ppsspp/libretro/libretro.cpp
twinaphex df8dbd8861 (Libretro) Reimplement audio -
* Move audio callback to the main thread (fixes the longstanding hang
  issues when using OpenGL)
* 64ms on desktop isn't enough due to excess buffering going on in this
  emulator. Set default to 128ms instead.
* Different audio approach is necessary due to the following: it sets a
  fixed framerate of 60, then sends either too many or too few audio
samples per frame in order to force the frontend to run at the correct
speed (.e.g. making the frontend run in slow motion for games that run
at 30fps) - this is undesirable for libretro, we want a consistent
amount of audio samples per batch. See further comments in libretro.cpp
for more information
2021-12-05 17:31:36 +01:00

1142 lines
40 KiB
C++

#include "ppsspp_config.h"
#include <cstring>
#include <cassert>
#include <thread>
#include <atomic>
#include <vector>
#include <cstdlib>
#include <mutex>
#include "Common/CPUDetect.h"
#include "Common/Log.h"
#include "Common/LogManager.h"
#include "Common/System/Display.h"
#include "Common/System/NativeApp.h"
#include "Common/System/System.h"
#include "Common/TimeUtil.h"
#include "Common/File/FileUtil.h"
#include "Common/Serialize/Serializer.h"
#include "Common/ConsoleListener.h"
#include "Common/Input/InputState.h"
#include "Common/Thread/ThreadUtil.h"
#include "Common/Thread/ThreadManager.h"
#include "Common/File/VFS/VFS.h"
#include "Common/File/VFS/AssetReader.h"
#include "Common/Data/Text/I18n.h"
#include "Core/Config.h"
#include "Core/ConfigValues.h"
#include "Core/Core.h"
#include "Core/HLE/sceCtrl.h"
#include "Core/HLE/sceUtility.h"
#include "Core/HLE/__sceAudio.h"
#include "Core/HW/MemoryStick.h"
#include "Core/Host.h"
#include "Core/MemMap.h"
#include "Core/System.h"
#include "GPU/GPUState.h"
#include "GPU/GPUInterface.h"
#include "GPU/Common/FramebufferManagerCommon.h"
#include "GPU/Common/TextureScalerCommon.h"
#include "GPU/Common/PresentationCommon.h"
#include "libretro/libretro.h"
#include "libretro/LibretroGraphicsContext.h"
#if PPSSPP_PLATFORM(ANDROID)
#include <sys/system_properties.h>
#endif
#define DIR_SEP "/"
#ifdef _WIN32
#define DIR_SEP_CHRS "/\\"
#else
#define DIR_SEP_CHRS "/"
#endif
#define SAMPLERATE 44100
#define AUDIO_RING_BUFFER_SIZE (1 << 16)
#define AUDIO_RING_BUFFER_SIZE_MASK (AUDIO_RING_BUFFER_SIZE - 1)
// An alpha factor of 1/180 is *somewhat* equivalent
// to calculating the average for the last 180
// frames, or 3 seconds of runtime...
#define AUDIO_FRAMES_MOVING_AVG_ALPHA (1.0f / 180.0f)
// Workaround for a RetroArch audio driver
// limitation: a maximum of 1024 frames
// can be written per call of audio_batch_cb()
#define AUDIO_BATCH_FRAMES_MAX 1024
static bool libretro_supports_bitmasks = false;
namespace Libretro
{
LibretroGraphicsContext *ctx;
retro_environment_t environ_cb;
static retro_audio_sample_batch_t audio_batch_cb;
static retro_input_poll_t input_poll_cb;
static retro_input_state_t input_state_cb;
} // namespace Libretro
namespace Libretro
{
static std::mutex audioSampleLock_;
static int16_t audioRingBuffer[AUDIO_RING_BUFFER_SIZE] = {0};
static uint32_t audioRingBufferBase = 0;
static uint32_t audioRingBufferIndex = 0;
static int16_t *audioOutBuffer = NULL;
static uint32_t audioOutBufferSize = 0;
static float audioOutFramesAvg = 0.0f;
static void AudioBufferFlush()
{
const std::lock_guard<std::mutex> lock(audioSampleLock_);
audioRingBufferBase = 0;
audioRingBufferIndex = 0;
audioOutFramesAvg = (float)SAMPLERATE / (60.0f / 1.001f);
}
static void AudioBufferInit()
{
audioOutFramesAvg = (float)SAMPLERATE / (60.0f / 1.001f);
audioOutBufferSize = ((uint32_t)audioOutFramesAvg + 1) * 2;
audioOutBuffer = (int16_t *)malloc(audioOutBufferSize * sizeof(int16_t));
AudioBufferFlush();
}
static void AudioBufferDeinit()
{
if (audioOutBuffer)
free(audioOutBuffer);
audioOutBuffer = NULL;
audioOutBufferSize = 0;
audioOutFramesAvg = 0.0f;
AudioBufferFlush();
}
static uint32_t AudioBufferOccupancy()
{
const std::lock_guard<std::mutex> lock(audioSampleLock_);
uint32_t occupancy = (audioRingBufferIndex - audioRingBufferBase) &
AUDIO_RING_BUFFER_SIZE_MASK;
return occupancy >> 1;
}
static void AudioBufferWrite(int16_t *audio, uint32_t frames)
{
const std::lock_guard<std::mutex> lock(audioSampleLock_);
uint32_t frameIndex;
uint32_t bufferIndex = audioRingBufferIndex;
for (frameIndex = 0; frameIndex < frames; frameIndex++)
{
audioRingBuffer[audioRingBufferIndex] = *(audio++);
audioRingBuffer[audioRingBufferIndex + 1] = *(audio++);
audioRingBufferIndex = (audioRingBufferIndex + 2) % AUDIO_RING_BUFFER_SIZE;
}
}
static uint32_t AudioBufferRead(int16_t *audio, uint32_t frames)
{
const std::lock_guard<std::mutex> lock(audioSampleLock_);
uint32_t framesAvailable = ((audioRingBufferIndex - audioRingBufferBase) &
AUDIO_RING_BUFFER_SIZE_MASK) >> 1;
uint32_t frameIndex;
if (frames > framesAvailable)
frames = framesAvailable;
for(frameIndex = 0; frameIndex < frames; frameIndex++)
{
uint32_t bufferIndex = (audioRingBufferBase + (frameIndex << 1)) &
AUDIO_RING_BUFFER_SIZE_MASK;
*(audio++) = audioRingBuffer[bufferIndex];
*(audio++) = audioRingBuffer[bufferIndex + 1];
}
audioRingBufferBase += frames << 1;
audioRingBufferBase &= AUDIO_RING_BUFFER_SIZE_MASK;
return frames;
}
static void AudioUploadSamples()
{
// This is a gruesome hack...
