mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-12-04 20:06:51 +00:00
607 lines
15 KiB
C++
607 lines
15 KiB
C++
// SDL/EGL implementation of the framework.
|
|
// This is quite messy due to platform-specific implementations and #ifdef's.
|
|
// It is suggested to use the Qt implementation instead.
|
|
|
|
#ifdef _WIN32
|
|
#define WIN32_LEAN_AND_MEAN
|
|
#include <Windows.h>
|
|
#include <shlobj.h>
|
|
#include <shlwapi.h>
|
|
#include <ShellAPI.h>
|
|
#else
|
|
#include <pwd.h>
|
|
#include <unistd.h>
|
|
#endif
|
|
|
|
#include <string>
|
|
#ifdef _WIN32
|
|
#include "SDL/SDL.h"
|
|
#include "SDL/SDL_timer.h"
|
|
#include "SDL/SDL_audio.h"
|
|
#include "SDL/SDL_video.h"
|
|
#else
|
|
#include "SDL.h"
|
|
#include "SDL_timer.h"
|
|
#include "SDL_audio.h"
|
|
#include "SDL_video.h"
|
|
#endif
|
|
#include "base/display.h"
|
|
#include "base/logging.h"
|
|
#include "base/timeutil.h"
|
|
#include "gfx_es2/gl_state.h"
|
|
#include "gfx_es2/glsl_program.h"
|
|
#include "file/zip_read.h"
|
|
#include "input/input_state.h"
|
|
#include "base/NativeApp.h"
|
|
#include "net/resolve.h"
|
|
|
|
|
|
#if defined(MAEMO) || defined(PANDORA)
|
|
#define EGL
|
|
#include "EGL/egl.h"
|
|
#include <X11/Xlib.h>
|
|
#include <X11/Xutil.h>
|
|
#include "SDL_syswm.h"
|
|
#include "math.h"
|
|
|
|
#ifdef PANDORA
|
|
SDL_Joystick *ljoy = NULL;
|
|
SDL_Joystick *rjoy = NULL;
|
|
|
|
void enable_runfast()
|
|
{
|
|
static const unsigned int x = 0x04086060;
|
|
static const unsigned int y = 0x03000000;
|
|
int r;
|
|
asm volatile (
|
|
"fmrx %0, fpscr \n\t" //r0 = FPSCR
|
|
"and %0, %0, %1 \n\t" //r0 = r0 & 0x04086060
|
|
"orr %0, %0, %2 \n\t" //r0 = r0 | 0x03000000
|
|
"fmxr fpscr, %0 \n\t" //FPSCR = r0
|
|
: "=r"(r)
|
|
: "r"(x), "r"(y)
|
|
);
|
|
}
|
|
#endif
|
|
|
|
EGLDisplay g_eglDisplay = NULL;
|
|
EGLContext g_eglContext = NULL;
|
|
EGLSurface g_eglSurface = NULL;
|
|
Display* g_Display = NULL;
|
|
NativeWindowType g_Window = (NativeWindowType)NULL;
|
|
|
|
int8_t CheckEGLErrors(const std::string& file, uint16_t line) {
|
|
EGLenum error;
|
|
std::string errortext;
|
|
|
|
error = eglGetError();
|
|
switch (error)
|
|
{
|
|
case EGL_SUCCESS: case 0: return 0;
|
|
case EGL_NOT_INITIALIZED: errortext = "EGL_NOT_INITIALIZED"; break;
|
|
case EGL_BAD_ACCESS: errortext = "EGL_BAD_ACCESS"; break;
|
|
case EGL_BAD_ALLOC: errortext = "EGL_BAD_ALLOC"; break;
|
|
case EGL_BAD_ATTRIBUTE: errortext = "EGL_BAD_ATTRIBUTE"; break;
|
|
case EGL_BAD_CONTEXT: errortext = "EGL_BAD_CONTEXT"; break;
|
|
case EGL_BAD_CONFIG: errortext = "EGL_BAD_CONFIG"; break;
|
|
case EGL_BAD_CURRENT_SURFACE: errortext = "EGL_BAD_CURRENT_SURFACE"; break;
|
|
case EGL_BAD_DISPLAY: errortext = "EGL_BAD_DISPLAY"; break;
|
|
case EGL_BAD_SURFACE: errortext = "EGL_BAD_SURFACE"; break;
|
|
