ppsspp/GPU
2013-08-17 02:22:22 -07:00
..
GLES Use xxHash instead of CityHash, it's faster. 2013-08-16 23:48:42 -07:00
Null Factor out event queue logic to a template mixin. 2013-08-10 03:33:09 -07:00
Software softgpu: Process rasterization in screen space, rather than drawing space. 2013-08-16 23:49:15 +02:00
CMakeLists.txt softgpu: Add support for ambient lighting. 2013-08-16 23:48:58 +02:00
ge_constants.h GPU: Explicitily assign enum values for GEComparison. 2013-08-16 23:49:14 +02:00
GeDisasm.cpp Fix #3117 (by reverting part of a previous change), plus a minor change that might speed GT up. 2013-08-10 23:25:55 +02:00
GeDisasm.h Add a function to pretty-print vertex type. 2013-04-22 22:04:26 -07:00
GPU.vcxproj GPU: Remove unncessary flags in the VC project file. 2013-08-17 10:50:17 +02:00
GPU.vcxproj.filters softgpu: Fix incorrect depth buffer write base address. 2013-08-16 23:49:09 +02:00
GPUCommon.cpp Temporary fix issue #3167 in non-multithread mode #2 2013-08-15 03:44:20 +08:00
GPUCommon.h Another frameskipping attempt. Now: 0=no frameskip, 1=auto frameskipt, 2-9=fixed frameskip. 2013-08-16 01:00:26 +02:00
GPUInterface.h Another frameskipping attempt. Now: 0=no frameskip, 1=auto frameskipt, 2-9=fixed frameskip. 2013-08-16 01:00:26 +02:00
GPUState.cpp Copy NullGpu to SoftGpu. 2013-08-16 23:48:52 +02:00
GPUState.h softgpu: Implement skinning. 2013-08-16 23:49:14 +02:00
Math3D.cpp GPU/Math3D: Support converting Vec3 and Vec4 objects to u32 color values. 2013-07-29 22:26:42 +02:00
Math3D.h GPU/Math3D: Add a 4x4 matrix class. 2013-07-29 22:49:19 +02:00