// - The core specifies a fixed frame rate of (60.0f / 1.001f)
// and a fixed sample rate of 44100
// - This means the frontend expects exactly 735.735
// sample frames per call of retro_run()
// - But the core doesn't work like that...
// - Each call of UpdateSound() generates 512 sample
// frames at 44100 Hz
// - When a game runs internally at ~60 fps,
// this does indeed translate to 735.735 sample frames
// per call of retro_run()
// - When a game runs internally at ~30 fps, UpdateSound()
// gets called at *twice* the expected rate - so we
// get double the expected number of sample frames
// - By pushing twice the number of frames, we effectively
// force the frontend to run in slow motion
// (2x sample buffer size == 1/2 running speed)
// - The PSP can run at a variety of framerates; in each
// case, the core is abusing the frontend by sending
// too many/too few audio samples in order to force the
// correct run speed
// - The core should instead be notifying the frontend of
// framerate changes, and at each framerate it should be
// sending (44100 / framerate) audio sample frames
// - But doing this is a non-trivial task...
// - So the best we can do is keep a running average of the
// current ring buffer occupancy, and drain this amount
// on each call of retro_run()...
uint32_t framesAvailable = AudioBufferOccupancy();
if (framesAvailable > 0)
{
// Update 'running average' of buffer occupancy.
// Note that this is not a true running
// average, but just a leaky-integrator/
// exponential moving average, used because
// it is simple and fast (i.e. requires no
// window of samples).
audioOutFramesAvg = (AUDIO_FRAMES_MOVING_AVG_ALPHA * (float)framesAvailable) +
((1.0f - AUDIO_FRAMES_MOVING_AVG_ALPHA) * audioOutFramesAvg);
uint32_t frames = (uint32_t)audioOutFramesAvg;
if (audioOutBufferSize < (frames << 1))
{
audioOutBufferSize = (frames << 1);
audioOutBuffer = (int16_t *)realloc(audioOutBuffer,
audioOutBufferSize * sizeof(int16_t));
}
frames = AudioBufferRead(audioOutBuffer, frames);
int16_t *audioOutBufferPtr = audioOutBuffer;
while (frames > 0)
{
uint32_t framesToWrite = (frames > AUDIO_BATCH_FRAMES_MAX) ?
AUDIO_BATCH_FRAMES_MAX : frames;
audio_batch_cb(audioOutBufferPtr, framesToWrite);
frames -= framesToWrite;
audioOutBufferPtr += framesToWrite << 1;
}
}
}
} // namespace Libretro
using namespace Libretro;
class LibretroHost : public Host
{
public:
LibretroHost() {}
bool InitGraphics(std::string *error_message, GraphicsContext **ctx) override { return true; }
void ShutdownGraphics() override {}
void InitSound() override {}
void UpdateSound() override
{
extern int hostAttemptBlockSize;
const int blockSizeMax = 512;
static int16_t audio[blockSizeMax * 2];
assert(hostAttemptBlockSize <= blockSizeMax);
int samples = __AudioMix(audio, hostAttemptBlockSize, SAMPLERATE);
AudioBufferWrite(audio, samples);
}
void ShutdownSound() override {}
bool IsDebuggingEnabled() override { return false; }
bool AttemptLoadSymbolMap() override { return false; }
};
class PrintfLogger : public LogListener
{
public:
PrintfLogger(retro_log_callback log) : log_(log.log) {}
void Log(const LogMessage &message)
{
switch (message.level)
{
case LogTypes::LVERBOSE:
case LogTypes::LDEBUG:
log_(RETRO_LOG_DEBUG, "[%s] %s",
message.log, message.msg.c_str());
break;
case LogTypes::LERROR:
log_(RETRO_LOG_ERROR, "[%s] %s",
message.log, message.msg.c_str());
break;
case LogTypes::LNOTICE:
case LogTypes::LWARNING:
log_(RETRO_LOG_WARN, "[%s] %s",
message.log, message.msg.c_str());
break;
case LogTypes::LINFO:
default:
log_(RETRO_LOG_INFO, "[%s] %s",
message.log, message.msg.c_str());
break;
}
}
private:
retro_log_printf_t log_;
};
static PrintfLogger *printfLogger;
template <typename T> class RetroOption
{
public:
RetroOption(const char *id, const char *name, std::initializer_list<std::pair<const char *, T>> list) : id_(id), name_(name), list_(list.begin(), list.end()) {}
RetroOption(const char *id, const char *name, std::initializer_list<const char *> list) : id_(id), name_(name) {
for (auto option : list)
list_.push_back({ option, (T)list_.size() });
}
RetroOption(const char *id, const char *name, T first, std::initializer_list<const char *> list) : id_(id), name_(name) {
for (auto option : list)
list_.push_back({ option, first + (int)list_.size() });
}
RetroOption(const char *id, const char *name, T first, int count, int step = 1) : id_(id), name_(name) {
for (T i = first; i < first + count; i += step)
list_.push_back({ std::to_string(i), i });
}
RetroOption(const char *id, const char *name, bool initial) : id_(id), name_(name) {
list_.push_back({ initial ? "enabled" : "disabled", initial });
list_.push_back({ !initial ? "enabled" : "disabled", !initial });
