOG(HLE,"sceKernelSleepThread() - wakeupCount decremented to %i", currentThread->nt.wakeupCount);
|
|
if (currentThread->nt.wakeupCount > 0) {
|
|
currentThread->nt.wakeupCount--;
|
|
RETURN(0);
|
|
} else {
|
|
RETURN(0);
|
|
__KernelWaitCurThread(WAITTYPE_SLEEP, 0, 0, 0, doCallbacks);
|
|
}
|
|
}
|
|
|
|
void sceKernelSleepThread()
|
|
{
|
|
__KernelSleepThread(false);
|
|
}
|
|
|
|
//the homebrew PollCallbacks
|
|
void sceKernelSleepThreadCB()
|
|
{
|
|
DEBUG_LOG(HLE, "sceKernelSleepThreadCB()");
|
|
__KernelSleepThread(true);
|
|
__KernelCheckCallbacks();
|
|
__KernelExecutePendingMipsCalls();
|
|
}
|
|
|
|
void sceKernelWaitThreadEnd()
|
|
{
|
|
SceUID id = PARAM(0);
|
|
DEBUG_LOG(HLE,"sceKernelWaitThreadEnd(%i)",id);
|
|
u32 error;
|
|
Thread *t = kernelObjects.Get<Thread>(id, error);
|
|
if (t)
|
|
{
|
|
if (t->nt.status != THREADSTATUS_DORMANT) {
|
|
__KernelWaitCurThread(WAITTYPE_THREADEND, id, 0, 0, false);
|
|
} else {
|
|
DEBUG_LOG(HLE,"sceKernelWaitThreadEnd - thread %i already ended. Doing nothing.", id);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ERROR_LOG(HLE,"sceKernelWaitThreadEnd - bad thread %i", id);
|
|
}
|
|
RETURN(0);
|
|
}
|
|
|
|
void sceKernelWaitThreadEndCB()
|
|
{
|
|
SceUID id = PARAM(0);
|
|
DEBUG_LOG(HLE,"sceKernelWaitThreadEnd(%i)",id);
|
|
u32 error;
|
|
Thread *t = kernelObjects.Get<Thread>(id, error);
|
|
if (t)
|
|
{
|
|
if (t->nt.status != THREADSTATUS_DORMANT) {
|
|
__KernelWaitCurThread(WAITTYPE_THREADEND, id, 0, 0, true);
|
|
} else {
|
|
DEBUG_LOG(HLE,"sceKernelWaitThreadEnd - thread %i already ended. Doing nothing.", id);
|
|
}
|
|
__KernelCheckCallbacks();
|
|
}
|
|
else
|
|
{
|
|
ERROR_LOG(HLE,"sceKernelWaitThreadEnd - bad thread %i", id);
|
|
}
|
|
RETURN(0);
|
|
}
|
|
|
|
void sceKernelSuspendThread()
|
|
{
|
|
DEBUG_LOG(HLE,"UNIMPL sceKernelSuspendThread");
|
|
RETURN(0);
|
|
}
|
|
|
|
void sceKernelResumeThread()
|
|
{
|
|
DEBUG_LOG(HLE,"UNIMPL sceKernelResumeThread");
|
|
RETURN(0);
|
|
}
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// CALLBACKS
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
// Internal API
|
|
u32 __KernelCreateCallback(const char *name, u32 entrypoint, u32 commonArg)
|
|
{
|
|
Callback *cb = new Callback;
|
|
SceUID id = kernelObjects.Create(cb);
|
|
|
|
cb->nc.size = sizeof(NativeCallback);
|
|
strcpy(cb->nc.name, name);
|
|
|
|
cb->nc.entrypoint = entrypoint;
|
|
cb->nc.threadId = __KernelGetCurThread();
|
|
cb->nc.commonArgument = commonArg;
|
|
cb->nc.notifyCount = 0;
|
|
cb->nc.notifyArg = 0;
|
|
|
|
cb->forceDelete = false;
|
|
|
|
return id;
|
|
}
|
|
|
|
void sceKernelCreateCallback()
|
|
{
|
|
u32 entrypoint = PARAM(1);
|
|
u32 callbackArg = PARAM(2);
|
|
|
|
const char *name = Memory::GetCharPointer(PARAM(0));
|
|
|
|
u32 id = __KernelCreateCallback(name, entrypoint, callbackArg);
|
|
|
|
DEBUG_LOG(HLE,"%i=sceKernelCreateCallback(name=%s,entry= %08x, callbackArg = %08x)", id, name, entrypoint, callbackArg);
|
|
|
|
RETURN(id);
|
|
}
|
|
|
|
void sceKernelDeleteCallback()
|
|
{
|
|
SceUID id = PARAM(0);
|
|
DEBUG_LOG(HLE,"sceKernelDeleteCallback(%i)", id);
|
|
|
|
// TODO: Make sure it's gone from all threads first!
