ppsspp/Core/TextureReplacer.cpp
Unknown W. Brackets e32524c544 GPU: Remove ReliableHash aliases.
Let's just use XXH32/XXH64 directly in texture replacements, clearer
anyway.
2020-08-28 01:15:22 -07:00

711 lines
22 KiB
C++

// Copyright (c) 2016- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#ifdef USING_QT_UI
#include <QtGui/QImage>
#else
#include <png.h>
#endif
#include <algorithm>
#include "base/stringutil.h"
#include "i18n/i18n.h"
#include "ext/xxhash.h"
#include "file/ini_file.h"
#include "util/text/parsers.h"
#include "Common/ColorConv.h"
#include "Common/FileUtil.h"
#include "Core/Config.h"
#include "Core/Host.h"
#include "Core/System.h"
#include "Core/TextureReplacer.h"
#include "Core/ELF/ParamSFO.h"
#include "GPU/Common/TextureDecoder.h"
static const std::string INI_FILENAME = "textures.ini";
static const std::string NEW_TEXTURE_DIR = "new/";
static const int VERSION = 1;
static const int MAX_MIP_LEVELS = 12; // 12 should be plenty, 8 is the max mip levels supported by the PSP.
TextureReplacer::TextureReplacer() {
none_.alphaStatus_ = ReplacedTextureAlpha::UNKNOWN;
}
TextureReplacer::~TextureReplacer() {
}
void TextureReplacer::Init() {
NotifyConfigChanged();
}
void TextureReplacer::NotifyConfigChanged() {
gameID_ = g_paramSFO.GetDiscID();
enabled_ = g_Config.bReplaceTextures || g_Config.bSaveNewTextures;
if (enabled_) {
basePath_ = GetSysDirectory(DIRECTORY_TEXTURES) + gameID_ + "/";
// If we're saving, auto-create the directory.
if (g_Config.bSaveNewTextures && !File::Exists(basePath_ + NEW_TEXTURE_DIR)) {
File::CreateFullPath(basePath_ + NEW_TEXTURE_DIR);
File::CreateEmptyFile(basePath_ + NEW_TEXTURE_DIR + "/.nomedia");
}
enabled_ = File::Exists(basePath_) && File::IsDirectory(basePath_);
}
if (enabled_) {
enabled_ = LoadIni();
}
}
bool TextureReplacer::LoadIni() {
// TODO: Use crc32c?
hash_ = ReplacedTextureHash::QUICK;
aliases_.clear();
hashranges_.clear();
allowVideo_ = false;
ignoreAddress_ = false;
reduceHash_ = false;
// Prevents dumping the mipmaps.
ignoreMipmap_ = false;
if (File::Exists(basePath_ + INI_FILENAME)) {
IniFile ini;
ini.LoadFromVFS(basePath_ + INI_FILENAME);
if (!LoadIniValues(ini)) {
return false;
}
// Allow overriding settings per game id.
std::string overrideFilename;
if (ini.GetOrCreateSection("games")->Get(gameID_.c_str(), &overrideFilename, "")) {
if (!overrideFilename.empty() && overrideFilename != INI_FILENAME) {
INFO_LOG(G3D, "Loading extra texture ini: %s", overrideFilename.c_str());
IniFile overrideIni;
overrideIni.LoadFromVFS(basePath_ + overrideFilename);
if (!LoadIniValues(overrideIni, true)) {
return false;
}
}
}
}
// The ini doesn't have to exist for it to be valid.
return true;
}
bool TextureReplacer::LoadIniValues(IniFile &ini, bool isOverride) {
auto options = ini.GetOrCreateSection("options");
std::string hash;
options->Get("hash", &hash, "");
// TODO: crc32c.
if (strcasecmp(hash.c_str(), "quick") == 0) {
hash_ = ReplacedTextureHash::QUICK;
} else if (strcasecmp(hash.c_str(), "xxh32") == 0) {
hash_ = ReplacedTextureHash::XXH32;
} else if (strcasecmp(hash.c_str(), "xxh64") == 0) {
hash_ = ReplacedTextureHash::XXH64;
} else if (!isOverride || !hash.empty()) {
ERROR_LOG(G3D, "Unsupported hash type: %s", hash.c_str());
return false;
}
options->Get("video", &allowVideo_, allowVideo_);
options->Get("ignoreAddress", &ignoreAddress_, ignoreAddress_);
// Multiplies sizeInRAM/bytesPerLine in XXHASH by 0.5.
