ppsspp/GPU/GLES
2023-02-05 13:57:45 +01:00
..
DrawEngineGLES.cpp GLES: Apply vertex limit only to GLES2. 2023-01-08 11:06:35 -08:00
DrawEngineGLES.h Global: Cleanup virtual/override specifiers. 2022-12-10 21:13:36 -08:00
FragmentTestCacheGLES.cpp Removes the option, autodetect instead - only enable if the GPU doesn't support bitwise ops. 2022-10-11 16:09:57 +02:00
FragmentTestCacheGLES.h GPU: More consistently clear ptrs on DeviceLost(). 2022-08-23 20:15:30 -07:00
FramebufferManagerGLES.cpp Add parameter to thin3d::CopyFramebufferToMemory to specify blocking mode. Not yet implemented. 2023-02-04 23:40:36 +01:00
FramebufferManagerGLES.h Add a ReadbackMode parameter to more functions in the FramebufferManager 2023-02-05 13:57:45 +01:00
GPU_GLES.cpp Refactor the framedata/GPU thread management. 2023-01-30 11:49:31 +01:00
GPU_GLES.h Global: Cleanup virtual/override specifiers. 2022-12-10 21:13:36 -08:00
ShaderManagerGLES.cpp OpenXR - Fix HUD in Monster Hunter 3rd 2023-02-05 08:38:43 +01:00
ShaderManagerGLES.h Merge pull request #16782 from unknownbrackets/gl-shader-del 2023-01-11 09:07:30 +01:00
StateMappingGLES.cpp Reporting: Fix some header includes. 2022-12-27 14:58:20 -08:00
StateMappingGLES.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
StencilBufferGLES.cpp Add a ReadbackMode parameter to more functions in the FramebufferManager 2023-02-05 13:57:45 +01:00
TextureCacheGLES.cpp Fix for old typo in OpenGL texture allocation 2023-01-12 19:45:40 +01:00
TextureCacheGLES.h GE Debugger: Display if tex is framebuf. 2022-10-10 22:35:42 -07:00