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D3D11Util.cpp
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Make the hardware skinning code match
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2020-11-01 19:58:50 +01:00 |
D3D11Util.h
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Add brute force shader generator tester. Tests D3D11 and Vulkan shaders.
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2020-10-21 23:20:15 +02:00 |
DrawEngineD3D11.cpp
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State handling reordering in D3D11 and D3D9 backends.
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2022-08-05 23:07:01 +02:00 |
DrawEngineD3D11.h
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Global: Reduce includes of common headers.
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2022-01-30 16:35:33 -08:00 |
FramebufferManagerD3D11.cpp
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Delete more unused code
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2022-08-03 22:47:31 +02:00 |
FramebufferManagerD3D11.h
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Delete more unused code
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2022-08-03 22:47:31 +02:00 |
GPU_D3D11.cpp
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Works with D3D11, except the depth texturing case
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2022-08-06 18:27:03 +02:00 |
GPU_D3D11.h
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Works with D3D11, except the depth texturing case
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2022-08-06 18:27:03 +02:00 |
ShaderManagerD3D11.cpp
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Global: Reduce includes of common headers.
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2022-01-30 16:35:33 -08:00 |
ShaderManagerD3D11.h
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Global: Reduce includes of common headers.
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2022-01-30 16:35:33 -08:00 |
StateMappingD3D11.cpp
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State handling reordering in D3D11 and D3D9 backends.
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2022-08-05 23:07:01 +02:00 |
StateMappingD3D11.h
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
TextureCacheD3D11.cpp
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Works with D3D11, except the depth texturing case
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2022-08-06 18:27:03 +02:00 |
TextureCacheD3D11.h
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Works with D3D11, except the depth texturing case
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2022-08-06 18:27:03 +02:00 |