}
retro_variable GetOptions()
{
if (options_.empty())
{
options_ = name_;
options_.push_back(';');
for (auto &option : list_)
{
if (option.first == list_.begin()->first)
options_ += std::string(" ") + option.first;
else
options_ += std::string("|") + option.first;
}
}
return { id_, options_.c_str() };
}
bool Update(T *dest)
{
retro_variable var{ id_ };
T val = list_.front().second;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
for (auto option : list_)
{
if (option.first == var.value)
{
val = option.second;
break;
}
}
}
if (*dest != val)
{
*dest = val;
return true;
}
return false;
}
private:
const char *id_;
const char *name_;
std::string options_;
std::vector<std::pair<std::string, T>> list_;
};
static RetroOption<CPUCore> ppsspp_cpu_core("ppsspp_cpu_core", "CPU Core", { { "JIT", CPUCore::JIT }, { "IR JIT", CPUCore::IR_JIT }, { "Interpreter", CPUCore::INTERPRETER } });
static RetroOption<int> ppsspp_locked_cpu_speed("ppsspp_locked_cpu_speed", "Locked CPU Speed", { { "off", 0 }, { "222MHz", 222 }, { "266MHz", 266 }, { "333MHz", 333 } });
static RetroOption<int> ppsspp_language("ppsspp_language", "Language", { { "Automatic", -1 }, { "English", PSP_SYSTEMPARAM_LANGUAGE_ENGLISH }, { "Japanese", PSP_SYSTEMPARAM_LANGUAGE_JAPANESE }, { "French", PSP_SYSTEMPARAM_LANGUAGE_FRENCH }, { "Spanish", PSP_SYSTEMPARAM_LANGUAGE_SPANISH }, { "German", PSP_SYSTEMPARAM_LANGUAGE_GERMAN }, { "Italian", PSP_SYSTEMPARAM_LANGUAGE_ITALIAN }, { "Dutch", PSP_SYSTEMPARAM_LANGUAGE_DUTCH }, { "Portuguese", PSP_SYSTEMPARAM_LANGUAGE_PORTUGUESE }, { "Russian", PSP_SYSTEMPARAM_LANGUAGE_RUSSIAN }, { "Korean", PSP_SYSTEMPARAM_LANGUAGE_KOREAN }, { "Chinese Traditional", PSP_SYSTEMPARAM_LANGUAGE_CHINESE_TRADITIONAL }, { "Chinese Simplified", PSP_SYSTEMPARAM_LANGUAGE_CHINESE_SIMPLIFIED } });
static RetroOption<int> ppsspp_rendering_mode("ppsspp_rendering_mode", "Rendering Mode", { { "Buffered", FB_BUFFERED_MODE }, { "Skip Buffer Effects", FB_NON_BUFFERED_MODE } });
static RetroOption<bool> ppsspp_auto_frameskip("ppsspp_auto_frameskip", "Auto Frameskip", false);
static RetroOption<int> ppsspp_frameskip("ppsspp_frameskip", "Frameskip", { "Off", "1", "2", "3", "4", "5", "6", "7", "8" });
static RetroOption<int> ppsspp_frameskiptype("ppsspp_frameskiptype", "Frameskip Type", { {"Number of frames", 0}, {"Percent of FPS", 1} });
static RetroOption<int> ppsspp_internal_resolution("ppsspp_internal_resolution", "Internal Resolution (Restart)", 1, { "480x272", "960x544", "1440x816", "1920x1088", "2400x1360", "2880x1632", "3360x1904", "3840x2176", "4320x2448", "4800x2720" });
static RetroOption<int> ppsspp_button_preference("ppsspp_button_preference", "Confirmation Button", { { "Cross", PSP_SYSTEMPARAM_BUTTON_CROSS }, { "Circle", PSP_SYSTEMPARAM_BUTTON_CIRCLE } });
static RetroOption<bool> ppsspp_fast_memory("ppsspp_fast_memory", "Fast Memory (Speedhack)", true);
static RetroOption<bool> ppsspp_block_transfer_gpu("ppsspp_block_transfer_gpu", "Block Transfer GPU", true);
static RetroOption<int> ppsspp_inflight_frames("ppsspp_inflight_frames", "Buffered frames (Slower, less lag, restart)", { { "Up to 2", 2 }, { "Up to 1", 1 }, { "No buffer", 0 }, });
static RetroOption<int> ppsspp_texture_scaling_level("ppsspp_texture_scaling_level", "Texture Scaling Level", { { "Off", 1 }, { "2x", 2 }, { "3x", 3 }, { "4x", 4 }, { "5x", 5 } });
static RetroOption<int> ppsspp_texture_scaling_type("ppsspp_texture_scaling_type", "Texture Scaling Type", { { "xbrz", TextureScalerCommon::XBRZ }, { "hybrid", TextureScalerCommon::HYBRID }, { "bicubic", TextureScalerCommon::BICUBIC }, { "hybrid_bicubic", TextureScalerCommon::HYBRID_BICUBIC } });
static RetroOption<std::string> ppsspp_texture_shader("ppsspp_texture_shader", "Texture Shader (Vulkan only, overrides Texture Scaling Type)", { {"Off", "Off"}, {"4xBRZ", "Tex4xBRZ"}, {"MMPX", "TexMMPX"} });
static RetroOption<int> ppsspp_texture_filtering("ppsspp_texture_filtering", "Texture Filtering", { { "Auto", 1 }, { "Nearest", 2 }, { "Linear", 3 }, {"Auto max quality", 4}});
static RetroOption<int> ppsspp_texture_anisotropic_filtering("ppsspp_texture_anisotropic_filtering", "Anisotropic Filtering", { "off", "2x", "4x", "8x", "16x" });
static RetroOption<int> ppsspp_lower_resolution_for_effects("ppsspp_lower_resolution_for_effects", "Lower resolution for effects", { {"Off", 0}, {"Safe", 1}, {"Balanced", 2}, {"Aggressive", 3} });
static RetroOption<bool> ppsspp_texture_deposterize("ppsspp_texture_deposterize", "Texture Deposterize", false);
static RetroOption<bool> ppsspp_texture_replacement("ppsspp_texture_replacement", "Texture Replacement", false);
static RetroOption<bool> ppsspp_gpu_hardware_transform("ppsspp_gpu_hardware_transform", "GPU Hardware T&L", true);