options->Get("reduceHash", &reduceHash_, reduceHash_);
options->Get("ignoreMipmap", &ignoreMipmap_, ignoreMipmap_);
if (reduceHash_ && hash_ == ReplacedTextureHash::QUICK) {
reduceHash_ = false;
ERROR_LOG(G3D, "Texture Replacement: reduceHash option requires safer hash, use xxh32 or xxh64 instead.");
}
if (ignoreAddress_ && hash_ == ReplacedTextureHash::QUICK) {
ignoreAddress_ = false;
ERROR_LOG(G3D, "Texture Replacement: ignoreAddress option requires safer hash, use xxh32 or xxh64 instead.");
}
int version = 0;
if (options->Get("version", &version, 0) && version > VERSION) {
ERROR_LOG(G3D, "Unsupported texture replacement version %d, trying anyway", version);
}
bool filenameWarning = false;
if (ini.HasSection("hashes")) {
auto hashes = ini.GetOrCreateSection("hashes")->ToMap();
// Format: hashname = filename.png
bool checkFilenames = g_Config.bSaveNewTextures && !g_Config.bIgnoreTextureFilenames;
for (const auto &item : hashes) {
ReplacementAliasKey key(0, 0, 0);
if (sscanf(item.first.c_str(), "%16llx%8x_%d", &key.cachekey, &key.hash, &key.level) >= 1) {
aliases_[key] = item.second;
if (checkFilenames) {
#if PPSSPP_PLATFORM(WINDOWS)
// Uppercase probably means the filenames don't match.
// Avoiding an actual check of the filenames to avoid performance impact.
filenameWarning = filenameWarning || item.second.find_first_of("\\ABCDEFGHIJKLMNOPQRSTUVWXYZ") != std::string::npos;
#else
filenameWarning = filenameWarning || item.second.find_first_of("\\:<>|?*") != std::string::npos;
#endif
}
} else {
ERROR_LOG(G3D, "Unsupported syntax under [hashes]: %s", item.first.c_str());
}
}
}
if (filenameWarning) {
auto err = GetI18NCategory("Error");
host->NotifyUserMessage(err->T("textures.ini filenames may not be cross-platform"), 6.0f);
}
if (ini.HasSection("hashranges")) {
auto hashranges = ini.GetOrCreateSection("hashranges")->ToMap();
// Format: addr,w,h = newW,newH
for (const auto &item : hashranges) {
ParseHashRange(item.first, item.second);
}
}
return true;
}
void TextureReplacer::ParseHashRange(const std::string &key, const std::string &value) {
std::vector<std::string> keyParts;
SplitString(key, ',', keyParts);
std::vector<std::string> valueParts;
SplitString(value, ',', valueParts);
if (keyParts.size() != 3 || valueParts.size() != 2) {
ERROR_LOG(G3D, "Ignoring invalid hashrange %s = %s, expecting addr,w,h = w,h", key.c_str(), value.c_str());
return;
}
u32 addr;
u32 fromW;
u32 fromH;
if (!TryParse(keyParts[0], &addr) || !TryParse(keyParts[1], &fromW) || !TryParse(keyParts[2], &fromH)) {
ERROR_LOG(G3D, "Ignoring invalid hashrange %s = %s, key format is 0x12345678,512,512", key.c_str(), value.c_str());
return;
}
u32 toW;
u32 toH;
if (!TryParse(valueParts[0], &toW) || !TryParse(valueParts[1], &toH)) {
ERROR_LOG(G3D, "Ignoring invalid hashrange %s = %s, value format is 512,512", key.c_str(), value.c_str());
return;
}
if (toW > fromW || toH > fromH) {
ERROR_LOG(G3D, "Ignoring invalid hashrange %s = %s, range bigger than source", key.c_str(), value.c_str());
return;
}
const u64 rangeKey = ((u64)addr << 32) | ((u64)fromW << 16) | fromH;
hashranges_[rangeKey] = WidthHeightPair(toW, toH);
}
u32 TextureReplacer::ComputeHash(u32 addr, int bufw, int w, int h, GETextureFormat fmt, u16 maxSeenV) {
_dbg_assert_msg_(enabled_, "Replacement not enabled");
if (!LookupHashRange(addr, w, h)) {
// There wasn't any hash range, let's fall back to maxSeenV logic.
