ppsspp/GPU/Directx9
2022-10-27 11:05:58 +02:00
..
DrawEngineDX9.cpp Rename gstate_c.Supports to gstate_c.Use 2022-10-17 08:46:37 +02:00
DrawEngineDX9.h Use subpass dependencies to implement shader framebuffer read in Vulkan. 2022-09-16 19:19:42 +02:00
FramebufferManagerDX9.cpp D3D9: Remove block transfer code overrides. 2022-10-10 21:48:38 -07:00
FramebufferManagerDX9.h D3D9: Remove block transfer code overrides. 2022-10-10 21:48:38 -07:00
GPU_DX9.cpp Rename GPU_SUPPORTS_ to GPU_USE_ 2022-10-17 08:47:03 +02:00
GPU_DX9.h Start unifying setting of the GPU feature flags, now that thin3d has feature detection. 2022-09-20 10:07:01 +02:00
ShaderManagerDX9.cpp Misc multiview hackery 2022-10-27 11:05:58 +02:00
ShaderManagerDX9.h Plumb the computed pipeline state into ComputeFragmentShaderID. 2022-09-02 22:16:57 +02:00
StateMappingDX9.cpp More multiview work 2022-10-27 11:05:58 +02:00
StateMappingDX9.h Move all the GL/D3D9 FBO code into thin3d. 2017-02-06 11:40:16 +01:00
TextureCacheDX9.cpp Rename GPU_SUPPORTS_ to GPU_USE_ 2022-10-17 08:47:03 +02:00
TextureCacheDX9.h GE Debugger: Display if tex is framebuf. 2022-10-10 22:35:42 -07:00