|
|
|
|
RETURN(kernelObjects.Destroy<Callback>(id));
|
|
}
|
|
|
|
// Rarely used
|
|
void sceKernelNotifyCallback()
|
|
{
|
|
SceUID cbId = PARAM(0);
|
|
u32 arg = PARAM(1);
|
|
DEBUG_LOG(HLE,"sceKernelNotifyCallback(%i, %i)", cbId, arg);
|
|
|
|
__KernelNotifyCallback(THREAD_CALLBACK_USER_DEFINED, __KernelGetCurThread(), cbId, arg);
|
|
RETURN(0);
|
|
}
|
|
|
|
void sceKernelCancelCallback()
|
|
{
|
|
SceUID cbId = PARAM(0);
|
|
ERROR_LOG(HLE,"sceKernelCancelCallback(%i) - BAD", cbId);
|
|
u32 error;
|
|
Callback *cb = kernelObjects.Get<Callback>(cbId, error);
|
|
if (cb) {
|
|
// This is what JPCSP does. Huh?
|
|
cb->nc.notifyArg = 0;
|
|
RETURN(0);
|
|
} else {
|
|
ERROR_LOG(HLE,"sceKernelCancelCallback(%i) - bad cbId", cbId);
|
|
RETURN(error);
|
|
}
|
|
RETURN(0);
|
|
}
|
|
|
|
void sceKernelGetCallbackCount()
|
|
{
|
|
SceUID cbId = PARAM(0);
|
|
u32 error;
|
|
Callback *cb = kernelObjects.Get<Callback>(cbId, error);
|
|
if (cb) {
|
|
RETURN(cb->nc.notifyCount);
|
|
} else {
|
|
ERROR_LOG(HLE,"sceKernelGetCallbackCount(%i) - bad cbId", cbId);
|
|
RETURN(error);
|
|
}
|
|
}
|
|
|
|
void sceKernelReferCallbackStatus()
|
|
{
|
|
SceUID cbId = PARAM(0);
|
|
u32 statusAddr = PARAM(1);
|
|
u32 error;
|
|
Callback *c = kernelObjects.Get<Callback>(cbId, error);
|
|
if (c) {
|
|
DEBUG_LOG(HLE,"sceKernelReferCallbackStatus(%i, %08x)", cbId, statusAddr);
|
|
if (Memory::IsValidAddress(statusAddr)) {
|
|
Memory::WriteStruct(statusAddr, &c->nc);
|
|
} // else TODO
|
|
RETURN(0);
|
|
} else {
|
|
ERROR_LOG(HLE,"sceKernelReferCallbackStatus(%i, %08x) - bad cbId", cbId, statusAddr);
|
|
RETURN(error);
|
|
}
|
|
}
|
|
|
|
// Owns outstanding MIPS calls and provides a way to get them by ID.
|
|
// TODO: MipsCall structs are kinda big, try to cut down on the copying by owning pointers instead.