if (h == 512 && maxSeenV < 512 && maxSeenV != 0) {
h = (int)maxSeenV;
}
}
const u8 *checkp = Memory::GetPointer(addr);
float reduceHashSize = 1.0;
if (reduceHash_)
reduceHashSize = 0.5;
if (bufw <= w) {
// We can assume the data is contiguous. These are the total used pixels.
const u32 totalPixels = bufw * h + (w - bufw);
const u32 sizeInRAM = (textureBitsPerPixel[fmt] * totalPixels) / 8 * reduceHashSize;
switch (hash_) {
case ReplacedTextureHash::QUICK:
return StableQuickTexHash(checkp, sizeInRAM);
case ReplacedTextureHash::XXH32:
return XXH32(checkp, sizeInRAM, 0xBACD7814);
case ReplacedTextureHash::XXH64:
return XXH64(checkp, sizeInRAM, 0xBACD7814);
default:
return 0;
}
} else {
// We have gaps. Let's hash each row and sum.
const u32 bytesPerLine = (textureBitsPerPixel[fmt] * w) / 8 * reduceHashSize;
const u32 stride = (textureBitsPerPixel[fmt] * bufw) / 8;
u32 result = 0;
switch (hash_) {
case ReplacedTextureHash::QUICK:
for (int y = 0; y < h; ++y) {
u32 rowHash = StableQuickTexHash(checkp, bytesPerLine);
result = (result * 11) ^ rowHash;
checkp += stride;
}
break;
case ReplacedTextureHash::XXH32:
for (int y = 0; y < h; ++y) {
u32 rowHash = XXH32(checkp, bytesPerLine, 0xBACD7814);
result = (result * 11) ^ rowHash;
checkp += stride;
}
break;
case ReplacedTextureHash::XXH64:
for (int y = 0; y < h; ++y) {
u32 rowHash = XXH64(checkp, bytesPerLine, 0xBACD7814);
result = (result * 11) ^ rowHash;
checkp += stride;
}
break;
default:
break;
}
return result;
}
}
ReplacedTexture &TextureReplacer::FindReplacement(u64 cachekey, u32 hash, int w, int h) {
// Only actually replace if we're replacing. We might just be saving.
if (!Enabled() || !g_Config.bReplaceTextures) {
return none_;
}
ReplacementCacheKey replacementKey(cachekey, hash);
auto it = cache_.find(replacementKey);
if (it != cache_.end()) {
return it->second;
}
// Okay, let's construct the result.
ReplacedTexture &result = cache_[replacementKey];
result.alphaStatus_ = ReplacedTextureAlpha::UNKNOWN;
PopulateReplacement(&result, cachekey, hash, w, h);
return result;
}
void TextureReplacer::PopulateReplacement(ReplacedTexture *result, u64 cachekey, u32 hash, int w, int h) {
int newW = w;
int newH = h;
LookupHashRange(cachekey >> 32, newW, newH);
if (ignoreAddress_) {
cachekey = cachekey & 0xFFFFFFFFULL;
}
for (int i = 0; i < MAX_MIP_LEVELS; ++i) {
const std::string hashfile = LookupHashFile(cachekey, hash, i);
const std::string filename = basePath_ + hashfile;
if (hashfile.empty() || !File::Exists(filename)) {
// Out of valid mip levels. Bail out.
break;
}
bool good = false;
ReplacedTextureLevel level;
level.fmt = ReplacedTextureFormat::F_8888;
level.file = filename;
#ifdef USING_QT_UI
QImage image(filename.c_str(), "PNG");
if (image.isNull()) {
ERROR_LOG(G3D, "Could not load texture replacement info: %s", filename.c_str());
} else {
level.w = (image.width() * w) / newW;
level.h = (image.height() * h) / newH;
good = true;
}
#else
png_image png = {};
png.version = PNG_IMAGE_VERSION;
FILE *fp = File::OpenCFile(filename, "rb");
if (png_image_begin_read_from_stdio(&png, fp)) {
// We pad files that have been hashrange'd so they are the same texture size.
level.w = (png.width * w) / newW;
level.h = (png.height * h) / newH;
good = true;
} else {
ERROR_LOG(G3D, "Could not load texture replacement info: %s - %s", filename.c_str(), png.message);
}
fclose(fp);
png_image_free(&png);
#endif
if (good && i != 0) {
// Check that the mipmap size is correct. Can't load mips of the wrong size.