case EGL_BAD_MATCH: errortext = "EGL_BAD_MATCH"; break;
|
|
case EGL_BAD_PARAMETER: errortext = "EGL_BAD_PARAMETER"; break;
|
|
case EGL_BAD_NATIVE_PIXMAP: errortext = "EGL_BAD_NATIVE_PIXMAP"; break;
|
|
case EGL_BAD_NATIVE_WINDOW: errortext = "EGL_BAD_NATIVE_WINDOW"; break;
|
|
default: errortext = "unknown"; break;
|
|
}
|
|
printf( "ERROR: EGL Error detected in file %s at line %d: %s (0x%X)\n", file.c_str(), line, errortext.c_str(), error );
|
|
return 1;
|
|
}
|
|
#define EGL_ERROR(str, check) { \
|
|
if (check) CheckEGLErrors( __FILE__, __LINE__ ); \
|
|
printf("EGL ERROR: " str "\n"); \
|
|
return 1; \
|
|
}
|
|
|
|
int8_t EGL_Open() {
|
|
#ifdef PANDORA
|
|
g_Display = EGL_DEFAULT_DISPLAY;
|
|
#else
|
|
if ((g_Display = XOpenDisplay(NULL)) == NULL)
|
|
EGL_ERROR("Unable to get display!", false);
|
|
#endif
|
|
if ((g_eglDisplay = eglGetDisplay((NativeDisplayType)g_Display)) == EGL_NO_DISPLAY)
|
|
EGL_ERROR("Unable to create EGL display.", true);
|
|
if (eglInitialize(g_eglDisplay, NULL, NULL) != EGL_TRUE)
|
|
EGL_ERROR("Unable to initialize EGL display.", true);
|
|
return 0;
|
|
}
|
|
|
|
int8_t EGL_Init() {
|
|
EGLConfig g_eglConfig; //[1] = {NULL};
|
|
EGLint g_numConfigs = 0;
|
|
EGLint attrib_list[]= {
|
|
#ifdef PANDORA
|
|
EGL_RED_SIZE, 5,
|
|
EGL_GREEN_SIZE, 6,
|
|
EGL_BLUE_SIZE, 5,
|
|
#endif
|
|
EGL_DEPTH_SIZE, 16,
|
|
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
|
|
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
|
|
EGL_SAMPLE_BUFFERS, 0,
|
|
EGL_SAMPLES, 0,
|
|
#ifdef MAEMO
|
|
EGL_BUFFER_SIZE, 16,
|
|
#endif
|
|
EGL_NONE};
|
|
|
|
const EGLint attributes[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE };
|
|
|
|
EGLBoolean result = eglChooseConfig(g_eglDisplay, attrib_list, &g_eglConfig, 1, &g_numConfigs);
|
|
if (result != EGL_TRUE || g_numConfigs == 0) EGL_ERROR("Unable to query for available configs.", true);
|
|
|
|
g_eglContext = eglCreateContext(g_eglDisplay, g_eglConfig, NULL, attributes );
|
|
if (g_eglContext == EGL_NO_CONTEXT) EGL_ERROR("Unable to create GLES context!", true);
|
|
|
|
// Get the SDL window handle
|
|
SDL_SysWMinfo sysInfo; //Will hold our Window information
|
|
SDL_VERSION(&sysInfo.version); //Set SDL version
|
|
if(SDL_GetWMInfo(&sysInfo) <= 0)
|
|
{
|
|
printf("EGL ERROR: Unable to get SDL window handle: %s\n", SDL_GetError());
|
|
return 1;
|
|
}
|
|
|
|
#ifdef PANDORA
|
|
g_Window = (NativeWindowType)NULL;
|
|
#else
|
|
g_Window = (NativeWindowType)sysInfo.info.x11.window;
|
|
#endif
|
|
g_eglSurface = eglCreateWindowSurface(g_eglDisplay, g_eglConfig, g_Window, 0);
|
|
if (g_eglSurface == EGL_NO_SURFACE) EGL_ERROR("Unable to create EGL surface!", true);
|
|
|
|
if (eglMakeCurrent(g_eglDisplay, g_eglSurface, g_eglSurface, g_eglContext) != EGL_TRUE)
|
|
EGL_ERROR("Unable to make GLES context current.", true);
|