|
|
class MipsCallManager {
|
|
public:
|
|
MipsCallManager() : idGen_(0) {}
|
|
int add(MipsCall *call) {
|
|
int id = genId();
|
|
calls_.insert(std::pair<int, MipsCall *>(id, call));
|
|
return id;
|
|
}
|
|
MipsCall *get(int id) {
|
|
return calls_[id];
|
|
}
|
|
MipsCall *pop(int id) {
|
|
MipsCall *temp = calls_[id];
|
|
calls_.erase(id);
|
|
return temp;
|
|
}
|
|
|
|
private:
|
|
int genId() { return ++idGen_; }
|
|
std::map<int, MipsCall *> calls_;
|
|
int idGen_;
|
|
};
|
|
|
|
MipsCallManager mipsCalls;
|
|
|
|
|
|
class ActionAfterMipsCall : public Action
|
|
{
|
|
public:
|
|
virtual void run();
|
|
Thread *thread;
|
|
|
|
// Saved thread state
|
|
int status;
|
|
WaitType waitType;
|
|
int waitId;
|
|
ThreadWaitInfo waitInfo;
|
|
bool isProcessingCallbacks;
|
|
|
|
Action *chainedAction;
|
|
};
|
|
|
|
void ActionAfterMipsCall::run() {
|
|
thread->nt.status = status;
|
|
thread->nt.waitType = waitType;
|
|
thread->nt.waitID = waitId;
|
|
thread->waitInfo = waitInfo;
|
|
thread->isProcessingCallbacks = isProcessingCallbacks;
|
|
|
|
if (chainedAction) {
|
|
chainedAction->run();
|
|
delete chainedAction;
|
|
}
|
|
}
|
|
|
|
|
|
void Thread::setReturnValue(u32 retval)
|
|
{
|
|
if (this == currentThread) {
|
|
if (g_inCbCount) {
|
|
int callId = currentMIPS->r[MIPS_REG_CALL_ID];
|
|
MipsCall *call = mipsCalls.get(callId);
|
|
if (call) {
|
|
call->savedV0 = retval;
|
|
} else {
|
|
ERROR_LOG(HLE, "Failed to inject return value %08x in thread", retval);
|
|
}
|
|
} else {
|
|
currentMIPS->r[2] = retval;
|
|
}
|
|
} else {
|
|
context.r[2] = retval;
|
|
}
|
|
}
|
|
|
|
void __KernelSwitchContext(Thread *target, const char *reason)
|
|
{
|
|
if (currentThread) // It might just have been deleted.
|
|
{
|
|
__KernelSaveContext(¤tThread->context);
|
|
DEBUG_LOG(HLE,"Context saved (%s): %i - %s - pc: %08x", reason, currentThread->GetUID(), currentThread->GetName(), currentMIPS->pc);
|
|
}
|
|
currentThread = target;
|
|
__KernelLoadContext(¤tThread->context);
|
|
DEBUG_LOG(HLE,"Context loaded (%s): %i - %s - pc: %08x", reason, currentThread->GetUID(), currentThread->GetName(), currentMIPS->pc);
|
|
|
|
__KernelExecutePendingMipsCalls();
|
|
}
|
|
|
|
void __KernelChangeThreadState(Thread *thread, ThreadStatus newStatus) {
|
|
if (!thread || thread->nt.status == newStatus)
|
|
return;
|
|
|
|
if (!dispatchEnabled && thread == currentThread && newStatus != THREADSTATUS_RUNNING) {
|
|
ERROR_LOG(HLE, "Dispatching suspended, not changing thread state");
|
|
return;
|
|
}
|
|
|
|
// TODO: JPSCP has many conditions here, like removing wait timeout actions etc.