if (level.w != (result->levels_[0].w >> i) || level.h != (result->levels_[0].h >> i)) {
WARN_LOG(G3D, "Replacement mipmap invalid: size=%dx%d, expected=%dx%d (level %d, '%s')", level.w, level.h, result->levels_[0].w >> i, result->levels_[0].h >> i, i, filename.c_str());
good = false;
}
}
if (good)
result->levels_.push_back(level);
// Otherwise, we're done loading mips (bad PNG or bad size, either way.)
else
break;
}
result->alphaStatus_ = ReplacedTextureAlpha::UNKNOWN;
}
#ifndef USING_QT_UI
static bool WriteTextureToPNG(png_imagep image, const std::string &filename, int convert_to_8bit, const void *buffer, png_int_32 row_stride, const void *colormap) {
FILE *fp = File::OpenCFile(filename, "wb");
if (!fp) {
ERROR_LOG(IO, "Unable to open texture file for writing.");
return false;
}
if (png_image_write_to_stdio(image, fp, convert_to_8bit, buffer, row_stride, colormap)) {
fclose(fp);
return true;
} else {
ERROR_LOG(SYSTEM, "Texture PNG encode failed.");
fclose(fp);
remove(filename.c_str());
return false;
}
}
#endif
void TextureReplacer::NotifyTextureDecoded(const ReplacedTextureDecodeInfo &replacedInfo, const void *data, int pitch, int level, int w, int h) {
_assert_msg_(enabled_, "Replacement not enabled");
if (!g_Config.bSaveNewTextures) {
// Ignore.
return;
}
if (replacedInfo.addr > 0x05000000 && replacedInfo.addr < PSP_GetKernelMemoryEnd()) {
// Don't save the PPGe texture.
return;
}
if (replacedInfo.isVideo && !allowVideo_) {
return;
}
u64 cachekey = replacedInfo.cachekey;
if (ignoreAddress_) {
cachekey = cachekey & 0xFFFFFFFFULL;
}
if (ignoreMipmap_ && level > 0) {
return;
}
std::string hashfile = LookupHashFile(cachekey, replacedInfo.hash, level);
const std::string filename = basePath_ + hashfile;
const std::string saveFilename = basePath_ + NEW_TEXTURE_DIR + hashfile;
// If it's empty, it's an ignored hash, we intentionally don't save.
if (hashfile.empty() || File::Exists(filename)) {
// If it exists, must've been decoded and saved as a new texture already.
return;
}
ReplacementCacheKey replacementKey(cachekey, replacedInfo.hash);
auto it = savedCache_.find(replacementKey);
if (it != savedCache_.end() && File::Exists(saveFilename)) {
// We've already saved this texture. Let's only save if it's bigger (e.g. scaled now.)
if (it->second.w >= w && it->second.h >= h) {
return;
}
}
#ifdef _WIN32
size_t slash = hashfile.find_last_of("/\\");
#else
size_t slash = hashfile.find_last_of("/");
#endif
if (slash != hashfile.npos) {
// Create any directory structure as needed.
const std::string saveDirectory = basePath_ + NEW_TEXTURE_DIR + hashfile.substr(0, slash);
if (!File::Exists(saveDirectory)) {
File::CreateFullPath(saveDirectory);
File::CreateEmptyFile(saveDirectory + "/.nomedia");
}
}
// Only save the hashed portion of the PNG.
int lookupW = w / replacedInfo.scaleFactor;
int lookupH = h / replacedInfo.scaleFactor;
if (LookupHashRange(replacedInfo.addr, lookupW, lookupH)) {
w = lookupW * replacedInfo.scaleFactor;
h = lookupH * replacedInfo.scaleFactor;
}
#ifdef USING_QT_UI
ERROR_LOG(G3D, "Replacement texture saving not implemented for Qt");
#else
if (replacedInfo.fmt != ReplacedTextureFormat::F_8888) {
saveBuf.resize((pitch * h) / sizeof(u16));
switch (replacedInfo.fmt) {
case ReplacedTextureFormat::F_5650:
ConvertRGB565ToRGBA8888(saveBuf.data(), (const u16 *)data, (pitch * h) / sizeof(u16));
break;
case ReplacedTextureFormat::F_5551:
ConvertRGBA5551ToRGBA8888(saveBuf.data(), (const u16 *)data, (pitch * h) / sizeof(u16));
break;
case ReplacedTextureFormat::F_4444:
ConvertRGBA4444ToRGBA8888(saveBuf.data(), (const u16 *)data, (pitch * h) / sizeof(u16));
break;
case ReplacedTextureFormat::F_0565_ABGR:
ConvertBGR565ToRGBA8888(saveBuf.data(), (const u16 *)data, (pitch * h) / sizeof(u16));
break;
case ReplacedTextureFormat::F_1555_ABGR:
ConvertABGR1555ToRGBA8888(saveBuf.data(), (const u16 *)data, (pitch * h) / sizeof(u16));
break;
case ReplacedTextureFormat::F_4444_ABGR:
ConvertABGR4444ToRGBA8888(saveBuf.data(), (const u16 *)data, (pitch * h) / sizeof(u16));
break;
case ReplacedTextureFormat::F_8888_BGRA:
ConvertBGRA8888ToRGBA8888(saveBuf.data(), (const u32 *)data, (pitch * h) / sizeof(u32));
break;
case ReplacedTextureFormat::F_8888:
// Impossible. Just so we can get warnings on other missed formats.
