ppsspp/GPU/Vulkan
2016-12-21 18:13:58 +01:00
..
DepalettizeShaderVulkan.cpp Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp 2016-03-20 19:30:11 +01:00
DepalettizeShaderVulkan.h Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp 2016-03-20 19:30:11 +01:00
DrawEngineVulkan.cpp Only support decoding UV to float in vertex formats. Supporting u8 and 16 was more complexity than it's worth. 2016-12-20 13:42:54 +01:00
DrawEngineVulkan.h Remove the ability to turn off prescaleUV entirely. It's simply better to do it in the vertex decoder. 2016-12-20 13:27:44 +01:00
FragmentShaderGeneratorVulkan.cpp Handle core profile better in shader generators. 2016-08-08 17:56:10 -07:00
FragmentShaderGeneratorVulkan.h Initial vulkan code. 2016-03-20 19:18:35 +01:00
FramebufferVulkan.cpp Remove the ability to turn off prescaleUV entirely. It's simply better to do it in the vertex decoder. 2016-12-20 13:27:44 +01:00
FramebufferVulkan.h Vulkan: Setup framebuf manager for restore. 2016-10-09 11:28:09 -07:00
GPU_Vulkan.cpp Centralize "Resized()" 2016-12-21 18:13:58 +01:00
GPU_Vulkan.h Centralize "Resized()" 2016-12-21 18:13:58 +01:00
PipelineManagerVulkan.cpp Vulkan: Auto-set queued deletes to null. 2016-10-09 12:16:42 -07:00
PipelineManagerVulkan.h Vulkan: Prep pipeline and shader cache for restore. 2016-10-09 11:28:10 -07:00
ShaderManagerVulkan.cpp Remove more now-unused code 2016-12-20 13:50:07 +01:00
ShaderManagerVulkan.h Vulkan: Prep pipeline and shader cache for restore. 2016-10-09 11:28:10 -07:00
StateMappingVulkan.cpp Cleanup in FramebufferVulkan to reduce the size of future diffs 2016-03-28 20:23:29 +02:00
StateMappingVulkan.h Minor optimizations 2016-03-20 19:35:03 +01:00
TextureCacheVulkan.cpp Fixed Inconsistent texture filtering in Disgaea 2 #4235 2016-12-16 22:53:55 +02:00
TextureCacheVulkan.h Vulkan: Setup texture/sampler cache for restore. 2016-10-09 11:28:11 -07:00
TextureScalerVulkan.cpp c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
TextureScalerVulkan.h Move ScaleAlways to common code. 2016-06-19 11:31:43 -07:00
VertexShaderGeneratorVulkan.cpp Fix bug when showing shader IDs in the shader viewer 2016-12-21 15:50:20 +01:00
VertexShaderGeneratorVulkan.h Be more economical with UBO pushbuffer space by reusing the last data when possible. 2016-03-20 19:35:31 +01:00
VulkanUtil.cpp Vulkan: Fix vulkan2d deletion order. 2016-10-09 12:43:27 -07:00
VulkanUtil.h Vulkan: Fix vulkan2d deletion order. 2016-10-09 12:43:27 -07:00