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https://github.com/hrydgard/ppsspp.git
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107 lines
2.8 KiB
C++
107 lines
2.8 KiB
C++
#pragma once
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#include <functional>
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#include <string>
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#include "Common/Net/HTTPServer.h"
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#include "Common/Net/Sinks.h"
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namespace net {
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enum class WebSocketClose : uint16_t {
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NORMAL = 1000,
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GOING_AWAY = 1001,
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PROTOCOL_ERROR = 1002,
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UNSUPPORTED_DATA = 1003,
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INVALID_DATA = 1007,
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POLICY_VIOLATION = 1008,
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MESSAGE_TOO_LONG = 1009,
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MISSING_EXTENSION = 1010,
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INTERNAL_ERROR = 1011,
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SERVICE_RESTART = 1012,
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TRY_AGAIN_LATER = 1013,
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BAD_GATEWAY = 1014,
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NO_STATUS = 1005,
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ABNORMAL = 1006,
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};
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// RFC 6455
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class WebSocketServer {
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public:
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static WebSocketServer *CreateAsUpgrade(const http::ServerRequest &request, const std::string &protocol = "");
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void Send(const std::string &str);
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void Send(const std::vector<uint8_t> &payload);
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// Call with finish = false to start and continue, then finally with finish = true to complete.
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// Note: Fragmented data cannot be interleaved, per protocol.
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void AddFragment(bool finish, const std::string &str);
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void AddFragment(bool finish, const std::vector<uint8_t> &payload);
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void Ping(const std::vector<uint8_t> &payload = {});
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void Pong(const std::vector<uint8_t> &payload = {});
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void Close(WebSocketClose reason = WebSocketClose::GOING_AWAY);
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// Note: may interrupt early. Call in a loop.
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bool Process(float timeout = -1.0f);
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void SetTextHandler(std::function<void(const std::string &)> func) {
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text_ = func;
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}
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void SetBinaryHandler(std::function<void(const std::vector<uint8_t> &)> func) {
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binary_ = func;
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}
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// Doesn't need to send a Pong.
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void SetPingHandler(std::function<void(const std::vector<uint8_t> &)> func) {
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ping_ = func;
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}
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void SetPongHandler(std::function<void(const std::vector<uint8_t> &)> func) {
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pong_ = func;
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}
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bool IsOpen() {
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return open_;
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}
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WebSocketClose CloseReason() {
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return closeReason_;
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}
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protected:
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WebSocketServer(size_t fd, InputSink *in, OutputSink *out) : fd_(fd), in_(in), out_(out) {
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}
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void SendHeader(bool fin, int opcode, size_t sz);
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void SendBytes(const void *p, size_t sz);
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void SendFlush();
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bool ReadFrames();
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bool ReadFrame();
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bool ReadPending();
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bool ReadControlFrame(int opcode, size_t sz);
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bool open_ = true;
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bool sentClose_ = false;
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int fragmentOpcode_ = -1;
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size_t fd_ = 0;
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InputSink *in_ = nullptr;
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OutputSink *out_ = nullptr;
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WebSocketClose closeReason_ = WebSocketClose::NO_STATUS;
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std::vector<uint8_t> outBuf_;
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size_t lastPressure_ = 0;
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std::vector<uint8_t> pendingBuf_;
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uint8_t pendingMask_[4]{};
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// Bytes left to read in the frame (in case of a partial frame read.)
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uint64_t pendingLeft_ = 0;
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int pendingOpcode_ = -1;
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// Waiting for a frame with FIN.
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bool pendingFin_ = false;
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std::function<void(const std::string &)> text_;
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std::function<void(const std::vector<uint8_t> &)> binary_;
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std::function<void(const std::vector<uint8_t> &)> ping_;
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std::function<void(const std::vector<uint8_t> &)> pong_;
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};
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};
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