break;
}
data = saveBuf.data();
if (replacedInfo.fmt != ReplacedTextureFormat::F_8888_BGRA) {
// We doubled our pitch.
pitch *= 2;
}
}
png_image png;
memset(&png, 0, sizeof(png));
png.version = PNG_IMAGE_VERSION;
png.format = PNG_FORMAT_RGBA;
png.width = w;
png.height = h;
bool success = WriteTextureToPNG(&png, saveFilename, 0, data, pitch, nullptr);
png_image_free(&png);
if (png.warning_or_error >= 2) {
ERROR_LOG(COMMON, "Saving screenshot to PNG produced errors.");
} else if (success) {
NOTICE_LOG(G3D, "Saving texture for replacement: %08x / %dx%d", replacedInfo.hash, w, h);
}
#endif
// Remember that we've saved this for next time.
ReplacedTextureLevel saved;
saved.fmt = ReplacedTextureFormat::F_8888;
saved.file = filename;
saved.w = w;
saved.h = h;
savedCache_[replacementKey] = saved;
}
std::string TextureReplacer::LookupHashFile(u64 cachekey, u32 hash, int level) {
ReplacementAliasKey key(cachekey, hash, level);
auto alias = aliases_.find(key);
if (alias == aliases_.end()) {
// Also check for a few more aliases with zeroed portions:
// Only clut hash (very dangerous in theory, in practice not more than missing "just" data hash)
key.cachekey = cachekey & 0xFFFFFFFFULL;
key.hash = 0;
alias = aliases_.find(key);
if (!ignoreAddress_ && alias == aliases_.end()) {
// No data hash.
key.cachekey = cachekey;
key.hash = 0;
alias = aliases_.find(key);
}
if (alias == aliases_.end()) {
// No address.
key.cachekey = cachekey & 0xFFFFFFFFULL;
key.hash = hash;
alias = aliases_.find(key);
}
if (!ignoreAddress_ && alias == aliases_.end()) {
// Address, but not clut hash (in case of garbage clut data.)
key.cachekey = cachekey & ~0xFFFFFFFFULL;
key.hash = hash;
alias = aliases_.find(key);
}
if (alias == aliases_.end()) {
// Anything with this data hash (a little dangerous.)
key.cachekey = 0;
key.hash = hash;
alias = aliases_.find(key);
}
}
if (alias != aliases_.end()) {
// Note: this will be blank if explicitly ignored.