|
|
// if (thread->nt.status == THREADSTATUS_WAIT && newStatus != THREADSTATUS_WAITSUSPEND) {
|
|
|
|
thread->nt.status = newStatus;
|
|
|
|
if (newStatus == THREADSTATUS_WAIT) {
|
|
if (thread->nt.waitType == WAITTYPE_NONE) {
|
|
ERROR_LOG(HLE, "Waittype none not allowed here");
|
|
}
|
|
|
|
// Schedule deletion of stopped threads here. if (thread->isStopped())
|
|
}
|
|
}
|
|
|
|
|
|
bool __CanExecuteCallbackNow(Thread *thread) {
|
|
return g_inCbCount == 0;
|
|
}
|
|
|
|
void __KernelCallAddress(Thread *thread, u32 entryPoint, Action *afterAction, bool returnVoid, std::vector<int> args) {
|
|
if (thread) {
|
|
ActionAfterMipsCall *after = new ActionAfterMipsCall();
|
|
after->chainedAction = afterAction;
|
|
after->thread = thread;
|
|
after->status = thread->nt.status;
|
|
after->waitType = thread->nt.waitType;
|
|
after->waitId = thread->nt.waitID;
|
|
after->waitInfo = thread->waitInfo;
|
|
|
|
afterAction = after;
|
|
|
|
// Release thread from waiting
|
|
thread->nt.waitType = WAITTYPE_NONE;
|
|
|
|
__KernelChangeThreadState(thread, THREADSTATUS_READY);
|
|
}
|
|
|
|
MipsCall *call = new MipsCall();
|
|
call->entryPoint = entryPoint;
|
|
for (int i = 0; i < args.size(); i++) {
|
|
call->args[i] = args[i];
|
|
}
|
|
call->numArgs = args.size();
|
|
call->doAfter = afterAction;
|
|
call->tag = "callAddress";
|
|
|
|
int callId = mipsCalls.add(call);
|
|
|
|
bool called = false;
|
|
if (!thread || thread == currentThread) {
|
|
if (__CanExecuteCallbackNow(thread)) {
|
|
thread = currentThread;
|
|
__KernelChangeThreadState(thread, THREADSTATUS_RUNNING);
|
|
__KernelExecuteMipsCallOnCurrentThread(callId);
|
|
called = true;
|
|
}
|
|
}
|
|
|
|
if (!called) {
|
|
DEBUG_LOG(HLE, "Making mipscall pending on thread");
|
|
thread->pendingMipsCalls.push_back(callId);
|
|
}
|
|
}
|
|
|
|
void __KernelExecuteMipsCallOnCurrentThread(int callId)
|
|
{
|
|
if (g_inCbCount > 0) {
|
|
WARN_LOG(HLE, "__KernelExecuteMipsCallOnCurrentThread: Already in a callback!");
|
|
}
|
|
DEBUG_LOG(HLE, "Executing mipscall %i", callId);
|
|
MipsCall *call = mipsCalls.get(callId);
|
|
|
|
// Save the few regs that need saving
|
|
call->savedPc = currentMIPS->pc;
|
|
call->savedRa = currentMIPS->r[MIPS_REG_RA];
|
|
call->savedV0 = currentMIPS->r[MIPS_REG_V0];
|
|
call->savedV1 = currentMIPS->r[MIPS_REG_V1];
|
|
call->savedIdRegister = currentMIPS->r[MIPS_REG_CALL_ID];
|
|
call->returnVoid = false;
|
|
|
|
// Set up the new state
|
|
currentMIPS->pc = call->entryPoint;
|
|
currentMIPS->r[MIPS_REG_RA] = __KernelMipsCallReturnAddress();
|
|
currentMIPS->r[MIPS_REG_CALL_ID] = callId;
|
|
for (int i = 0; i < call->numArgs; i++) {
|
|
currentMIPS->r[MIPS_REG_A0 + i] = call->args[i];
|
|
}
|
|
|
|
g_inCbCount++;
|
|
}
|
|
|
|
void __KernelReturnFromMipsCall()
|
|
{
|
|
int callId = currentMIPS->r[MIPS_REG_CALL_ID];
|
|
|
|
MipsCall *call = mipsCalls.pop(callId);
|
|
|
|
// Value returned by the callback function
|
|
u32 retVal = currentMIPS->r[MIPS_REG_V0];
|
|
DEBUG_LOG(HLE,"__KernelReturnFromMipsCall(), returned %08x", retVal);
|
|
|
|
// Should also save/restore wait state here.
|
|
if (call->doAfter)
|
|
call->doAfter->run();
|
|
|
|
currentMIPS->pc = call->savedPc;
|
|
currentMIPS->r[MIPS_REG_RA] = call->savedRa;
|
|
currentMIPS->r[MIPS_REG_V0] = call->savedV0;
|
|
currentMIPS->r[MIPS_REG_V1] = call->savedV1;
|
|
currentMIPS->r[MIPS_REG_CALL_ID] = call->savedIdRegister;
|
|
|
|
g_inCbCount--;
|
|
|
|
// yeah! back in the real world, let's keep going. Should we process more callbacks?
