ppsspp/Common/Render/ManagedTexture.cpp
Henrik Rydgård e01ca5b057
Logging API change (refactor) (#19324)
* Rename LogType to Log

* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.

* Mac/ARM64 buildfix

* Do the same with the hle result log macros

* Rename the log names to mixed case while at it.

* iOS buildfix

* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00

261 lines
7.7 KiB
C++

#include <algorithm>
#include <cstring>
#include "Common/GPU/thin3d.h"
#include "ext/jpge/jpgd.h"
#include "Common/UI/View.h"
#include "Common/UI/Context.h"
#include "Common/Render/DrawBuffer.h"
#include "Common/Data/Color/RGBAUtil.h"
#include "Common/Data/Format/ZIMLoad.h"
#include "Common/Data/Format/PNGLoad.h"
#include "Common/Math/math_util.h"
#include "Common/Math/curves.h"
#include "Common/File/VFS/VFS.h"
#include "Common/Log.h"
#include "Common/TimeUtil.h"
#include "Common/Render/ManagedTexture.h"
#include "Common/Thread/ThreadManager.h"
#include "Common/Thread/Waitable.h"
// TODO: It really feels like we should be able to simplify this.
class TextureLoadTask : public Task {
public:
TextureLoadTask(std::string_view filename, ImageFileType type, bool generateMips, TempImage *tempImage, ManagedTexture::LoadState *state, LimitedWaitable *waitable)
: filename_(filename), type_(type), generateMips_(generateMips), tempImage_(tempImage), state_(state), waitable_(waitable) {}
TaskType Type() const override { return TaskType::IO_BLOCKING; }
TaskPriority Priority() const override { return TaskPriority::NORMAL; }
void Run() override {
size_t fileSize;
uint8_t *buffer = g_VFS.ReadFile(filename_.c_str(), &fileSize);
if (!buffer) {
ERROR_LOG(Log::IO, "Failed to read file '%s'", filename_.c_str());
filename_.clear();
*state_ = ManagedTexture::LoadState::FAILED;
waitable_->Notify();
return;
}
if (!tempImage_->LoadTextureLevelsFromFileData(buffer, fileSize, type_)) {
*state_ = ManagedTexture::LoadState::FAILED;
waitable_->Notify();
return;
}
delete[] buffer;
*state_ = ManagedTexture::LoadState::SUCCESS;
waitable_->Notify();
}
private:
LimitedWaitable *waitable_;
std::string filename_;
TempImage *tempImage_;
ImageFileType type_;
bool generateMips_;
ManagedTexture::LoadState *state_;
};
TempImage::~TempImage() {
// Make sure you haven't forgotten to call Free.
_dbg_assert_(levels[0] == nullptr);
}
static Draw::DataFormat ZimToT3DFormat(int zim) {
switch (zim) {
case ZIM_RGBA8888: return Draw::DataFormat::R8G8B8A8_UNORM;
default: return Draw::DataFormat::R8G8B8A8_UNORM;
}
}
ImageFileType DetectImageFileType(const uint8_t *data, size_t size) {
if (size < 4) {
return ImageFileType::UNKNOWN;
}
if (!memcmp(data, "ZIMG", 4)) {
return ImageFileType::ZIM;
} else if (!memcmp(data, "\x89\x50\x4E\x47", 4)) {
return ImageFileType::PNG;
} else if (!memcmp(data, "\xff\xd8\xff\xe0", 4) || !memcmp(data, "\xff\xd8\xff\xe1", 4)) {
return ImageFileType::JPEG;
} else {
return ImageFileType::UNKNOWN;
}
}
bool TempImage::LoadTextureLevelsFromFileData(const uint8_t *data, size_t size, ImageFileType typeSuggestion) {
if (typeSuggestion == ImageFileType::DETECT) {
typeSuggestion = DetectImageFileType(data, size);
}
if (typeSuggestion == ImageFileType::UNKNOWN) {
ERROR_LOG(Log::G3D, "File (size: %d) has unknown format", (int)size);
return false;
}
type = typeSuggestion;
numLevels = 0;
zimFlags = 0;
switch (typeSuggestion) {
case ImageFileType::ZIM:
numLevels = LoadZIMPtr((const uint8_t *)data, size, width, height, &zimFlags, levels);
fmt = ZimToT3DFormat(zimFlags & ZIM_FORMAT_MASK);
break;
case ImageFileType::PNG:
if (1 == pngLoadPtr((const unsigned char *)data, size, &width[0], &height[0], &levels[0])) {
numLevels = 1;
fmt = Draw::DataFormat::R8G8B8A8_UNORM;
if (!levels[0]) {
ERROR_LOG(Log::IO, "pngLoadPtr failed (input size = %d)", (int)size);
return false;
}
} else {
ERROR_LOG(Log::IO, "PNG load failed");
return false;
}
break;
case ImageFileType::JPEG:
{
int actual_components = 0;