static RetroOption<bool> ppsspp_vertex_cache("ppsspp_vertex_cache", "Vertex Cache (Speedhack)", false);
static RetroOption<bool> ppsspp_cheats("ppsspp_cheats", "Internal Cheats Support", false);
static RetroOption<IOTimingMethods> ppsspp_io_timing_method("ppsspp_io_timing_method", "IO Timing Method", { { "Fast", IOTimingMethods::IOTIMING_FAST }, { "Host", IOTimingMethods::IOTIMING_HOST }, { "Simulate UMD delays", IOTimingMethods::IOTIMING_REALISTIC } });
static RetroOption<bool> ppsspp_frame_duplication("ppsspp_frame_duplication", "Duplicate frames in 30hz games", false);
static RetroOption<bool> ppsspp_software_skinning("ppsspp_software_skinning", "Software Skinning", true);
static RetroOption<bool> ppsspp_ignore_bad_memory_access("ppsspp_ignore_bad_memory_access", "Ignore bad memory accesses", true);
static RetroOption<bool> ppsspp_lazy_texture_caching("ppsspp_lazy_texture_caching", "Lazy texture caching (Speedup)", false);
static RetroOption<bool> ppsspp_retain_changed_textures("ppsspp_retain_changed_textures", "Retain changed textures (Speedup, mem hog)", false);
static RetroOption<bool> ppsspp_force_lag_sync("ppsspp_force_lag_sync", "Force real clock sync (Slower, less lag)", false);
static RetroOption<int> ppsspp_spline_quality("ppsspp_spline_quality", "Spline/Bezier curves quality", { {"Low", 0}, {"Medium", 1}, {"High", 2} });
static RetroOption<bool> ppsspp_disable_slow_framebuffer_effects("ppsspp_disable_slow_framebuffer_effects", "Disable slower effects (Speedup)", false);
void retro_set_environment(retro_environment_t cb)
{
std::vector<retro_variable> vars;
vars.push_back(ppsspp_internal_resolution.GetOptions());
vars.push_back(ppsspp_cpu_core.GetOptions());
vars.push_back(ppsspp_locked_cpu_speed.GetOptions());
vars.push_back(ppsspp_language.GetOptions());
vars.push_back(ppsspp_button_preference.GetOptions());
vars.push_back(ppsspp_rendering_mode.GetOptions());
vars.push_back(ppsspp_gpu_hardware_transform.GetOptions());
vars.push_back(ppsspp_texture_anisotropic_filtering.GetOptions());
vars.push_back(ppsspp_spline_quality.GetOptions());
vars.push_back(ppsspp_auto_frameskip.GetOptions());
vars.push_back(ppsspp_frameskip.GetOptions());
vars.push_back(ppsspp_frameskiptype.GetOptions());
vars.push_back(ppsspp_frame_duplication.GetOptions());
vars.push_back(ppsspp_vertex_cache.GetOptions());
vars.push_back(ppsspp_fast_memory.GetOptions());
vars.push_back(ppsspp_block_transfer_gpu.GetOptions());
vars.push_back(ppsspp_inflight_frames.GetOptions());
vars.push_back(ppsspp_software_skinning.GetOptions());
vars.push_back(ppsspp_lazy_texture_caching.GetOptions());
vars.push_back(ppsspp_retain_changed_textures.GetOptions());
vars.push_back(ppsspp_force_lag_sync.GetOptions());
vars.push_back(ppsspp_disable_slow_framebuffer_effects.GetOptions());
vars.push_back(ppsspp_lower_resolution_for_effects.GetOptions());
vars.push_back(ppsspp_texture_scaling_level.GetOptions());
vars.push_back(ppsspp_texture_scaling_type.GetOptions());
vars.push_back(ppsspp_texture_shader.GetOptions());
vars.push_back(ppsspp_texture_filtering.GetOptions());
vars.push_back(ppsspp_texture_deposterize.GetOptions());
vars.push_back(ppsspp_texture_replacement.GetOptions());
vars.push_back(ppsspp_io_timing_method.GetOptions());
vars.push_back(ppsspp_ignore_bad_memory_access.GetOptions());
vars.push_back(ppsspp_cheats.GetOptions());
vars.push_back({});
environ_cb = cb;
cb(RETRO_ENVIRONMENT_SET_VARIABLES, (void *)vars.data());
}
static int get_language_auto(void)
{
retro_language val = RETRO_LANGUAGE_ENGLISH;
environ_cb(RETRO_ENVIRONMENT_GET_LANGUAGE, &val);
switch (val)
{
default:
case RETRO_LANGUAGE_ENGLISH:
return PSP_SYSTEMPARAM_LANGUAGE_ENGLISH;
case RETRO_LANGUAGE_JAPANESE:
return PSP_SYSTEMPARAM_LANGUAGE_JAPANESE;
case RETRO_LANGUAGE_FRENCH:
return PSP_SYSTEMPARAM_LANGUAGE_FRENCH;
case RETRO_LANGUAGE_GERMAN:
return PSP_SYSTEMPARAM_LANGUAGE_GERMAN;
case RETRO_LANGUAGE_SPANISH:
return PSP_SYSTEMPARAM_LANGUAGE_SPANISH;
case RETRO_LANGUAGE_ITALIAN:
return PSP_SYSTEMPARAM_LANGUAGE_ITALIAN;
case RETRO_LANGUAGE_PORTUGUESE_BRAZIL:
case RETRO_LANGUAGE_PORTUGUESE_PORTUGAL:
return PSP_SYSTEMPARAM_LANGUAGE_PORTUGUESE;
case RETRO_LANGUAGE_RUSSIAN:
return PSP_SYSTEMPARAM_LANGUAGE_RUSSIAN;
case RETRO_LANGUAGE_DUTCH:
return PSP_SYSTEMPARAM_LANGUAGE_DUTCH;
case RETRO_LANGUAGE_KOREAN:
return PSP_SYSTEMPARAM_LANGUAGE_KOREAN;
case RETRO_LANGUAGE_CHINESE_TRADITIONAL:
return PSP_SYSTEMPARAM_LANGUAGE_CHINESE_TRADITIONAL;
case RETRO_LANGUAGE_CHINESE_SIMPLIFIED:
return PSP_SYSTEMPARAM_LANGUAGE_CHINESE_SIMPLIFIED;
}
}
static std::string map_psp_language_to_i18n_locale(int val)
{
switch (val)
{
default:
case PSP_SYSTEMPARAM_LANGUAGE_ENGLISH:
return "en_US";
