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DrawEngineGLES.cpp
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GLES: Apply vertex limit only to GLES2.
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2023-01-08 11:06:35 -08:00 |
DrawEngineGLES.h
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Global: Cleanup virtual/override specifiers.
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2022-12-10 21:13:36 -08:00 |
FragmentTestCacheGLES.cpp
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Removes the option, autodetect instead - only enable if the GPU doesn't support bitwise ops.
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2022-10-11 16:09:57 +02:00 |
FragmentTestCacheGLES.h
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GPU: More consistently clear ptrs on DeviceLost().
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2022-08-23 20:15:30 -07:00 |
FramebufferManagerGLES.cpp
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Add parameter to thin3d::CopyFramebufferToMemory to specify blocking mode. Not yet implemented.
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2023-02-04 23:40:36 +01:00 |
FramebufferManagerGLES.h
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Add a ReadbackMode parameter to more functions in the FramebufferManager
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2023-02-05 13:57:45 +01:00 |
GPU_GLES.cpp
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Refactor the framedata/GPU thread management.
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2023-01-30 11:49:31 +01:00 |
GPU_GLES.h
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Global: Cleanup virtual/override specifiers.
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2022-12-10 21:13:36 -08:00 |
ShaderManagerGLES.cpp
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OpenXR - Fix HUD in Monster Hunter 3rd
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2023-02-05 08:38:43 +01:00 |
ShaderManagerGLES.h
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Merge pull request #16782 from unknownbrackets/gl-shader-del
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2023-01-11 09:07:30 +01:00 |
StateMappingGLES.cpp
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Reporting: Fix some header includes.
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2022-12-27 14:58:20 -08:00 |
StateMappingGLES.h
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
StencilBufferGLES.cpp
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Add a ReadbackMode parameter to more functions in the FramebufferManager
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2023-02-05 13:57:45 +01:00 |
TextureCacheGLES.cpp
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Fix for old typo in OpenGL texture allocation
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2023-01-12 19:45:40 +01:00 |
TextureCacheGLES.h
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GE Debugger: Display if tex is framebuf.
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2022-10-10 22:35:42 -07:00 |