ppsspp/GPU/Vulkan
2022-08-06 18:27:03 +02:00
..
DebugVisVulkan.cpp Remove the old allocator visualizer. Keep the setting but hide it. Other feedback 2021-11-23 08:55:12 +01:00
DebugVisVulkan.h VK: Whenever safely possible, shrink the render area. 2020-10-11 23:23:25 +02:00
DepalettizeShaderVulkan.cpp Initial implementation of 3D texturing through equal-size mips (see #6357) 2022-07-31 10:43:47 +02:00
DepalettizeShaderVulkan.h Vulkan: Don't cache vulkan_ with draw context. 2021-11-14 15:25:28 -08:00
DrawEngineVulkan.cpp State handling reordering in D3D11 and D3D9 backends. 2022-08-05 23:07:01 +02:00
DrawEngineVulkan.h Vulkan: Refactor common desc pool handling. 2021-12-09 18:39:55 -08:00
FramebufferManagerVulkan.cpp Delete more unused code 2022-08-03 22:47:31 +02:00
FramebufferManagerVulkan.h Delete more unused code 2022-08-03 22:47:31 +02:00
GPU_Vulkan.cpp Delete more unused code 2022-08-03 22:47:31 +02:00
GPU_Vulkan.h Vulkan: Don't cache vulkan_ with draw context. 2021-11-14 15:25:28 -08:00
PipelineManagerVulkan.cpp Vulkan: Fix use-after-free on shutdown. 2021-12-09 23:52:10 -08:00
PipelineManagerVulkan.h VulkanRenderManager: Add deferred pipeline creation (to get it off the CPU thread) 2021-11-21 18:36:00 +01:00
ShaderManagerVulkan.cpp Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
ShaderManagerVulkan.h Vulkan: Don't cache vulkan_ with draw context. 2021-11-14 15:25:28 -08:00
StateMappingVulkan.cpp Implement color-to-depth for Vulkan, start implementing for D3D11 2022-08-01 11:30:36 +02:00
StateMappingVulkan.h Vulkan is strict about scissor rect, so let's clamp centrally. 2021-12-08 22:38:01 +01:00
TextureCacheVulkan.cpp Works with D3D11, except the depth texturing case 2022-08-06 18:27:03 +02:00
TextureCacheVulkan.h Works with D3D11, except the depth texturing case 2022-08-06 18:27:03 +02:00
VulkanUtil.cpp Vulkan: Use new desc sets in Draw and VulkanUtil. 2021-12-09 19:03:17 -08:00
VulkanUtil.h Vulkan: Use new desc sets in Draw and VulkanUtil. 2021-12-09 19:03:17 -08:00