case PSP_SYSTEMPARAM_LANGUAGE_JAPANESE:
return "ja_JP";
case PSP_SYSTEMPARAM_LANGUAGE_FRENCH:
return "fr_FR";
case PSP_SYSTEMPARAM_LANGUAGE_GERMAN:
return "de_DE";
case PSP_SYSTEMPARAM_LANGUAGE_SPANISH:
return "es_ES";
case PSP_SYSTEMPARAM_LANGUAGE_ITALIAN:
return "it_IT";
case PSP_SYSTEMPARAM_LANGUAGE_PORTUGUESE:
return "pt_PT";
case PSP_SYSTEMPARAM_LANGUAGE_RUSSIAN:
return "ru_RU";
case PSP_SYSTEMPARAM_LANGUAGE_DUTCH:
return "nl_NL";
case PSP_SYSTEMPARAM_LANGUAGE_KOREAN:
return "ko_KR";
case PSP_SYSTEMPARAM_LANGUAGE_CHINESE_TRADITIONAL:
return "zh_TW";
case PSP_SYSTEMPARAM_LANGUAGE_CHINESE_SIMPLIFIED:
return "zh_CN";
}
}
static void check_variables(CoreParameter &coreParam)
{
bool updated = false;
if ( coreState != CoreState::CORE_POWERUP
&& environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE, &updated)
&& !updated)
return;
ppsspp_button_preference.Update(&g_Config.iButtonPreference);
ppsspp_fast_memory.Update(&g_Config.bFastMemory);
ppsspp_vertex_cache.Update(&g_Config.bVertexCache);
ppsspp_gpu_hardware_transform.Update(&g_Config.bHardwareTransform);
ppsspp_frameskip.Update(&g_Config.iFrameSkip);
ppsspp_frameskiptype.Update(&g_Config.iFrameSkipType);
ppsspp_auto_frameskip.Update(&g_Config.bAutoFrameSkip);
ppsspp_block_transfer_gpu.Update(&g_Config.bBlockTransferGPU);
ppsspp_texture_filtering.Update(&g_Config.iTexFiltering);
ppsspp_texture_anisotropic_filtering.Update(&g_Config.iAnisotropyLevel);
ppsspp_texture_deposterize.Update(&g_Config.bTexDeposterize);
ppsspp_texture_replacement.Update(&g_Config.bReplaceTextures);
ppsspp_cheats.Update(&g_Config.bEnableCheats);
ppsspp_locked_cpu_speed.Update(&g_Config.iLockedCPUSpeed);
ppsspp_rendering_mode.Update(&g_Config.iRenderingMode);
ppsspp_cpu_core.Update((CPUCore *)&g_Config.iCpuCore);
ppsspp_io_timing_method.Update((IOTimingMethods *)&g_Config.iIOTimingMethod);
ppsspp_lower_resolution_for_effects.Update(&g_Config.iBloomHack);
ppsspp_frame_duplication.Update(&g_Config.bRenderDuplicateFrames);
ppsspp_software_skinning.Update(&g_Config.bSoftwareSkinning);
ppsspp_ignore_bad_memory_access.Update(&g_Config.bIgnoreBadMemAccess);
ppsspp_lazy_texture_caching.Update(&g_Config.bTextureBackoffCache);
ppsspp_retain_changed_textures.Update(&g_Config.bTextureSecondaryCache);
ppsspp_force_lag_sync.Update(&g_Config.bForceLagSync);
ppsspp_spline_quality.Update(&g_Config.iSplineBezierQuality);
ppsspp_disable_slow_framebuffer_effects.Update(&g_Config.bDisableSlowFramebufEffects);
ppsspp_inflight_frames.Update(&g_Config.iInflightFrames);
const bool do_scaling_type_update = ppsspp_texture_scaling_type.Update(&g_Config.iTexScalingType);
const bool do_scaling_level_update = ppsspp_texture_scaling_level.Update(&g_Config.iTexScalingLevel);
const bool do_texture_shader_update = ppsspp_texture_shader.Update(&g_Config.sTextureShaderName);
g_Config.bTexHardwareScaling = "Off" != g_Config.sTextureShaderName;
if (gpu && (do_scaling_type_update || do_scaling_level_update || do_texture_shader_update))
{
gpu->ClearCacheNextFrame();
gpu->Resized();
}
ppsspp_language.Update(&g_Config.iLanguage);
if (g_Config.iLanguage < 0)
g_Config.iLanguage = get_language_auto();
g_Config.sLanguageIni = map_psp_language_to_i18n_locale(g_Config.iLanguage);
i18nrepo.LoadIni(g_Config.sLanguageIni);
if (ppsspp_internal_resolution.Update(&g_Config.iInternalResolution) && !PSP_IsInited())
{
coreParam.pixelWidth = coreParam.renderWidth = g_Config.iInternalResolution * 480;
coreParam.pixelHeight = coreParam.renderHeight = g_Config.iInternalResolution * 272;
if (gpu)
{
retro_system_av_info av_info;
retro_get_system_av_info(&av_info);
environ_cb(RETRO_ENVIRONMENT_SET_SYSTEM_AV_INFO, &av_info);
gpu->Resized();
}
}
bool isFastForwarding = environ_cb(RETRO_ENVIRONMENT_GET_FASTFORWARDING, &isFastForwarding);
coreParam.fastForward = isFastForwarding;
}
void retro_set_audio_sample_batch(retro_audio_sample_batch_t cb) { audio_batch_cb = cb; }
void retro_set_audio_sample(retro_audio_sample_t cb) { (void)cb; }
void retro_set_input_poll(retro_input_poll_t cb) { input_poll_cb = cb; }
void retro_set_input_state(retro_input_state_t cb) { input_state_cb = cb; }
void retro_init(void)
{
AudioBufferInit();
g_threadManager.Init(cpu_info.num_cores, cpu_info.logical_cpu_count);
struct retro_input_descriptor desc[] = {
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT, "D-Pad Left" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP, "D-Pad Up" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN, "D-Pad Down" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT, "D-Pad Right" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_B, "Cross" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_A, "Circle" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_X, "Triangle" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_Y, "Square" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L, "L" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R, "R" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_SELECT, "Select" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_START, "Start" },