|
|
|
return 0;
|
|
}
|
|
|
|
void EGL_Close() {
|
|
if (g_eglDisplay != NULL)
|
|
{
|
|
eglMakeCurrent(g_eglDisplay, NULL, NULL, EGL_NO_CONTEXT);
|
|
if (g_eglContext != NULL) {
|
|
eglDestroyContext(g_eglDisplay, g_eglContext);
|
|
}
|
|
if (g_eglSurface != NULL) {
|
|
eglDestroySurface(g_eglDisplay, g_eglSurface);
|
|
}
|
|
eglTerminate(g_eglDisplay);
|
|
g_eglDisplay = NULL;
|
|
}
|
|
if (g_Display != NULL) {
|
|
XCloseDisplay(g_Display);
|
|
g_Display = NULL;
|
|
}
|
|
g_eglSurface = NULL;
|
|
g_eglContext = NULL;
|
|
}
|
|
#endif
|
|
|
|
// Simple implementations of System functions
|
|
|
|
|
|
void SystemToast(const char *text) {
|
|
#ifdef _WIN32
|
|
MessageBox(0, text, "Toast!", MB_ICONINFORMATION);
|
|
#else
|
|
puts(text);
|
|
#endif
|
|
}
|
|
|
|
void ShowAd(int x, int y, bool center_x) {
|
|
// Ignore ads on PC
|
|
}
|
|
|
|
void ShowKeyboard() {
|
|
// Irrelevant on PC
|
|
}
|
|
|
|
void Vibrate(int length_ms) {
|
|
// Ignore on PC
|
|
}
|
|
|
|
void System_InputBox(const char *title, const char *defaultValue) {
|
|
// Stub
|
|
NativeMessageReceived((std::string("INPUTBOX:") + title).c_str(), "TestFile");
|
|
}
|
|
|
|
void LaunchBrowser(const char *url)
|
|
{
|
|
#ifdef _WIN32
|
|
ShellExecute(NULL, "open", url, NULL, NULL, SW_SHOWNORMAL);
|
|
#else
|
|
ILOG("Would have gone to %s but LaunchBrowser is not implemented on this platform", url);
|
|
#endif
|
|
}
|
|
|
|
void LaunchMarket(const char *url)
|
|
{
|
|
#ifdef _WIN32
|
|
ShellExecute(NULL, "open", url, NULL, NULL, SW_SHOWNORMAL);
|
|
#else
|
|
ILOG("Would have gone to %s but LaunchMarket is not implemented on this platform", url);
|
|
#endif
|
|
}
|
|
|
|
void LaunchEmail(const char *email_address)
|
|
{
|
|
#ifdef _WIN32
|
|
ShellExecute(NULL, "open", (std::string("mailto:") + email_address).c_str(), NULL, NULL, SW_SHOWNORMAL);
|
|
#else
|
|
ILOG("Would have opened your email client for %s but LaunchEmail is not implemented on this platform", email_address);
|
|
#endif
|
|
}
|
|
|
|
|
|
|
|
InputState input_state;
|
|
|
|
const int buttonMappings[14] = {
|
|
#ifdef PANDORA
|
|
SDLK_PAGEDOWN, //X => cross
|
|
SDLK_END, //B => circle
|
|
SDLK_HOME, //A => box
|
|
SDLK_PAGEUP, //Y => triangle
|
|
SDLK_RSHIFT, //LBUMPER
|
|
SDLK_RCTRL, //RBUMPER
|
|
SDLK_LALT, //START
|
|
SDLK_LCTRL, //SELECT
|
|
#else
|
|
SDLK_z, //A
|
|
SDLK_x, //B
|
|
SDLK_a, //X
|
|
SDLK_s, //Y
|
|
SDLK_q, //LBUMPER
|
|
SDLK_w, //RBUMPER
|
|
SDLK_SPACE, //START
|
|
SDLK_v, //SELECT
|
|
#endif
|
|
SDLK_UP, //UP
|
|
SDLK_DOWN, //DOWN
|
|
SDLK_LEFT, //LEFT
|
|
SDLK_RIGHT, //RIGHT
|
|
#ifdef PANDORA
|
|
SDLK_SPACE, //MENU
|
|
#else
|
|
SDLK_m, //MENU
|
|
#endif
|
|
SDLK_BACKSPACE, //BACK
|
|
};
|
|
|
|
void SimulateGamepad(const uint8 *keys, InputState *input) {
|
|
input->pad_buttons = 0;
|
|
input->pad_lstick_x = 0;
|
|
