ppsspp/GPU/GLES
2022-09-03 11:06:43 +02:00
..
DepthBufferGLES.cpp Clean up and comment framebuffer struct better, add bind sequence numbers 2022-08-17 10:09:11 +02:00
DrawEngineGLES.cpp Plumb the computed pipeline state into ComputeFragmentShaderID. 2022-09-02 22:16:57 +02:00
DrawEngineGLES.h State handling reordering in D3D11 and D3D9 backends. 2022-08-05 23:07:01 +02:00
FragmentTestCacheGLES.cpp Implement 3D texturing in the OpenGL backend too. Assorted fixes. 2022-07-31 10:43:48 +02:00
FragmentTestCacheGLES.h GPU: More consistently clear ptrs on DeviceLost(). 2022-08-23 20:15:30 -07:00
FramebufferManagerGLES.cpp More removing redundant stuff 2022-08-16 21:38:09 +02:00
FramebufferManagerGLES.h More removing redundant stuff 2022-08-16 21:38:09 +02:00
GPU_GLES.cpp Fix checks for depth texture support, GLES syntax errors 2022-08-24 11:26:07 +02:00
GPU_GLES.h GPU: Centralize SetDisplayFramebuffer(). 2022-08-23 19:29:06 -07:00
ShaderManagerGLES.cpp Plumb the computed pipeline state into ComputeFragmentShaderID. 2022-09-02 22:16:57 +02:00
ShaderManagerGLES.h Plumb the computed pipeline state into ComputeFragmentShaderID. 2022-09-02 22:16:57 +02:00
StateMappingGLES.cpp Remove setting "Disable slower framebuffer effects" 2022-09-03 11:06:43 +02:00
StateMappingGLES.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
TextureCacheGLES.cpp Fix image format when dumping textures. 2022-09-01 15:04:59 +02:00
TextureCacheGLES.h Fix smoothed depal on GLES. Don't enable filtering if not using. 2022-08-24 13:43:41 +02:00