..
DebugVisVulkan.cpp
Minor refactor allowing getting the GPU profile string outside games
2023-08-03 16:31:20 +02:00
DebugVisVulkan.h
Minor GLPushBuffer cleanup (now same API as the VK one)
2023-05-23 08:41:09 +02:00
DrawEngineVulkan.cpp
Remove obsolete flag
2024-05-11 10:00:35 +02:00
DrawEngineVulkan.h
Warning fix, some paranoid zero init
2024-02-12 18:33:38 +01:00
FramebufferManagerVulkan.cpp
Move Vulkan clear detection logic into DrawEngine like the other backends.
2023-02-25 19:23:07 +01:00
FramebufferManagerVulkan.h
Move Vulkan clear detection logic into DrawEngine like the other backends.
2023-02-25 19:23:07 +01:00
GPU_Vulkan.cpp
Logging API change (refactor) ( #19324 )
2024-07-14 14:42:59 +02:00
GPU_Vulkan.h
Vulkan: Simplify GetShaders and DirtyLastShader, making them internally consistent.
2023-09-24 11:55:15 +02:00
PipelineManagerVulkan.cpp
Logging API change (refactor) ( #19324 )
2024-07-14 14:42:59 +02:00
PipelineManagerVulkan.h
[GPU Common Vulkan/UI/Windows Debugger] Added const reference for function params
2023-12-14 14:23:31 +03:00
ShaderManagerVulkan.cpp
Logging API change (refactor) ( #19324 )
2024-07-14 14:42:59 +02:00
ShaderManagerVulkan.h
[GPU] Make static and const methods if possible
2024-04-05 17:04:31 +03:00
StateMappingVulkan.cpp
Vulkan DrawEngine: Reset bound secondary texture on clear.
2023-09-12 17:15:26 +02:00
StateMappingVulkan.h
Vulkan is strict about scissor rect, so let's clamp centrally.
2021-12-08 22:38:01 +01:00
TextureCacheVulkan.cpp
Logging API change (refactor) ( #19324 )
2024-07-14 14:42:59 +02:00
TextureCacheVulkan.h
[GPU] Make static and const methods if possible
2024-04-05 17:04:31 +03:00
VulkanUtil.cpp
Logging API change (refactor) ( #19324 )
2024-07-14 14:42:59 +02:00
VulkanUtil.h
Use the universally supported Vulkan "565" 16-bit texture format
2023-12-12 18:19:29 +01:00