.. |
DebugVisVulkan.cpp
|
VK: Whenever safely possible, shrink the render area.
|
2020-10-11 23:23:25 +02:00 |
DebugVisVulkan.h
|
VK: Whenever safely possible, shrink the render area.
|
2020-10-11 23:23:25 +02:00 |
DepalettizeShaderVulkan.cpp
|
Move most GPU things to Common.
|
2020-10-04 23:39:02 +02:00 |
DepalettizeShaderVulkan.h
|
Move most GPU things to Common.
|
2020-10-04 23:39:02 +02:00 |
DrawEngineVulkan.cpp
|
Turn off vertex range culling in bezier/spline calls.
|
2020-12-13 16:04:16 +01:00 |
DrawEngineVulkan.h
|
More work on detangling the concepts and making things make more sense.
|
2020-11-08 13:14:23 +01:00 |
FramebufferManagerVulkan.cpp
|
Assorted drive-by code cleanup
|
2020-12-13 00:20:47 +01:00 |
FramebufferManagerVulkan.h
|
Assorted drive-by code cleanup
|
2020-12-13 00:20:47 +01:00 |
GPU_Vulkan.cpp
|
Split the DepthRangeHack compat setting into itself and DisableRangeCulling
|
2020-12-26 19:56:49 +01:00 |
GPU_Vulkan.h
|
Unify/centralize SetFramebufferSamplingParams. Some include cleanup.
|
2020-09-14 00:04:39 +02:00 |
PipelineManagerVulkan.cpp
|
Track and accumulate pipeline flags for render passes.
|
2020-10-11 12:22:25 +02:00 |
PipelineManagerVulkan.h
|
Time for the vertex shaders. Set up a test, start eliminating differences.
|
2020-10-25 08:34:35 +01:00 |
ShaderManagerVulkan.cpp
|
Apple driver bug workaround. See issue #13451
|
2020-12-16 14:39:08 +01:00 |
ShaderManagerVulkan.h
|
Move the generic vertex shader generator into GPU/Common and rename it.
|
2020-11-01 19:58:54 +01:00 |
StateMappingVulkan.cpp
|
Get shader color write masking going on all backends.
|
2020-11-08 23:45:47 +01:00 |
StateMappingVulkan.h
|
Move most GPU things to Common.
|
2020-10-04 23:39:02 +02:00 |
StencilBufferVulkan.cpp
|
Completes the merge, deleting the Vulkan-specific fragment shader generator.
|
2020-10-23 10:03:44 +02:00 |
TextureCacheVulkan.cpp
|
GPU: Correct some incorrect deallocations.
|
2021-01-01 15:43:13 -08:00 |
TextureCacheVulkan.h
|
Adreno/OpenGL: Limit shader depal to 6xx series GPUs. Should help #13668.
|
2020-11-22 18:00:07 +01:00 |
TextureScalerVulkan.cpp
|
Remove Timer.cpp/h. Move various collections into Common/Data/Collections.
|
2020-10-05 21:05:23 +02:00 |
TextureScalerVulkan.h
|
Rename GLES files to match the convention the other backends use.
|
2017-01-23 17:08:58 +01:00 |
VulkanUtil.cpp
|
Test parsing of generated OpenGL shaders too (by using glslang).
|
2020-10-31 18:32:43 +01:00 |
VulkanUtil.h
|
Remove Timer.cpp/h. Move various collections into Common/Data/Collections.
|
2020-10-05 21:05:23 +02:00 |