.. |
Common
|
Centralize "Resized()"
|
2016-12-21 18:13:58 +01:00 |
Debugger
|
c++11: Remove compat header base/functional.h
|
2016-10-12 11:32:45 +02:00 |
Directx9
|
Centralize "Resized()"
|
2016-12-21 18:13:58 +01:00 |
GLES
|
Centralize "Resized()"
|
2016-12-21 18:13:58 +01:00 |
Null
|
Android: Add both a lost and restore phase.
|
2016-09-10 21:58:42 -07:00 |
Software
|
Only support decoding UV to float in vertex formats. Supporting u8 and 16 was more complexity than it's worth.
|
2016-12-20 13:42:54 +01:00 |
Vulkan
|
Centralize "Resized()"
|
2016-12-21 18:13:58 +01:00 |
ge_constants.h
|
Treat GE_PATCHPRIM_UNKNOWN as points.
|
2016-04-10 11:58:15 -07:00 |
GeDisasm.cpp
|
Add support for 32-bit indices.
|
2016-04-10 02:24:58 -07:00 |
GeDisasm.h
|
Slightly improve GPU disassembly
|
2014-09-13 23:51:07 +02:00 |
GPU.cpp
|
Vulkan: Consistently init the graphicsContext.
|
2016-10-01 11:22:53 -07:00 |
GPU.h
|
Remove an entry from GPUStats that didn't really belong.
|
2016-04-02 11:06:05 +02:00 |
GPU.vcxproj
|
cmake: Move some cmake includes to ext
|
2016-12-18 22:17:41 +01:00 |
GPU.vcxproj.filters
|
Move TextureReplacer to Core.
|
2016-05-01 00:30:40 -07:00 |
GPUCommon.cpp
|
Centralize "Resized()"
|
2016-12-21 18:13:58 +01:00 |
GPUCommon.h
|
Centralize "Resized()"
|
2016-12-21 18:13:58 +01:00 |
GPUInterface.h
|
Android: Add both a lost and restore phase.
|
2016-09-10 21:58:42 -07:00 |
GPUState.cpp
|
Make debug stats more compact.
|
2016-03-31 09:47:25 +02:00 |
GPUState.h
|
Vulkan: Initial support for aniso filtering.
|
2016-03-20 19:31:02 +01:00 |
Math3D.cpp
|
Don't use aligned loads in non-inlined funcs.
|
2014-03-23 12:09:17 -07:00 |
Math3D.h
|
Try to optimize bezier color sampling.
|
2015-04-18 12:47:21 -07:00 |