input->pad_lstick_y = 0;
|
|
input->pad_rstick_x = 0;
|
|
input->pad_rstick_y = 0;
|
|
for (int b = 0; b < 14; b++) {
|
|
if (keys[buttonMappings[b]])
|
|
input->pad_buttons |= (1<<b);
|
|
}
|
|
|
|
#ifdef PANDORA
|
|
if ((ljoy)||(rjoy)) {
|
|
SDL_JoystickUpdate();
|
|
if (ljoy) {
|
|
input->pad_lstick_x = max(min(SDL_JoystickGetAxis(ljoy, 0) / 32000.0f, 1.0f, -1.0f);
|
|
input->pad_lstick_y = max(min(-SDL_JoystickGetAxis(ljoy, 1) / 32000.0f, 1.0f, -1.0f);
|
|
}
|
|
if (rjoy) {
|
|
input->pad_rstick_x = max(min(SDL_JoystickGetAxis(rjoy, 0) / 32000.0f, 1.0f, -1.0f);
|
|
input->pad_rstick_y = max(min(SDL_JoystickGetAxis(rjoy, 1) / 32000.0f, 1.0f, -1.0f);
|
|
}
|
|
}
|
|
#else
|
|
if (keys[SDLK_i])
|
|
input->pad_lstick_y=1;
|
|
else if (keys[SDLK_k])
|
|
input->pad_lstick_y=-1;
|
|
if (keys[SDLK_j])
|
|
input->pad_lstick_x=-1;
|
|
else if (keys[SDLK_l])
|
|
input->pad_lstick_x=1;
|
|
if (keys[SDLK_KP8])
|
|
input->pad_rstick_y=1;
|
|
else if (keys[SDLK_KP2])
|
|
input->pad_rstick_y=-1;
|
|
if (keys[SDLK_KP4])
|
|
input->pad_rstick_x=-1;
|
|
else if (keys[SDLK_KP6])
|
|
input->pad_rstick_x=1;
|
|
#endif
|
|
}
|
|
|
|
extern void mixaudio(void *userdata, Uint8 *stream, int len) {
|
|
NativeMix((short *)stream, len / 4);
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
#undef main
|
|
#endif
|
|
int main(int argc, char *argv[]) {
|
|
std::string app_name;
|
|
std::string app_name_nice;
|
|
|
|
float zoom = 1.0f;
|
|
bool tablet = false;
|
|
bool aspect43 = false;
|
|
const char *zoomenv = getenv("ZOOM");
|
|
const char *tabletenv = getenv("TABLET");
|
|
const char *ipad = getenv("IPAD");
|
|
|
|
if (zoomenv) {
|
|
zoom = atof(zoomenv);
|
|
}
|
|
if (tabletenv) {
|
|
tablet = atoi(tabletenv) ? true : false;
|
|
}
|
|
if (ipad) aspect43 = true;
|
|
|
|
bool landscape;
|
|
NativeGetAppInfo(&app_name, &app_name_nice, &landscape);
|
|
|
|
// Change these to temporarily test other resolutions.
|
|
aspect43 = false;
|
|
tablet = false;
|
|
float density = 1.0f;
|
|
//zoom = 1.5f;
|
|
|
|
if (landscape) {
|
|
if (tablet) {
|
|
pixel_xres = 1280 * zoom;
|
|
pixel_yres = 800 * zoom;
|
|
} else if (aspect43) {
|
|
pixel_xres = 1024 * zoom;
|
|
pixel_yres = 768 * zoom;
|
|
} else {
|
|
pixel_xres = 800 * zoom;
|
|
pixel_yres = 480 * zoom;
|
|
}
|
|
} else {
|
|
// PC development hack for more space
|
|
//pixel_xres = 1580 * zoom;
|
|
//pixel_yres = 1000 * zoom;
|
|
if (tablet) {
|
|
pixel_xres = 800 * zoom;
|
|
pixel_yres = 1280 * zoom;
|
|
} else if (aspect43) {
|
|
pixel_xres = 768 * zoom;
|
|
pixel_yres = 1024 * zoom;
|
|
} else {
|
|
pixel_xres = 480 * zoom;
|
|
pixel_yres = 800 * zoom;
|
|
}
|
|
}
|
|
|
|
net::Init();
|
|
#ifdef __APPLE__
|
|
// Make sure to request a somewhat modern GL context at least - the
|
|
// latest supported by MacOSX (really, really sad...)