|
|
__KernelCheckCallbacks();
|
|
if (!__KernelExecutePendingMipsCalls())
|
|
{
|
|
// We should definitely reschedule as we might still be asleep. - except if we came from checkcallbacks?
|
|
__KernelReSchedule("return from callback");
|
|
}
|
|
}
|
|
|
|
bool __KernelExecutePendingMipsCalls()
|
|
{
|
|
Thread *thread = __GetCurrentThread();
|
|
|
|
if (thread->pendingMipsCalls.empty()) {
|
|
// Nothing to do
|
|
return false;
|
|
}
|
|
|
|
if (__CanExecuteCallbackNow(thread))
|
|
{
|
|
// Pop off the first pending mips call
|
|
int callId = thread->pendingMipsCalls.front();
|
|
thread->pendingMipsCalls.pop_front();
|
|
__KernelExecuteMipsCallOnCurrentThread(callId);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
class ActionAfterCallback : public Action
|
|
{
|
|
public:
|
|
ActionAfterCallback(SceUID cbId_) : cbId(cbId_) {}
|
|
virtual void run();
|
|
SceUID cbId;
|
|
};
|
|
|
|
// Executes the callback, when it next is context switched to.
|
|
void __KernelRunCallbackOnThread(SceUID cbId, Thread *thread)
|
|
{
|
|
u32 error;
|
|
Callback *cb = kernelObjects.Get<Callback>(cbId, error);
|
|
if (!cb) {
|
|
ERROR_LOG(HLE, "__KernelRunCallbackOnThread: Bad cbId %i", cbId);
|
|
return;
|
|
}
|
|
|
|
DEBUG_LOG(HLE, "__KernelRunCallbackOnThread: Turning callback %i into pending mipscall", cbId);
|
|
|
|
// Alright, we're on the right thread
|
|
// Should save/restore wait state?
|
|
|
|
std::vector<int> args;
|
|
args.push_back(cb->nc.notifyCount);
|
|
args.push_back(cb->nc.notifyArg);
|
|
args.push_back(cb->nc.commonArgument);
|
|
|
|
// Clear the notify count / arg
|
|
cb->nc.notifyCount = 0;
|
|
cb->nc.notifyArg = 0;
|
|
|
|
Action *action = new ActionAfterCallback(cbId);
|
|
__KernelCallAddress(thread, cb->nc.entrypoint, action, false, args);
|
|
}
|
|
|
|
void ActionAfterCallback::run() {
|
|
if (cbId != -1) {
|
|
u32 error;
|
|
Callback *cb = kernelObjects.Get<Callback>(cbId, error);
|
|
if (cb)
|
|
{
|
|
DEBUG_LOG(HLE, "Left callback %i - %s", cbId, cb->nc.name);
|
|
// Callbacks that don't return 0 are deleted. But should this be done here?
|
|
if (currentMIPS->r[MIPS_REG_V0] != 0 || cb->forceDelete)
|
|
{
|
|
DEBUG_LOG(HLE, "ActionAfterCallback::run(): Callback returned non-zero, gets deleted!");
|
|
kernelObjects.Destroy<Callback>(cbId);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Check callbacks on the current thread only.
|
|
// Returns true if any callbacks were processed on the current thread.
|
|
bool __KernelCheckThreadCallbacks(Thread *thread) {
|
|
if (!thread->isProcessingCallbacks)
|
|
return false;
|
|
|
|
for (int i = 0; i < THREAD_CALLBACK_NUM_TYPES; i++) {
|
|
if (thread->readyCallbacks[i].size()) {
|
|
SceUID readyCallback = thread->readyCallbacks[i].front();
|
|
thread->readyCallbacks[i].pop_front();
|
|
__KernelRunCallbackOnThread(readyCallback, thread); // makes pending
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// Checks for callbacks on all threads
|
|
bool __KernelCheckCallbacks() {
|
|
// SceUID currentThread = __KernelGetCurThread();
|
|
// currentThread->isProcessingCallbacks = true;
|
|
// do {
|
|
bool processed = false;
|
|
|
|
for (std::vector<Thread *>::iterator iter = threadqueue.begin(); iter != threadqueue.end(); iter++) {
|
|
Thread *thread = *iter;
|
|
if (thread->isProcessingCallbacks && __KernelCheckThreadCallbacks(thread)) {
|
|
processed = true;
|
|
}
|
|
}
|
|
// } while (processed && currentThread == __KernelGetCurThread());
|
|
return processed;
|
|
}
|
|
|
|
void sceKernelCheckCallback() {
|
|
Thread *curThread = __GetCurrentThread();
|
|
|
|
// This thread can now process callbacks.
