ppsspp/GPU
2019-06-22 12:48:56 -07:00
..
Common GPU: Correct Danganronpa hack. 2019-06-02 11:48:46 -07:00
D3D11 Remove the related #include 2019-05-12 16:38:37 +02:00
Debugger Core: Use readable names for failed backends. 2019-06-22 12:48:56 -07:00
Directx9 GPU: Respect stencil write mask on clear. 2019-03-16 19:42:18 -07:00
GLES GPU: Respect stencil write mask on clear. 2019-03-16 19:42:18 -07:00
Null GPU: Fix curve breakage due to cull flipping. 2018-12-16 13:00:36 -08:00
Software SoftGPU: Implement dithering. 2019-05-26 09:52:34 -07:00
Vulkan Remove the related #include 2019-05-12 16:38:37 +02:00
ge_constants.h GPU: Skip specular on powered diffuse. 2018-11-22 07:59:56 -08:00
GeDisasm.cpp GE Debugger: Rename depth clamp more places. 2018-08-11 16:33:39 -07:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp Fix issue with D3D9 vs UWP 2019-05-11 08:37:42 +02:00
GPU.h GPU: Track stats on uploads. 2017-12-28 19:27:45 -08:00
GPU.vcxproj VS2017: Add hack to automatically select the newest installed Windows 10 SDK. VS2019 already does this by default if you specify 10.0. 2019-05-19 15:23:25 +02:00
GPU.vcxproj.filters GLES: Move depth packing code to dedicated file. 2018-12-16 17:34:16 -08:00
GPUCommon.cpp Only gate really expensive block transfers behind the setting. 2019-02-08 14:50:47 +01:00
GPUCommon.h GPU: Cancel shader preload on shutdown/lost. 2018-10-30 20:32:12 -07:00
GPUInterface.h GPU: Cancel shader preload on shutdown/lost. 2018-10-30 20:32:12 -07:00
GPUState.cpp Clean up some more ifdefs 2019-05-10 23:25:57 +02:00
GPUState.h SoftGPU: Implement dithering. 2019-05-26 09:52:34 -07:00
Math3D.cpp [spline/bezier]Move SIMD optimization of vector operations to Math3D.h. 2018-10-07 23:53:43 +09:00
Math3D.h Math3D: Something wrong with hand simd optimization in vec2<float>, so it causes very slow down. 2018-10-07 23:54:17 +09:00