|
|
// Requires SDL 2.0 (which is even more sad, as that hasn't been released yet)
|
|
//SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
|
|
//SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
|
|
#endif
|
|
|
|
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_AUDIO) < 0) {
|
|
fprintf(stderr, "Unable to initialize SDL: %s\n", SDL_GetError());
|
|
return 1;
|
|
}
|
|
#ifdef EGL
|
|
if (EGL_Open())
|
|
return 1;
|
|
#endif
|
|
|
|
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
|
|
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
|
|
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
|
|
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
|
|
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
|
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
|
|
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
|
SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 1);
|
|
|
|
if (SDL_SetVideoMode(pixel_xres, pixel_yres, 0,
|
|
#ifdef USING_GLES2
|
|
SDL_SWSURFACE | SDL_FULLSCREEN
|
|
#else
|
|
SDL_OPENGL
|
|
#endif
|
|
) == NULL) {
|
|
fprintf(stderr, "SDL SetVideoMode failed: Unable to create OpenGL screen: %s\n", SDL_GetError());
|
|
SDL_Quit();
|
|
return(2);
|
|
}
|
|
#ifdef EGL
|
|
EGL_Init();
|
|
#endif
|
|
|
|
SDL_WM_SetCaption(app_name_nice.c_str(), NULL);
|
|
#ifdef MAEMO
|
|
SDL_ShowCursor(SDL_DISABLE);
|
|
#endif
|
|
|
|
|
|
#ifndef USING_GLES2
|
|
if (GLEW_OK != glewInit()) {
|
|
printf("Failed to initialize glew!\n");
|
|
return 1;
|
|
}
|
|
|
|
if (GLEW_VERSION_2_0) {
|
|
printf("OpenGL 2.0 or higher.\n");
|
|
} else {
|
|
printf("Sorry, this program requires OpenGL 2.0.\n");
|
|
return 1;
|
|
}
|
|
#endif
|
|
|
|
#ifdef _MSC_VER
|
|
// VFSRegister("temp/", new DirectoryAssetReader("E:\\Temp\\"));
|
|
TCHAR path[MAX_PATH];
|
|
SHGetFolderPath(NULL, CSIDL_APPDATA, NULL, 0, path);
|
|
PathAppend(path, (app_name + "\\").c_str());
|
|
#else
|
|
// Mac / Linux
|
|
char path[512];
|
|
const char *the_path = getenv("HOME");
|
|
if (!the_path) {
|
|
struct passwd* pwd = getpwuid(getuid());
|
|
if (pwd)
|
|
the_path = pwd->pw_dir;
|
|
}
|
|
strcpy(path, the_path);
|
|
if (path[strlen(path)-1] != '/')
|
|
strcat(path, "/");
|
|
#endif
|
|
|
|
#ifdef _WIN32
|
|
NativeInit(argc, (const char **)argv, path, "D:\\", "BADCOFFEE");
|
|
#else
|
|
NativeInit(argc, (const char **)argv, path, "/tmp", "BADCOFFEE");
|
|
#endif
|
|
|
|
dp_xres = (float)pixel_xres * density / zoom;
|
|
dp_yres = (float)pixel_yres * density / zoom;
|
|
pixel_in_dps = (float)pixel_xres / dp_xres;
|
|
|
|
NativeInitGraphics();
|
|
glstate.viewport.set(0, 0, pixel_xres, pixel_yres);
|
|
|
|
float dp_xscale = (float)dp_xres / pixel_xres;
|
|
float dp_yscale = (float)dp_yres / pixel_yres;
|
|
|
|
|
|
printf("Pixels: %i x %i\n", pixel_xres, pixel_yres);
|
|
printf("Virtual pixels: %i x %i\n", dp_xres, dp_yres);
|
|
|
|
SDL_AudioSpec fmt;
|
|
fmt.freq = 44100;
|
|
fmt.format = AUDIO_S16;
|
|
fmt.channels = 2;
|
|
fmt.samples = 1024;
|
|
