.. |
Common
|
Remove setting "Disable slower framebuffer effects"
|
2022-09-03 11:06:43 +02:00 |
D3D11
|
Remove setting "Disable slower framebuffer effects"
|
2022-09-03 11:06:43 +02:00 |
Debugger
|
GE Debugger: Add separate step based on vsync.
|
2022-08-23 19:48:34 -07:00 |
Directx9
|
Remove setting "Disable slower framebuffer effects"
|
2022-09-03 11:06:43 +02:00 |
GLES
|
Remove setting "Disable slower framebuffer effects"
|
2022-09-03 11:06:43 +02:00 |
Software
|
Remove allocation from the heaviest MemBlockInfo path (BlockTransfer). Required some refactoring.
|
2022-09-01 11:59:35 +02:00 |
Vulkan
|
Use shader module promises as keys in pipeline cache instead of the actual shader modules.
|
2022-09-03 15:21:07 +02:00 |
ge_constants.h
|
fbtex matching: Shrink the matching struct, use TinySet instead of vector to avoid an allocation.
|
2022-09-01 10:24:52 +02:00 |
GeConstants.cpp
|
Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867
|
2022-08-20 07:59:11 +02:00 |
GeDisasm.cpp
|
GE Debugger: Improve display list disasm.
|
2022-08-29 22:58:13 -07:00 |
GeDisasm.h
|
Slightly improve GPU disassembly
|
2014-09-13 23:51:07 +02:00 |
GPU.cpp
|
Remove the DX9 namespace, for consistency with the other backends
|
2022-08-16 21:49:16 +02:00 |
GPU.h
|
Add another stat, for self-tex
|
2022-08-29 17:41:29 +02:00 |
GPU.vcxproj
|
DepalettizeCommon -> TextureShaderCommon. Simplifications.
|
2022-08-22 12:21:20 +02:00 |
GPU.vcxproj.filters
|
DepalettizeCommon -> TextureShaderCommon. Simplifications.
|
2022-08-22 12:21:20 +02:00 |
GPUCommon.cpp
|
Remove allocation from the heaviest MemBlockInfo path (BlockTransfer). Required some refactoring.
|
2022-09-01 11:59:35 +02:00 |
GPUCommon.h
|
GPU: Centralize SetDisplayFramebuffer().
|
2022-08-23 19:29:06 -07:00 |
GPUInterface.h
|
Assorted minor cleanup
|
2022-08-16 10:55:44 +02:00 |
GPUState.cpp
|
Global: Reduce includes of common headers.
|
2022-01-30 16:35:33 -08:00 |
GPUState.h
|
Remove setting "Disable slower framebuffer effects"
|
2022-09-03 11:06:43 +02:00 |
Math3D.cpp
|
Take the absolute value when measuring pixel size for line expansion.
|
2022-06-11 00:03:40 +02:00 |
Math3D.h
|
Add ARM64_NEON compile arch flag
|
2022-06-25 07:29:20 +02:00 |