ppsspp/GPU
2016-12-21 18:13:58 +01:00
..
Common Centralize "Resized()" 2016-12-21 18:13:58 +01:00
Debugger c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
Directx9 Centralize "Resized()" 2016-12-21 18:13:58 +01:00
GLES Centralize "Resized()" 2016-12-21 18:13:58 +01:00
Null Android: Add both a lost and restore phase. 2016-09-10 21:58:42 -07:00
Software Only support decoding UV to float in vertex formats. Supporting u8 and 16 was more complexity than it's worth. 2016-12-20 13:42:54 +01:00
Vulkan Centralize "Resized()" 2016-12-21 18:13:58 +01:00
ge_constants.h Treat GE_PATCHPRIM_UNKNOWN as points. 2016-04-10 11:58:15 -07:00
GeDisasm.cpp Add support for 32-bit indices. 2016-04-10 02:24:58 -07:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp Vulkan: Consistently init the graphicsContext. 2016-10-01 11:22:53 -07:00
GPU.h Remove an entry from GPUStats that didn't really belong. 2016-04-02 11:06:05 +02:00
GPU.vcxproj cmake: Move some cmake includes to ext 2016-12-18 22:17:41 +01:00
GPU.vcxproj.filters Move TextureReplacer to Core. 2016-05-01 00:30:40 -07:00
GPUCommon.cpp Centralize "Resized()" 2016-12-21 18:13:58 +01:00
GPUCommon.h Centralize "Resized()" 2016-12-21 18:13:58 +01:00
GPUInterface.h Android: Add both a lost and restore phase. 2016-09-10 21:58:42 -07:00
GPUState.cpp Make debug stats more compact. 2016-03-31 09:47:25 +02:00
GPUState.h Vulkan: Initial support for aniso filtering. 2016-03-20 19:31:02 +01:00
Math3D.cpp Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00
Math3D.h Try to optimize bezier color sampling. 2015-04-18 12:47:21 -07:00