|
|
curThread->isProcessingCallbacks = true;
|
|
|
|
bool callbacksProcessed = __KernelCheckThreadCallbacks(curThread);
|
|
|
|
// Note - same thread as above - checking callbacks may switch threads.
|
|
curThread->isProcessingCallbacks = false;
|
|
|
|
if (callbacksProcessed) {
|
|
curThread->setReturnValue(1);
|
|
ERROR_LOG(HLE,"sceKernelCheckCallback() - processed a callback.");
|
|
__KernelExecutePendingMipsCalls();
|
|
} else {
|
|
RETURN(0);
|
|
DEBUG_LOG(HLE,"sceKernelCheckCallback() - no callbacks to process, doing nothing");
|
|
}
|
|
}
|
|
|
|
bool __KernelInCallback()
|
|
{
|
|
return (g_inCbCount != 0);
|
|
}
|
|
|
|
|
|
u32 __KernelRegisterCallback(RegisteredCallbackType type, SceUID cbId)
|
|
{
|
|
Thread *t = __GetCurrentThread();
|
|
if (cbId > 0 && t->registeredCallbacks[type].find(cbId) == t->registeredCallbacks[type].end()) {
|
|
t->registeredCallbacks[type].insert(cbId);
|
|
return 0;
|
|
} else {
|
|
return SCE_KERNEL_ERROR_INVAL;
|
|
}
|
|
}
|
|
|
|
u32 __KernelUnregisterCallback(RegisteredCallbackType type, SceUID cbId)
|
|
{
|
|
Thread *t = __GetCurrentThread();
|
|
if (t->registeredCallbacks[type].find(cbId) != t->registeredCallbacks[type].end()) {
|
|
t->registeredCallbacks[type].erase(cbId);
|
|
return 0;
|
|
} else {
|
|
return 0x80010016;
|
|
}
|
|
}
|
|
|
|
void __KernelNotifyCallback(RegisteredCallbackType type, SceUID threadId, SceUID cbId, int notifyArg)
|
|
{
|
|
u32 error;
|
|
|
|
Callback *cb = kernelObjects.Get<Callback>(cbId, error);
|
|
if (!cb) {
|
|
// Yeah, we're screwed, this shouldn't happen.
|
|
ERROR_LOG(HLE, "__KernelNotifyCallback - invalid callback 0");
|
|
return;
|
|
}
|
|
cb->nc.notifyCount++;
|
|
cb->nc.notifyArg = notifyArg;
|
|
|
|
Thread *t = kernelObjects.Get<Thread>(threadId, error);
|
|
t->readyCallbacks[type].remove(cbId);
|
|
t->readyCallbacks[type].push_back(cbId);
|
|
}
|
|
|
|
// TODO: If cbId == -1, notify the callback ID on all threads that have it.
|
|
u32 __KernelNotifyCallbackType(RegisteredCallbackType type, SceUID cbId, int notifyArg)
|
|
{
|
|
for (std::vector<Thread *>::iterator iter = threadqueue.begin(); iter != threadqueue.end(); iter++) {
|
|
Thread *t = *iter;
|
|
for (std::set<SceUID>::iterator citer = t->registeredCallbacks[type].begin(); citer != t->registeredCallbacks[type].end(); citer++) {
|
|
if (cbId == -1 || cbId == *citer) {
|
|
__KernelNotifyCallback(type, t->GetUID(), *citer, notifyArg);
|
|
}
|
|
}
|
|
}
|
|
|
|
// checkCallbacks on other threads?
|
|
return 0;
|
|
}
|
|
|