{ 0, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_RIGHT, RETRO_DEVICE_ID_ANALOG_X, "Right Analog X" },
{ 0, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_RIGHT, RETRO_DEVICE_ID_ANALOG_Y, "Right Analog Y" },
{ 0, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_X, "Left Analog X" },
{ 0, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_Y, "Left Analog Y" },
{ 0 },
};
environ_cb(RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS, desc);
if (environ_cb(RETRO_ENVIRONMENT_GET_INPUT_BITMASKS, NULL))
libretro_supports_bitmasks = true;
struct retro_log_callback log;
if (environ_cb(RETRO_ENVIRONMENT_GET_LOG_INTERFACE, &log))
{
LogManager::Init(&g_Config.bEnableLogging);
printfLogger = new PrintfLogger(log);
LogManager* logman = LogManager::GetInstance();
logman->RemoveListener(logman->GetConsoleListener());
logman->RemoveListener(logman->GetDebuggerListener());
logman->ChangeFileLog(nullptr);
logman->AddListener(printfLogger);
logman->SetAllLogLevels(LogTypes::LINFO);
}
g_Config.Load("", "");
g_Config.iInternalResolution = 0;
g_Config.sMACAddress = "12:34:56:78:9A:BC";
const char* nickname = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_USERNAME, &nickname) && nickname)
g_Config.sNickName = std::string(nickname);
Path retro_base_dir;
Path retro_save_dir;
const char* dir_ptr = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY, &dir_ptr) && dir_ptr)
retro_base_dir = Path(dir_ptr);
if (environ_cb(RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY, &dir_ptr) && dir_ptr)
retro_save_dir = Path(dir_ptr);
retro_base_dir /= "PPSSPP";
g_Config.currentDirectory = retro_base_dir;
g_Config.defaultCurrentDirectory = retro_base_dir;
g_Config.memStickDirectory = retro_save_dir;
g_Config.flash0Directory = retro_base_dir / "flash0";
g_Config.internalDataDirectory = retro_base_dir;
VFSRegister("", new DirectoryAssetReader(retro_base_dir));
host = new LibretroHost();
}
void retro_deinit(void)
{
g_threadManager.Teardown();
LogManager::Shutdown();
delete printfLogger;
printfLogger = nullptr;
delete host;
host = nullptr;
libretro_supports_bitmasks = false;
AudioBufferDeinit();
}
void retro_set_controller_port_device(unsigned port, unsigned device)
{
(void)port;
(void)device;
}
void retro_get_system_info(struct retro_system_info *info)
{
*info = {};
info->library_name = "PPSSPP";
info->library_version = PPSSPP_GIT_VERSION;
info->need_fullpath = true;
info->valid_extensions = "elf|iso|cso|prx|pbp";
}
void retro_get_system_av_info(struct retro_system_av_info *info)
{
*info = {};
info->timing.fps = 60.0f / 1.001f;
info->timing.sample_rate = SAMPLERATE;
info->geometry.base_width = g_Config.iInternalResolution * 480;
info->geometry.base_height = g_Config.iInternalResolution * 272;
info->geometry.max_width = g_Config.iInternalResolution * 480;
info->geometry.max_height = g_Config.iInternalResolution * 272;
info->geometry.aspect_ratio = 480.0 / 272.0; // Not 16:9! But very, very close.
}
unsigned retro_api_version(void) { return RETRO_API_VERSION; }
namespace Libretro
{
bool useEmuThread = false;
std::atomic<EmuThreadState> emuThreadState(EmuThreadState::DISABLED);
static std::thread emuThread;
static void EmuFrame()
{
ctx->SetRenderTarget();
if (ctx->GetDrawContext())
ctx->GetDrawContext()->BeginFrame();
gpu->BeginHostFrame();
coreState = CORE_RUNNING;
PSP_RunLoopUntil(UINT64_MAX);
gpu->EndHostFrame();
if (ctx->GetDrawContext())
ctx->GetDrawContext()->EndFrame();
}
static void EmuThreadFunc()
{
SetCurrentThreadName("Emu");
for (;;)
{
switch ((EmuThreadState)emuThreadState)
{
case EmuThreadState::START_REQUESTED:
emuThreadState = EmuThreadState::RUNNING;
/* fallthrough */
case EmuThreadState::RUNNING:
EmuFrame();
break;
case EmuThreadState::PAUSE_REQUESTED:
emuThreadState = EmuThreadState::PAUSED;
/* fallthrough */
case EmuThreadState::PAUSED:
sleep_ms(1);
break;
default:
case EmuThreadState::QUIT_REQUESTED:
emuThreadState = EmuThreadState::STOPPED;
ctx->StopThread();
return;
}
}
}
void EmuThreadStart()
{
bool wasPaused = emuThreadState == EmuThreadState::PAUSED;
emuThreadState = EmuThreadState::START_REQUESTED;
if (!wasPaused)
{
ctx->ThreadStart();
emuThread = std::thread(&EmuThreadFunc);
}
}
void EmuThreadStop()
{
if (emuThreadState != EmuThreadState::RUNNING)
return;
emuThreadState = EmuThreadState::QUIT_REQUESTED;
// Need to keep eating frames to allow the EmuThread to exit correctly.
