ppsspp/Windows/MainWindow.h
Unknown W. Brackets e8e65881b8 Windows: Avoid restarting completely on GPU change.
This retains the logger, avoids an annoying window open/close, and most
importantly for me: keeps the debugger attached.
2017-04-15 16:33:30 -07:00

80 lines
1.7 KiB
C++

#pragma once
#include "ppsspp_config.h"
#if !PPSSPP_PLATFORM(UWP)
#include "Common/CommonWindows.h"
#include <string>
#include "Core/System.h"
#include "MainWindowMenu.h"
namespace MainWindow
{
enum {
WM_USER_SAVESTATE_FINISH = WM_USER + 100,
WM_USER_UPDATE_UI = WM_USER + 101,
WM_USER_BROWSE_BG_DONE = WM_USER + 102,
WM_USER_WINDOW_TITLE_CHANGED = WM_USER + 103,
WM_USER_BROWSE_BOOT_DONE = WM_USER + 104,
WM_USER_TOGGLE_FULLSCREEN = WM_USER + 105,
WM_USER_RESTART_EMUTHREAD = WM_USER + 106,
};
enum {
FRAMESKIP_OFF = 0,
FRAMESKIP_1 = 1,
FRAMESKIP_2 = 2,
FRAMESKIP_3 = 3,
FRAMESKIP_4 = 4,
FRAMESKIP_5 = 5,
FRAMESKIP_6 = 6,
FRAMESKIP_7 = 7,
FRAMESKIP_8 = 8,
FRAMESKIP_MAX = FRAMESKIP_8,
RESOLUTION_AUTO = 0,
RESOLUTION_NATIVE = 1,
RESOLUTION_2X = 2,
RESOLUTION_3X = 3,
RESOLUTION_4X = 4,
RESOLUTION_5X = 5,
RESOLUTION_6X = 6,
RESOLUTION_7X = 7,
RESOLUTION_8X = 8,
RESOLUTION_9X = 9,
RESOLUTION_MAX = 10,
TEXSCALING_AUTO = 0,
TEXSCALING_OFF = 1,
TEXSCALING_2X = 2,
TEXSCALING_3X = 3,
TEXSCALING_4X = 4,
TEXSCALING_5X = 5,
TEXSCALING_MAX = TEXSCALING_5X,
};
void Init(HINSTANCE hInstance);
BOOL Show(HINSTANCE hInstance);
void CreateDebugWindows();
void DestroyDebugWindows();
void Close();
void UpdateMenus(bool isMenuSelect = false);
void UpdateCommands();
void SetWindowTitle(const wchar_t *title);
void Redraw();
HWND GetHWND();
HINSTANCE GetHInstance();
HWND GetDisplayHWND();
void ToggleFullscreen(HWND hWnd, bool goingFullscreen);
void Minimize();
void SendToggleFullscreen(bool fullscreen); // To be used off-thread
void ToggleDebugConsoleVisibility();
void SetInternalResolution(int res = -1);
void SetWindowSize(int zoom);
}
#endif