return alias->second;
}
return HashName(cachekey, hash, level) + ".png";
}
std::string TextureReplacer::HashName(u64 cachekey, u32 hash, int level) {
char hashname[16 + 8 + 1 + 11 + 1] = {};
if (level > 0) {
snprintf(hashname, sizeof(hashname), "%016llx%08x_%d", cachekey, hash, level);
} else {
snprintf(hashname, sizeof(hashname), "%016llx%08x", cachekey, hash);
}
return hashname;
}
bool TextureReplacer::LookupHashRange(u32 addr, int &w, int &h) {
const u64 rangeKey = ((u64)addr << 32) | ((u64)w << 16) | h;
auto range = hashranges_.find(rangeKey);
if (range != hashranges_.end()) {
const WidthHeightPair &wh = range->second;
w = wh.first;
h = wh.second;
return true;
}
return false;
}
void ReplacedTexture::Load(int level, void *out, int rowPitch) {
_assert_msg_((size_t)level < levels_.size(), "Invalid miplevel");
_assert_msg_(out != nullptr && rowPitch > 0, "Invalid out/pitch");
const ReplacedTextureLevel &info = levels_[level];
#ifdef USING_QT_UI
QImage image(info.file.c_str(), "PNG");
if (image.isNull()) {
ERROR_LOG(G3D, "Could not load texture replacement info: %s", info.file.c_str());
return;
}
image = image.convertToFormat(QImage::Format_ARGB32);
bool alphaFull = true;
for (int y = 0; y < image.height(); ++y) {
const QRgb *src = (const QRgb *)image.constScanLine(y);
uint8_t *outLine = (uint8_t *)out + y * rowPitch;
for (int x = 0; x < image.width(); ++x) {
outLine[x * 4 + 0] = qRed(src[x]);
outLine[x * 4 + 1] = qGreen(src[x]);
outLine[x * 4 + 2] = qBlue(src[x]);
outLine[x * 4 + 3] = qAlpha(src[x]);
// We're already scanning each pixel...
if (qAlpha(src[x]) != 255) {
alphaFull = false;
}
}
}
if (level == 0 || !alphaFull) {
alphaStatus_ = alphaFull ? ReplacedTextureAlpha::FULL : ReplacedTextureAlpha::UNKNOWN;
}
#else
png_image png = {};
png.version = PNG_IMAGE_VERSION;
FILE *fp = File::OpenCFile(info.file, "rb");
if (!png_image_begin_read_from_stdio(&png, fp)) {
ERROR_LOG(G3D, "Could not load texture replacement info: %s - %s", info.file.c_str(), png.message);
return;
}
bool checkedAlpha = false;
if ((png.format & PNG_FORMAT_FLAG_ALPHA) == 0) {
// Well, we know for sure it doesn't have alpha.
if (level == 0) {
alphaStatus_ = ReplacedTextureAlpha::FULL;
}
checkedAlpha = true;
}
png.format = PNG_FORMAT_RGBA;
if (!png_image_finish_read(&png, nullptr, out, rowPitch, nullptr)) {
ERROR_LOG(G3D, "Could not load texture replacement: %s - %s", info.file.c_str(), png.message);
return;
}
if (!checkedAlpha) {
// This will only check the hashed bits.
CheckAlphaResult res = CheckAlphaRGBA8888Basic((u32 *)out, rowPitch / sizeof(u32), png.width, png.height);
if (res == CHECKALPHA_ANY || level == 0) {
alphaStatus_ = ReplacedTextureAlpha(res);
}
}
fclose(fp);
png_image_free(&png);
#endif
}
bool TextureReplacer::GenerateIni(const std::string &gameID, std::string *generatedFilename) {
if (gameID.empty())
return false;
std::string texturesDirectory = GetSysDirectory(DIRECTORY_TEXTURES) + gameID + "/";
if (!File::Exists(texturesDirectory)) {
File::CreateFullPath(texturesDirectory);
}
if (generatedFilename)
*generatedFilename = texturesDirectory + INI_FILENAME;
if (File::Exists(texturesDirectory + INI_FILENAME))
return true;
FILE *f = File::OpenCFile(texturesDirectory + INI_FILENAME, "wb");
if (f) {
fwrite("\xEF\xBB\xBF", 0, 3, f);
fclose(f);
// Let's also write some defaults.
std::fstream fs;
File::OpenCPPFile(fs, texturesDirectory + INI_FILENAME, std::ios::out | std::ios::ate);
fs << "# This file is optional and describes your textures.\n";
fs << "# Some information on syntax available here:\n";
fs << "# https://github.com/hrydgard/ppsspp/wiki/Texture-replacement-ini-syntax\n";
fs << "[options]\n";
fs << "version = 1\n";
fs << "hash = quick\n";
fs << "ignoreMipmap = false\n";
fs << "\n";
fs << "[games]\n";
fs << "# Used to make it easier to install, and override settings for other regions.\n";
fs << "# Files still have to be copied to each TEXTURES folder.";
fs << gameID << " = textures.ini\n";
fs << "\n";
fs << "# Use / for folders not \\, avoid special characters, and stick to lowercase.\n";
fs << "# See wiki for more info.\n";
fs << "[hashes]\n";
fs << "\n";
fs << "[hashranges]\n";
fs.close();
}
return File::Exists(texturesDirectory + INI_FILENAME);
}