while (ctx->ThreadFrame())
AudioBufferFlush();
emuThread.join();
emuThread = std::thread();
ctx->ThreadEnd();
}
void EmuThreadPause()
{
if (emuThreadState != EmuThreadState::RUNNING)
return;
emuThreadState = EmuThreadState::PAUSE_REQUESTED;
ctx->ThreadFrame(); // Eat 1 frame
AudioBufferFlush();
while (emuThreadState != EmuThreadState::PAUSED)
sleep_ms(1);
}
} // namespace Libretro
bool retro_load_game(const struct retro_game_info *game)
{
retro_pixel_format fmt = retro_pixel_format::RETRO_PIXEL_FORMAT_XRGB8888;
if (!environ_cb(RETRO_ENVIRONMENT_SET_PIXEL_FORMAT, &fmt))
{
ERROR_LOG(SYSTEM, "XRGB8888 is not supported.\n");
return false;
}
coreState = CORE_POWERUP;
ctx = LibretroGraphicsContext::CreateGraphicsContext();
INFO_LOG(SYSTEM, "Using %s backend", ctx->Ident());
Core_SetGraphicsContext(ctx);
SetGPUBackend((GPUBackend)g_Config.iGPUBackend);
useEmuThread = ctx->GetGPUCore() == GPUCORE_GLES;
CoreParameter coreParam = {};
coreParam.enableSound = true;
coreParam.fileToStart = Path(std::string(game->path));
coreParam.mountIso.clear();
coreParam.startBreak = false;
coreParam.printfEmuLog = true;
coreParam.headLess = true;
coreParam.graphicsContext = ctx;
coreParam.gpuCore = ctx->GetGPUCore();
coreParam.cpuCore = (CPUCore)g_Config.iCpuCore;
check_variables(coreParam);
std::string error_string;
if (!PSP_InitStart(coreParam, &error_string))
{
ERROR_LOG(BOOT, "%s", error_string.c_str());
return false;
}
return true;
}
void retro_unload_game(void)
{
if (Libretro::useEmuThread)
Libretro::EmuThreadStop();
PSP_Shutdown();
VFSShutdown();
delete ctx;
ctx = nullptr;
PSP_CoreParameter().graphicsContext = nullptr;
}
void retro_reset(void)
{
std::string error_string;
PSP_Shutdown();
if (!PSP_Init(PSP_CoreParameter(), &error_string))
{
ERROR_LOG(BOOT, "%s", error_string.c_str());
environ_cb(RETRO_ENVIRONMENT_SHUTDOWN, nullptr);
}
}
static void retro_input(void)
{
unsigned i;
int16_t ret = 0;
// clang-format off
static struct
{
u32 retro;
u32 sceCtrl;
} map[] = {
{ RETRO_DEVICE_ID_JOYPAD_UP, CTRL_UP },
{ RETRO_DEVICE_ID_JOYPAD_DOWN, CTRL_DOWN },
{ RETRO_DEVICE_ID_JOYPAD_LEFT, CTRL_LEFT },
{ RETRO_DEVICE_ID_JOYPAD_RIGHT, CTRL_RIGHT },
{ RETRO_DEVICE_ID_JOYPAD_X, CTRL_TRIANGLE },
{ RETRO_DEVICE_ID_JOYPAD_A, CTRL_CIRCLE },
{ RETRO_DEVICE_ID_JOYPAD_B, CTRL_CROSS },
{ RETRO_DEVICE_ID_JOYPAD_Y, CTRL_SQUARE },
{ RETRO_DEVICE_ID_JOYPAD_L, CTRL_LTRIGGER },
{ RETRO_DEVICE_ID_JOYPAD_R, CTRL_RTRIGGER },
{ RETRO_DEVICE_ID_JOYPAD_START, CTRL_START },
{ RETRO_DEVICE_ID_JOYPAD_SELECT, CTRL_SELECT },
};
// clang-format on
input_poll_cb();
if (libretro_supports_bitmasks)
ret = input_state_cb(0, RETRO_DEVICE_JOYPAD,
0, RETRO_DEVICE_ID_JOYPAD_MASK);
else
{
for (i = RETRO_DEVICE_ID_JOYPAD_B; i <= RETRO_DEVICE_ID_JOYPAD_R; i++)
if (input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, i))
ret |= (1 << i);
}
for (i = 0; i < sizeof(map) / sizeof(*map); i++)
{
bool pressed = ret & (1 << map[i].retro);
if (pressed)
{
__CtrlButtonDown(map[i].sceCtrl);
}
else
{
__CtrlButtonUp(map[i].sceCtrl);
}
}
float x_left = input_state_cb(0, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_X) / 32767.0f;
float y_left = input_state_cb(0, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_Y) / -32767.0f;
float x_right = input_state_cb(0, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_RIGHT, RETRO_DEVICE_ID_ANALOG_X) / 32767.0f;
float y_right = input_state_cb(0, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_RIGHT, RETRO_DEVICE_ID_ANALOG_Y) / -32767.0f;
__CtrlSetAnalogXY(CTRL_STICK_LEFT, x_left, y_left);
__CtrlSetAnalogXY(CTRL_STICK_RIGHT, x_right, y_right);
}
void retro_run(void)
{
if (PSP_IsIniting())
{
std::string error_string;
while (!PSP_InitUpdate(&error_string))
sleep_ms(4);
if (!PSP_IsInited())
{
ERROR_LOG(BOOT, "%s", error_string.c_str());
environ_cb(RETRO_ENVIRONMENT_SHUTDOWN, nullptr);
return;
}
// Due to the fact that this core abuses the
// frontend audio buffer, we set a high(ish)
// frontend audio latency to help smooth
// things out...
