ppsspp/GPU/Debugger
Henrik Rydgård e01ca5b057
Logging API change (refactor) (#19324)
* Rename LogType to Log

* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.

* Mac/ARM64 buildfix

* Do the same with the hle result log macros

* Rename the log names to mixed case while at it.

* iOS buildfix

* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
..
Breakpoints.cpp GE Debugger: Make step tex jump to first prim. 2023-07-16 11:34:51 -07:00
Breakpoints.h GE Debugger: Add conditions to cmd breakpoints. 2022-09-05 17:33:54 -07:00
Debugger.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
Debugger.h GE Debugger: Add separate step based on vsync. 2022-08-23 19:48:34 -07:00
GECommandTable.cpp GE Debugger: Provide addrs in breakpoint conds. 2022-09-11 10:57:04 -07:00
GECommandTable.h Build: Add some missing include guards. 2023-09-07 17:14:58 -07:00
Playback.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
Playback.h GE Debugger: Split playback into a separate file. 2019-06-23 18:49:27 -07:00
Record.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
Record.h Add "Create frame dump" to the in-game developer menu (that can be enabled in dev settings) 2023-08-24 14:41:35 +02:00
RecordFormat.h Make some global string pointers const, not just the strings. 2023-12-29 14:09:45 +01:00
Stepping.cpp Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
Stepping.h GE Debugger: Display if tex is framebuf. 2022-10-10 22:35:42 -07:00