ppsspp/GPU/Vulkan/FramebufferManagerVulkan.h
2022-08-03 22:47:31 +02:00

59 lines
2.0 KiB
C++

// Copyright (c) 2015- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "Common/GPU/Vulkan/VulkanLoader.h"
#include "GPU/GPUInterface.h"
#include "GPU/Common/FramebufferManagerCommon.h"
#include "GPU/Common/GPUDebugInterface.h"
#include "GPU/Common/PresentationCommon.h"
#include "GPU/Vulkan/VulkanUtil.h"
#include "GPU/Vulkan/DepalettizeShaderVulkan.h"
class TextureCacheVulkan;
class DrawEngineVulkan;
class VulkanContext;
class ShaderManagerVulkan;
class VulkanTexture;
class VulkanPushBuffer;
class FramebufferManagerVulkan : public FramebufferManagerCommon {
public:
FramebufferManagerVulkan(Draw::DrawContext *draw);
~FramebufferManagerVulkan();
void SetTextureCache(TextureCacheVulkan *tc);
void SetShaderManager(ShaderManagerVulkan *sm);
void SetDrawEngine(DrawEngineVulkan *td);
void SetVulkan2D(Vulkan2D *vk2d) { vulkan2D_ = vk2d; }
void BeginFrameVulkan(); // there's a BeginFrame in the base class, which this calls
void EndFrame();
void DeviceLost() override;
void DeviceRestore(Draw::DrawContext *draw) override;
// If within a render pass, this will just issue a regular clear. If beginning a new render pass,
// do that.
void NotifyClear(bool clearColor, bool clearAlpha, bool clearDepth, uint32_t color, float depth);
private:
// Simple 2D drawing engine.
Vulkan2D *vulkan2D_;
};