mirror of
https://github.com/hrydgard/ppsspp.git
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222 lines
4.9 KiB
C++
222 lines
4.9 KiB
C++
#ifndef QTMAIN_H
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#define QTMAIN_H
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#include <QTouchEvent>
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#include <QMouseEvent>
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#include "gfx_es2/glsl_program.h"
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#include <QGLWidget>
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#include <QAudioOutput>
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#include <QAudioFormat>
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#ifdef USING_GLES2
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#include <QAccelerometer>
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QTM_USE_NAMESPACE
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#endif
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#include "base/display.h"
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#include "base/logging.h"
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#include "base/timeutil.h"
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#include "file/zip_read.h"
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#include "input/input_state.h"
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#include "base/NativeApp.h"
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#include "net/resolve.h"
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#include "display.h"
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// Input
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const int buttonMappings[18] = {
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Qt::Key_X + 0x20, //A
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Qt::Key_S + 0x20, //B
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Qt::Key_Z + 0x20, //X
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Qt::Key_A + 0x20, //Y
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Qt::Key_Q + 0x20, //LBUMPER
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Qt::Key_W + 0x20, //RBUMPER
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Qt::Key_1, //START
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Qt::Key_2, //SELECT
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Qt::Key_Up, //UP
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Qt::Key_Down, //DOWN
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Qt::Key_Left, //LEFT
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Qt::Key_Right, //RIGHT
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0, //MENU (event)
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Qt::Key_Backspace, //BACK
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Qt::Key_I + 0x20, //JOY UP
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Qt::Key_K + 0x20, //JOY DOWN
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Qt::Key_J + 0x20, //JOY LEFT
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Qt::Key_L + 0x20, //JOY RIGHT
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};
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void SimulateGamepad(InputState *input);
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//GUI
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class MainUI : public QGLWidget
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{
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Q_OBJECT
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public:
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explicit MainUI(float scale, QWidget *parent = 0):
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QGLWidget(parent), dpi_scale(scale)
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{
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setAttribute(Qt::WA_AcceptTouchEvents);
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setAttribute(Qt::WA_LockLandscapeOrientation);
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pad_buttons = 0;
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#ifdef USING_GLES2
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acc = new QAccelerometer(this);
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acc->start();
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#endif
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}
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~MainUI() {
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#ifdef USING_GLES2
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delete acc;
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#endif
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NativeShutdownGraphics();
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}
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protected:
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void resizeEvent(QResizeEvent * e)
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{
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pixel_xres = e->size().width();
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pixel_yres = e->size().height();
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dp_xres = pixel_xres * dpi_scale;
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dp_yres = pixel_yres * dpi_scale;
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}
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bool event(QEvent *e)
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{
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QList<QTouchEvent::TouchPoint> touchPoints;
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switch(e->type())
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{
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case QEvent::TouchBegin:
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case QEvent::TouchUpdate:
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case QEvent::TouchEnd:
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touchPoints = static_cast<QTouchEvent *>(e)->touchPoints();
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foreach (const QTouchEvent::TouchPoint &touchPoint, touchPoints) {
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switch (touchPoint.state()) {
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case Qt::TouchPointStationary:
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break;
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case Qt::TouchPointPressed:
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case Qt::TouchPointReleased:
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input_state.pointer_down[touchPoint.id()] = (touchPoint.state() == Qt::TouchPointPressed);
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case Qt::TouchPointMoved:
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input_state.pointer_x[touchPoint.id()] = touchPoint.pos().x() * dpi_scale;
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input_state.pointer_y[touchPoint.id()] = touchPoint.pos().y() * dpi_scale;
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break;
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default:
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break;
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}
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}
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break;
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case QEvent::MouseButtonPress:
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case QEvent::MouseButtonRelease:
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input_state.pointer_down[0] = (e->type() == QEvent::MouseButtonPress);
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case QEvent::MouseMove:
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input_state.pointer_x[0] = ((QMouseEvent*)e)->pos().x() * dpi_scale;
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input_state.pointer_y[0] = ((QMouseEvent*)e)->pos().y() * dpi_scale;
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break;
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case QEvent::KeyPress:
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for (int b = 0; b < 18; b++) {
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if (((QKeyEvent*)e)->key() == buttonMappings[b])
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pad_buttons |= (1<<b);
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}
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break;
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case QEvent::KeyRelease:
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for (int b = 0; b < 18; b++) {
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if (((QKeyEvent*)e)->key() == buttonMappings[b])
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pad_buttons &= ~(1<<b);
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}
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break;
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default:
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return QWidget::event(e);
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}
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e->accept();
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return true;
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}
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void initializeGL()
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{
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#ifndef USING_GLES2
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glewInit();
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#endif
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NativeInitGraphics();
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}
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void paintGL()
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{
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input_state.pad_buttons = pad_buttons;
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SimulateGamepad(&input_state);
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updateAccelerometer();
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UpdateInputState(&input_state);
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NativeUpdate(input_state);
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EndInputState(&input_state);
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NativeRender();
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time_update();
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update();
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}
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void updateAccelerometer()
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{
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#ifdef USING_GLES2
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// TODO: Toggle it depending on whether it is enabled
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QAccelerometerReading *reading = acc->reading();
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if (reading) {
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input_state.acc.x = reading->x();
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input_state.acc.y = reading->y();
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input_state.acc.z = reading->z();
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}
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#endif
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}
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private:
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int pad_buttons;
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InputState input_state;
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#ifdef USING_GLES2
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QAccelerometer* acc;
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#endif
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float dpi_scale;
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};
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// Audio
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#define AUDIO_FREQ 44100
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#define AUDIO_CHANNELS 2
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#define AUDIO_SAMPLES 1024
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#define AUDIO_SAMPLESIZE 16
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class MainAudio: public QObject
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{
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Q_OBJECT
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public:
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MainAudio() {
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QAudioFormat fmt;
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fmt.setFrequency(AUDIO_FREQ);
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fmt.setCodec("audio/pcm");
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fmt.setChannelCount(AUDIO_CHANNELS);
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fmt.setSampleSize(AUDIO_SAMPLESIZE);
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fmt.setByteOrder(QAudioFormat::LittleEndian);
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fmt.setSampleType(QAudioFormat::SignedInt);
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mixlen = 2*AUDIO_CHANNELS*AUDIO_SAMPLES;
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mixbuf = (char*)malloc(mixlen);
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output = new QAudioOutput(fmt);
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output->setBufferSize(mixlen);
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feed = output->start();
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timer = startTimer(1000*AUDIO_SAMPLES / AUDIO_FREQ);
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}
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~MainAudio() {
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killTimer(timer);
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feed->close();
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output->stop();
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delete output;
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free(mixbuf);
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}
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protected:
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void timerEvent(QTimerEvent *) {
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memset(mixbuf, 0, mixlen);
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NativeMix((short *)mixbuf, mixlen / 4);
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feed->write(mixbuf, mixlen);
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}
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private:
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QIODevice* feed;
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QAudioOutput* output;
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int mixlen;
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char* mixbuf;
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int timer;
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};
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#endif
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