unsigned audioLatency = 128;
environ_cb(RETRO_ENVIRONMENT_SET_MINIMUM_AUDIO_LATENCY,
&audioLatency);
}
check_variables(PSP_CoreParameter());
retro_input();
if (useEmuThread)
{
if( emuThreadState == EmuThreadState::PAUSED ||
emuThreadState == EmuThreadState::PAUSE_REQUESTED)
{
AudioUploadSamples();
ctx->SwapBuffers();
return;
}
if (emuThreadState != EmuThreadState::RUNNING)
EmuThreadStart();
if (!ctx->ThreadFrame())
{
AudioUploadSamples();
return;
}
}
else
EmuFrame();
AudioUploadSamples();
ctx->SwapBuffers();
}
unsigned retro_get_region(void) { return RETRO_REGION_NTSC; }
bool retro_load_game_special(unsigned type, const struct retro_game_info *info, size_t num) { return false; }
namespace SaveState
{
struct SaveStart
{
void DoState(PointerWrap &p);
};
} // namespace SaveState
size_t retro_serialize_size(void)
{
if(!gpu) { // The HW renderer isn't ready on first pass.
return 134217728; // 128MB ought to be enough for anybody.
}
SaveState::SaveStart state;
// TODO: Libretro API extension to use the savestate queue
if (useEmuThread)
EmuThreadPause();
return (CChunkFileReader::MeasurePtr(state) + 0x800000)
& ~0x7FFFFF; // We don't unpause intentionally
}
bool retro_serialize(void *data, size_t size)
{
if(!gpu) { // The HW renderer isn't ready on first pass.
return false;
}
bool retVal;
SaveState::SaveStart state;
// TODO: Libretro API extension to use the savestate queue
if (useEmuThread)
EmuThreadPause(); // Does nothing if already paused
size_t measured = CChunkFileReader::MeasurePtr(state);
assert(measured <= size);
auto err = CChunkFileReader::SavePtr((u8 *)data, state, measured);
retVal = err == CChunkFileReader::ERROR_NONE;
if (useEmuThread)
{
EmuThreadStart();
sleep_ms(4);
}
AudioBufferFlush();
return retVal;
}
bool retro_unserialize(const void *data, size_t size)
{
bool retVal;
SaveState::SaveStart state;
// TODO: Libretro API extension to use the savestate queue
if (useEmuThread)
EmuThreadPause(); // Does nothing if already paused
std::string errorString;
retVal = CChunkFileReader::LoadPtr((u8 *)data, state, &errorString)
== CChunkFileReader::ERROR_NONE;
if (useEmuThread)
{
EmuThreadStart();
sleep_ms(4);
}
AudioBufferFlush();
return retVal;
}
void *retro_get_memory_data(unsigned id)
{
if ( id == RETRO_MEMORY_SYSTEM_RAM )
return Memory::GetPointerUnchecked(PSP_GetKernelMemoryBase()) ;
return NULL;
}
size_t retro_get_memory_size(unsigned id)
{
if ( id == RETRO_MEMORY_SYSTEM_RAM )
return Memory::g_MemorySize ;
return 0;
}
void retro_cheat_reset(void) {}
void retro_cheat_set(unsigned index, bool enabled, const char *code) { }
int System_GetPropertyInt(SystemProperty prop)
{
switch (prop)
{
case SYSPROP_AUDIO_SAMPLE_RATE:
return SAMPLERATE;
#if PPSSPP_PLATFORM(ANDROID)
case SYSPROP_SYSTEMVERSION: {
char sdk[PROP_VALUE_MAX] = {0};
if (__system_property_get("ro.build.version.sdk", sdk) != 0) {
return atoi(sdk);
}
return -1;
}
#endif
default:
break;
}
return -1;
}
float System_GetPropertyFloat(SystemProperty prop)
{
switch (prop)
{
case SYSPROP_DISPLAY_REFRESH_RATE:
return 60.f;
case SYSPROP_DISPLAY_SAFE_INSET_LEFT:
case SYSPROP_DISPLAY_SAFE_INSET_RIGHT:
case SYSPROP_DISPLAY_SAFE_INSET_TOP:
case SYSPROP_DISPLAY_SAFE_INSET_BOTTOM:
return 0.0f;
default:
break;
}
return -1;
}
bool System_GetPropertyBool(SystemProperty prop)
{
switch (prop)
{
case SYSPROP_CAN_JIT:
return true;
default:
return false;
}
}
std::string System_GetProperty(SystemProperty prop) { return ""; }
std::vector<std::string> System_GetPropertyStringVec(SystemProperty prop) { return std::vector<std::string>(); }
void System_SendMessage(const char *command, const char *parameter) {}
void NativeUpdate() {}
void NativeRender(GraphicsContext *graphicsContext) {}
void NativeResized() {}
#if PPSSPP_PLATFORM(ANDROID) || PPSSPP_PLATFORM(IOS)
std::vector<std::string> __cameraGetDeviceList() { return std::vector<std::string>(); }
bool audioRecording_Available() { return false; }
bool audioRecording_State() { return false; }
void System_InputBoxGetString(const std::string &title, const std::string &defaultValue, std::function<void(bool, const std::string &)> cb) { cb(false, ""); }
#endif