fmt.callback = &mixaudio;
|
|
fmt.userdata = (void *)0;
|
|
|
|
if (SDL_OpenAudio(&fmt, NULL) < 0) {
|
|
ELOG("Failed to open audio: %s", SDL_GetError());
|
|
return 1;
|
|
}
|
|
|
|
// Audio must be unpaused _after_ NativeInit()
|
|
SDL_PauseAudio(0);
|
|
#ifdef PANDORA
|
|
// Joysticks init, we the nubs if setup as Joystick
|
|
int numjoys = SDL_NumJoysticks();
|
|
if (numjoys>0)
|
|
{
|
|
ljoy=SDL_JoystickOpen(0);
|
|
if (numjoys>1) rjoy=SDL_JoystickOpen(1);
|
|
}
|
|
enable_runfast(); // VFPv2 RunFast
|
|
#endif
|
|
|
|
int framecount = 0;
|
|
bool nextFrameMD = 0;
|
|
float t = 0, lastT = 0;
|
|
while (true) {
|
|
input_state.accelerometer_valid = false;
|
|
input_state.mouse_valid = true;
|
|
int quitRequested = 0;
|
|
|
|
SDL_Event event;
|
|
while (SDL_PollEvent(&event)) {
|
|
float mx = event.motion.x * dp_xscale;
|
|
float my = event.motion.y * dp_yscale;
|
|
|
|
if (event.type == SDL_QUIT) {
|
|
quitRequested = 1;
|
|
} else if (event.type == SDL_KEYDOWN) {
|
|
if (event.key.keysym.sym == SDLK_ESCAPE) {
|
|
quitRequested = 1;
|
|
}
|
|
} else if (event.type == SDL_MOUSEMOTION) {
|
|
input_state.pointer_x[0] = mx;
|
|
input_state.pointer_y[0] = my;
|
|
NativeTouch(0, mx, my, 0, TOUCH_MOVE);
|
|
} else if (event.type == SDL_MOUSEBUTTONDOWN) {
|
|
if (event.button.button == SDL_BUTTON_LEFT) {
|
|
//input_state.mouse_buttons_down = 1;
|
|
input_state.pointer_down[0] = true;
|
|
nextFrameMD = true;
|
|
NativeTouch(0, mx, my, 0, TOUCH_DOWN);
|
|
}
|
|
} else if (event.type == SDL_MOUSEBUTTONUP) {
|
|
if (event.button.button == SDL_BUTTON_LEFT) {
|
|
input_state.pointer_down[0] = false;
|
|
nextFrameMD = false;
|
|
//input_state.mouse_buttons_up = 1;
|
|
NativeTouch(0, mx, my, 0, TOUCH_UP);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (quitRequested)
|
|
break;
|
|
|
|
const uint8 *keys = (const uint8 *)SDL_GetKeyState(NULL);
|
|
if (keys[SDLK_ESCAPE])
|
|
break;
|
|
SimulateGamepad(keys, &input_state);
|
|
UpdateInputState(&input_state);
|
|
NativeUpdate(input_state);
|
|
NativeRender();
|
|
|
|
EndInputState(&input_state);
|
|
|
|
if (framecount % 60 == 0) {
|
|
// glsl_refresh(); // auto-reloads modified GLSL shaders once per second.
|
|
}
|
|
|
|
#ifdef EGL
|
|
eglSwapBuffers(g_eglDisplay, g_eglSurface);
|
|
#else
|
|
if (!keys[SDLK_TAB] || t - lastT >= 1.0/60.0)
|
|
{
|
|
SDL_GL_SwapBuffers();
|
|
lastT = t;
|
|
}
|
|
#endif
|
|
|
|
// Simple frame rate limiting
|
|
// while (time_now() < t + 1.0f/60.0f) {
|
|
// sleep_ms(0);
|
|
// time_update();
|
|
// }
|
|
time_update();
|
|
t = time_now();
|
|
framecount++;
|
|
}
|
|
// Faster exit, thanks to the OS. Remove this if you want to debug shutdown
|
|
// The speed difference is only really noticable on Linux. On Windows you do notice it though
|
|
#ifdef _WIN32
|
|
exit(0);
|
|
#endif
|
|
NativeShutdownGraphics();
|
|
SDL_PauseAudio(1);
|
|
SDL_CloseAudio();
|
|
NativeShutdown();
|
|
#ifdef EGL
|
|
EGL_Close();
|
|
#endif
|
|
SDL_Quit();
|
|
net::Shutdown();
|
|
exit(0);
|
|
return 0;
|
|
}
|