unsigned char *jpegBuf = jpgd::decompress_jpeg_image_from_memory(data, (int)size, &width[0], &height[0], &actual_components, 4);
if (jpegBuf) {
numLevels = 1;
fmt = Draw::DataFormat::R8G8B8A8_UNORM;
levels[0] = (uint8_t *)jpegBuf;
}
break;
}
default:
ERROR_LOG(Log::IO, "Unsupported image format %d", (int)type);
return false;
}
return numLevels > 0;
}
Draw::Texture *CreateTextureFromTempImage(Draw::DrawContext *draw, const TempImage &image, bool generateMips, const char *name) {
using namespace Draw;
_assert_(image.levels[0] != nullptr && image.width[0] > 0 && image.height[0] > 0);
int numLevels = image.numLevels;
if (numLevels < 0 || numLevels >= 16) {
ERROR_LOG(Log::IO, "Invalid num_levels: %d. Falling back to one. Image: %dx%d", numLevels, image.width[0], image.height[0]);
numLevels = 1;
}
int potentialLevels = std::min(log2i(image.width[0]), log2i(image.height[0]));
TextureDesc desc{};
desc.type = TextureType::LINEAR2D;
desc.format = image.fmt;
desc.width = image.width[0];
desc.height = image.height[0];
desc.depth = 1;
desc.mipLevels = generateMips ? potentialLevels : image.numLevels;
desc.generateMips = generateMips && potentialLevels > image.numLevels;
desc.tag = name;
for (int i = 0; i < image.numLevels; i++) {
desc.initData.push_back(image.levels[i]);
}
return draw->CreateTexture(desc);
}
Draw::Texture *CreateTextureFromFileData(Draw::DrawContext *draw, const uint8_t *data, size_t dataSize, ImageFileType type, bool generateMips, const char *name) {
TempImage image;
if (!image.LoadTextureLevelsFromFileData(data, dataSize, type)) {
return nullptr;
}
Draw::Texture *texture = CreateTextureFromTempImage(draw, image, generateMips, name);
image.Free();
return texture;
}
Draw::Texture *CreateTextureFromFile(Draw::DrawContext *draw, const char *filename, ImageFileType type, bool generateMips) {
size_t fileSize;
uint8_t *buffer = g_VFS.ReadFile(filename, &fileSize);
if (!buffer) {
ERROR_LOG(Log::IO, "Failed to read file '%s'", filename);
return nullptr;
}
Draw::Texture *texture = CreateTextureFromFileData(draw, buffer, fileSize, type, generateMips, filename);
delete[] buffer;
return texture;
}
Draw::Texture *ManagedTexture::GetTexture() {
if (texture_) {
return texture_;
} else if (state_ == LoadState::SUCCESS) {
if (taskWaitable_) {
taskWaitable_->WaitAndRelease();
taskWaitable_ = nullptr;
}
// Image load is done, texture creation is not.
texture_ = CreateTextureFromTempImage(draw_, pendingImage_, generateMips_, filename_.c_str());
if (!texture_) {
// Failed to create the texture for whatever reason, like dimensions. Don't retry next time.
state_ = LoadState::FAILED;
}
pendingImage_.Free();
}
return texture_;
}
ManagedTexture::ManagedTexture(Draw::DrawContext *draw, std::string_view filename, ImageFileType type, bool generateMips)
: draw_(draw), filename_(filename), type_(type), generateMips_(generateMips)
{
StartLoadTask();
}
ManagedTexture::~ManagedTexture() {
// Stop any pending loads.
if (taskWaitable_) {
taskWaitable_->WaitAndRelease();
pendingImage_.Free();
}
if (texture_)
texture_->Release();
}
void ManagedTexture::StartLoadTask() {
_dbg_assert_(!taskWaitable_);
taskWaitable_ = new LimitedWaitable();
g_threadManager.EnqueueTask(new TextureLoadTask(filename_, type_, generateMips_, &pendingImage_, &state_, taskWaitable_));
}
void ManagedTexture::DeviceLost() {
INFO_LOG(Log::G3D, "ManagedTexture::DeviceLost(%s)", filename_.c_str());
if (taskWaitable_) {
taskWaitable_->WaitAndRelease();
taskWaitable_ = nullptr;
pendingImage_.Free();
}
if (texture_)
texture_->Release();
texture_ = nullptr;
if (state_ == LoadState::SUCCESS) {
state_ = LoadState::PENDING;
}
}
void ManagedTexture::DeviceRestored(Draw::DrawContext *draw) {
INFO_LOG(Log::G3D, "ManagedTexture::DeviceRestored(%s)", filename_.c_str());
draw_ = draw;
_dbg_assert_(!texture_);
if (texture_) {
ERROR_LOG(Log::G3D, "ManagedTexture: Unexpected - texture already present: %s", filename_.c_str());
return;
}
if (state_ == LoadState::PENDING) {
// Kick off a new load task.
StartLoadTask();
}
}