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DepthBufferGLES.cpp
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Clean up and comment framebuffer struct better, add bind sequence numbers
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2022-08-17 10:09:11 +02:00 |
DrawEngineGLES.cpp
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Plumb the computed pipeline state into ComputeFragmentShaderID.
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2022-09-02 22:16:57 +02:00 |
DrawEngineGLES.h
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State handling reordering in D3D11 and D3D9 backends.
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2022-08-05 23:07:01 +02:00 |
FragmentTestCacheGLES.cpp
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Implement 3D texturing in the OpenGL backend too. Assorted fixes.
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2022-07-31 10:43:48 +02:00 |
FragmentTestCacheGLES.h
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GPU: More consistently clear ptrs on DeviceLost().
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2022-08-23 20:15:30 -07:00 |
FramebufferManagerGLES.cpp
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More removing redundant stuff
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2022-08-16 21:38:09 +02:00 |
FramebufferManagerGLES.h
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More removing redundant stuff
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2022-08-16 21:38:09 +02:00 |
GPU_GLES.cpp
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Fix checks for depth texture support, GLES syntax errors
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2022-08-24 11:26:07 +02:00 |
GPU_GLES.h
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GPU: Centralize SetDisplayFramebuffer().
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2022-08-23 19:29:06 -07:00 |
ShaderManagerGLES.cpp
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Plumb the computed pipeline state into ComputeFragmentShaderID.
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2022-09-02 22:16:57 +02:00 |
ShaderManagerGLES.h
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Plumb the computed pipeline state into ComputeFragmentShaderID.
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2022-09-02 22:16:57 +02:00 |
StateMappingGLES.cpp
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Remove setting "Disable slower framebuffer effects"
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2022-09-03 11:06:43 +02:00 |
StateMappingGLES.h
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
TextureCacheGLES.cpp
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Fix image format when dumping textures.
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2022-09-01 15:04:59 +02:00 |
TextureCacheGLES.h
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Fix smoothed depal on GLES. Don't enable filtering if not using.
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2022-08-24 13:43:41 +02:00 |